Melody B
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I have one hitpoint and am poisoned. Healing surge states that you should use it at the beginning of your turn if you have 0 hit points. Poisoned says to take 1 hit at the start of your hero phase. So the question is, do you get to use the healing surge after the poison has reduced you to 0 hp (even though you started your turn with 1 hp)?
If not, I assume the hero does not get an attack (since he is 0 hp at the start of hero phase). Is it correct to assume that a hero with 0 hp still has an encounter, and still plays their monsters?


 
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Bryce K. Nielsen
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When in doubt, the Active Hero decides.

Having said that, I think there is an entry in the FAQ (could be wrong) that says healing surges is applied before anything else on a hero's turn. So if you have 1 HP and are Poisoned, your turn starts (too late to apply surge), then check for Poison.

-shnar
 
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Tom Howard
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Page 8 of the Rulebook under "Condition: Poisoned"

"If your Hero is Poisoned, he or she takes 1 damage at the beginning of your Hero Phase. Take this damage before using any Treasure Cards and before checking to see if you must spend a Healing Surge."


So yeah, in your case, the Poison will defeat your Hero, then you'd spend a Healing Surge to pop him back up and take his turn as normal. Keep in mind that you're still Poisoned (unfortunately), and can still roll to get rid of it at the end of your Hero Phase.

If your Hero becomes 'downed' during your Hero Phase for some reason, then your Villain Phase will still take place, and your Monsters will activate, ignoring you since you're at 0 HP.
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Melody B
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Thanks! That makes sense now.
 
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Eric Ruhland
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GeckoTH wrote:
Page 8 of the Rulebook under "Condition: Poisoned"

"If your Hero is Poisoned, he or she takes 1 damage at the beginning of your Hero Phase. Take this damage before using any Treasure Cards and before checking to see if you must spend a Healing Surge."


So yeah, in your case, the Poison will defeat your Hero, then you'd spend a Healing Surge to pop him back up and take his turn as normal. Keep in mind that you're still Poisoned (unfortunately), and can still roll to get rid of it at the end of your Hero Phase.

If your Hero becomes 'downed' during your Hero Phase for some reason, then your Villain Phase will still take place, and your Monsters will activate, ignoring you since you're at 0 HP.

In that case, if you are already at 0 HP and poinsoned before your turn comes around you will take the healing surge and not be affected by poison this round.
Cool.
 
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Alejandro Rascon
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yea somehow i missed reading it like this, we always did:
1 hp left - start of turn: dead - next turn: healing surge, then 1 damage from poison.

So Ive been doing it wrong this whole time
 
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Tom Howard
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Eirikr wrote:

In that case, if you are already at 0 HP and poinsoned before your turn comes around you will take the healing surge and not be affected by poison this round.
Cool.


Of course, the downside to this situation is that if you're Poisoned with 1 HP left and no Healing Surges left, then your character will immediately die at the start of your next turn, and since you're out of Surges, you'll lose the game. gulp

 
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Eric Ruhland
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If you have no Surges and you're poisoned with 1 HP left you're done regardless of the timing so that's not really relevant.
 
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Tom Howard
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It's relevant because if you (incorrectly) take the poison damage after you check for Healing Surges, then your Hero simply passes out, and play continues around the table until your next turn. Then you'd see that you have no remaining Healing Surges, and would lose the game at that point. A lot can happen in a full turn!
 
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Eric Ruhland
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That's true!
In fact I'm pretty sure this has come up for me and I've played it wrong.
 
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We "house rule" this one in that Healing Surges get rid of poison, and are used AFTER you hit zero and fall unconscious. Less like a potion and more like a Resurrection Scroll. Its one of the little things we have changed to make the game less frustrating and more fun. We usually play with a 7 year old, so we keep the game fast and loose. We also usually ditch encounters as soon as we discover the Chamber and the Boss.
Despite all this, we still sometimes lose.
 
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Melody B
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Thats an interesting idea to ditch encounters after discovering chamber or boss. I have also been playing with younger players, and they have a tendency to get angry or sad when too many things are not going well. I've been trying to think of ways to make it easier, but still keep it so that if we actually do win an adventure we don't feel like we've cheated.
 
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François V.
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GeckoTH wrote:

Of course, the downside to this situation is that if you're Poisoned with 1 HP left and no Healing Surges left, then your character will immediately die at the start of your next turn, and since you're out of Surges, you'll lose the game. :gulp:


Well you have a full turn around the table to either win the game by fulfilling the victory condition or to have a healer heal you, by giving you back HP or removing the Poisoned condition...

The thing is not to avoid being Poisoned, but just to know WHEN it is acceptable to take that risk.

 
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Insane Warrior
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I also play with my two boys 8 and 10 who become despondent when things aren't going well.

Our house rule is encounters are on for a round, then off for a round. Still lose sometimes.
 
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