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The Lord of the Rings: The Card Game – A Journey to Rhosgobel» Forums » Rules

Subject: Radagast healing enemies rss

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Allan Clements
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Turns out Esseb did touch the flag. Don't tell him I said so though.
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I haven't quite figured out why you would want to (yet) but is there anything rules wise that prevents Radagast from healing an enemy that is a creature?

I noticed that there are a lot of encounter card enemies with the Creature trait and Radagast does not limit it to characters/allies.

Seems a bit odd but maybe there could be some weird quest later on in the game where it might be useful.


 
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Jan Bazynski
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Never thought of that but it looks as if it was legal
 
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Oleg volobujev
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i though about this when i see the enemies in Rhosgobel......
Yes you can do that but do you really need to do that????

But maybe in the future who now there will be some combo or???
 
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Ivar Skappel
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As others have mentioned before in another thread, you can use him to heal an enemy in a later action pack
Spoiler (click to reveal)
Like Gollum, when you've captured him.


Other than that it would be a nice prank towards other players?

Never been lame enough to heal enemies yet, but it's something to consider like removing Unexpected Courage on another players character with the Miners of Iron Hills, just to be an ass
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Jonathan Ramundi
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ivarpool wrote:
As others have mentioned before in another thread, you can use him to heal an enemy in a later action pack
Spoiler (click to reveal)
Like Gollum, when you've captured him.


Other than that it would be a nice prank towards other players?

Never been lame enough to heal enemies yet, but it's something to consider like removing Unexpected Courage on another players character with the Miners of Iron Hills, just to be an ass
Good point, though I wouldn't consider Gollum an enemy so much as an objective. An annoying, sneaky, dangerous objective.
 
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Matt Elias
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There might be an ability in the future where you could convert an enemy into an ally...
 
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No No No Sheep
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when radagast heal an enemy with creature trait, attach that enemy card to radaghast , and radagast gain [x] resource where [x] is he hitpoint of the healed enemy. if radaghast damaged, all damages are put on the attached enemy. (max 3 creature attachment)
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