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Subject: Lowering Luck in Dungeon Draw rss

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Chris Flood
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Why not have the top three cards of the Dungeon Deck turned face up in a "staging area"? When it's time to fill the dungeon the player finishing his turn picks from these three cards instead of drawing from the deck. Once they choose, they replace the card they selected from the staging area with the top card from the deck.

This would lower the chance that one player is stuck with low XP monsters in the dungeon on his turn near the end of the game only to flip up and be forced to place a game-winning high XP monster in the dungeon for his opponent's next turn.

Moreover, it would organically create a "progressive" dungeon without the setup time, if that's what the players want. Don't want the high XP baddies in the dungeon during the early game? Don't pick them from the "staging area" on your turn. The high XP monsters will stay in the staging area until someone feels ready to take them on, but her opponents will get first crack at them if she chooses to put them in the dungeon.

Thoughts?
 
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MULRAH wrote:
Why not have the top three cards of the Dungeon Deck turned face up in a "staging area"? When it's time to fill the dungeon the player finishing his turn picks from these three cards instead of drawing from the deck. Once they choose, they replace the card they selected from the staging area with the top card from the deck.

This would lower the chance that one player is stuck with low XP monsters in the dungeon on his turn near the end of the game only to flip up and be forced to place a game-winning high XP monster in the dungeon for his opponent's next turn.

Moreover, it would organically create a "progressive" dungeon without the setup time, if that's what the players want. Don't want the high XP baddies in the dungeon during the early game? Don't pick them from the "staging area" on your turn. The high XP monsters will stay in the staging area until someone feels ready to take them on, but her opponents will get first crack at them if she chooses to put them in the dungeon.

Thoughts?
Still luck-based, but with the Staging area, there's at least more control.

I can imagine 3 high health monsters in the dungeon hall, but no1 wants to fail against them since it'll set up a lower hp monster for others to kill (assume all 3 staging monsters are low hp). Flip side can also be true... once peoople have built up their decks, they won't want to kill a low VP monster to make room for high VP monsters. At least with the old way, people may be willing to take that chance.

Also, this would make "Banish before fighting" effects much stronger, as being able to peek at cards means you're definitly willing to bainsh a low VP monster knowing the next monster from the staging area is not only more VP, but is also something you'll be able to defeat.
 
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Chris Flood
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ackmondual wrote:
Still luck-based, but with the Staging area, there's at least more control.


That's the idea! This is a pretty standard variant to other games that suffer the same complaint. In Carcassonne, a lot of people play it so that you draw two or three tiles on your turn and pick one, keeping the remaining tile(s) in your "hand" for your next turn.
 
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