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Last Night on Earth: The Zombie Game» Forums » Sessions

Subject: Out of gas...out of time... rss

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Rick Kowal
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Roselle
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So for our second LNoE session, I decided to run everyone through "Escape in the Truck" thanks to the helpful advice to General Discussion Forum. We had 4 players, so we did the 2 ZP, 2HP setup. We had Father Joesph, Rachelle, Sam, and Jake.

At first, it seemed like both sides were having bad luck. The heroes were having bad luck with searching, and the zombie players were having bad luck on spawn checks.

The zombies did a good job of delaying the heroes though, due to two cards causing "Lights Out" in a row. A few turns later, the zombies took over a building as well. Jake died about four turns in, and Sheriff Anderson took his place.

About half way through the game, and Rachelle found the gas can. It came with a steep price, as she got "bitten" in the fight to get out of the building. Rachelle raced toward the truck with the gas. Sam was in a bad position, as he had four zombies all over him. His luck turned on the dice rolls and he managed to kill two of them. Father Joesph, Sheriff Anderson and Rachelle were preparing to hold the incoming zombies off at the truck as the gas was being filled. There were four turns left in the game and it to be honest, it wasn't looking good, as they hadn't found the keys yet.

It seemed like it all fell into place, as Sam managed to find the keys just as the zombies closed in on the heroes. He also managed to roll good on his movement to get toward the truck. Rachelle ended up succumbing to her injuries and became a zombie hero. Before she could do anything, Sam arrived with the keys(with two turns to spare) and they made their escape!

For our second scenario, we ran "All Hallows Eve". This time we had Sheriff Anderson, Kenny, Amanda, and Johnny. This one was a close game as well. I don't remember too many of the details, except I know Amanda and Sheriff Anderson were in the same space(as she gave the book to him since he had a lighter)with three turns left. Johnny(who was reduced to a search bitch instead of the zombie wrecker he can be) was racing toward the building were the zombie master was discovered. Amanda ended up dying as the Sheriff lit the book and saved the town.

We had a lot of fun, and the rules were a bit smoother this time. There were a couple of debates on cards or people forgetting an ability or something, but all in all it went really well!

I am working on two part scenario for fun soon. I think the first scenario you have to try and save Justin Bieber from being zombie food. The second will depend on how the first ended. If he dies, he becomes some uber zombie that will make him hard to kill(so the players just don't let him die..as tempting as that may be). If he lives in the first part, then they have to escort him to the truck waiting for him in the center of town(so it would be a variation on Escape in the Truck).
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177ark
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Thanks for the update, sounds like it all went well.

As for your scenario idea... sorry but you lost me at SAVING Justin Bieber. But, you might want to look over the "Rescue Mission" scenario in the Survival of the Fittest expansion it has some rules for escorting that should be helpful.
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Eric Else
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I love your story-telling recap of the games!

And LOL @ your scenario idea! Very creative. I don't know if you actually want to save Justin Biber, or if you just want to give him the chance to become a zombie (thereby giving you a chance to end him). Either way, high five.

I love thinking of new scenarios for LNoE. I've already come up with 2 on my own, and tweaked another that I saw on the forums here. YOU'VE just given me an idea with your "follow-up scenario" sequence concept.

I'm thinking of making an epic "story line tree" if you will; script it all out ahead of time. I'll probably choose 4 scenarios so that this tree isn't too huge, and see if I can (thematically) make it so that each "path of possibility" on the tree includes all of those 4 (or maybe I'll end up making the paths dynamic since I have so many scenarios at my disposal... that might be easier to write a story with). I'll start with a difficult (for the heroes) scenario to be played first, and then choose two possible follow-up scenarios, only one of which will be played next, based on whether the zomz or the heroes win the first one. (So far using your idea as the template.) Both of the possible 2nd-round scenarios will each have 2 more possible follow-up scenarios, based on the winning team. And so on in the exact same fashion, making the 4th scenario the last played (giving 16 possible paths... dang, that'll be a lotta writing). The heroes that are left at the end of each just-finished scenario carry over to the next one (adding additional heroes to get their total to 4, if need-be), even if the zomz just won that scenario. Heroes get to choose their characters when they get new ones (as well as the 4 they begin the story with). Once a hero dies in a scenario, they cannot return in a subsequent one. That means that later scenarios might not start with 4 heroes if there are not enough left to replenish the ranks. We have access to 16 characters with all of our expansions, so that might be fair. The heroes have to make it all the way through the 5th scenario - and win it - to be declared victorious. The last scenario of the "story" will all depend on which path the heroes take down the tree; maybe one time through the story, the end goal is to complete a holy ritual to banish all zomz from the earth; maybe another time through the story, the last scenario is the heroes simply trying to find a sustainable place to turn into a fortress to live in.

It would most likely take multiple nights to finish an entire story (if the heroes make it that far, and my players are willing).

Wow this sounds cool... I think I'm gonna run with this...
Thanks for the inspiration!
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