Torture Woooo! - Is AWFUL !
The set up faze is really hard and complex, for Salem.
Norad has no choices.
The Mammoth will be next to the wall, pointed straight down the double width corridor.
Game One will be a complete walkover unless the Salem Player realises some basics.
Yup, my game one I got splattered.
Then, In game two, I got splattered again.
It really didnt help that he was so good at making the radio scrambler not work..
Since, once again, Salem start with no Equipment, & Woo must be captured, the only real options for doing it is Jack Saw or Franc.
Since Frank trying this could go HIDEOUSLY wrong (Vasquez similing), Jack is going to be the boy standing outside the door on the corridor.
Next to him is going to be Jeff Dealer, since he gives Jack Saw an extra 2 CP. In line of sight is not bad, but it has some real problems.
Woo moves first into the corner.
Jack Saw opens door, walks in and Attacks!
But! Woo reacts, walks around Jack, runs out the door , & Norad Win!
So... Obviously Jeff Dealer NEEDS to be standing in the doorway to let Jack Saw in, but that sucks too since Jack Saw now needs to spend two points moving to get to attack Woo.
Bill starts in the Kitchen.
The Professor can't start next to the only body, because he will be trapped, and killed. And a Zombie against a Mammoth .... Nope.
So... The professor starts in the Armoury, and starts searching. All the stuff I wanted has a weight of 4! Which he can't Carry.
Leaving Franc, who really HAS to start in the Radio Coms to turn it on.
There is the interesting option where No One sets up in the corridor...
Mammoth go blam at the wall,
Blam At the Door.
Runs 8 squares down the Hallway, blocks the entrance to Woo's room and wins on the first action of the game .. .
If, by some miracle you actually DO get Woo into the Torture Chamber, with the Kit and start rolling dice....So?
+4 dice per interact.
maybe two characters doing 2 tortures per turn...16 dice = 2.667 points per turn. .... That aint gunna cut it, and I aint been able to do that for more than 2 turns so far.
Franc can get 2 per turn for Norad.
Killing Zombies and the Professor and Jeff is just SO easy.
And Vasquez with Kevlar against most of those targets is pretty safe.
Norad walk down the Corridor, obliterate the Armoury wall, Steal Franc, and slaught Salem, again.
The best start I have down so far was going first and SPRINTING Bill right past the two guys in the corridor. Solely to be a covering pincushion. Vasquez still got one shot at Dealer, rolled 7 damage and the game was toast. Again
Maybe this scenario is possible with a better Radio jammer than me..
Scenario 8 Upstairs / Downstairs
For us this was even worse than scenario 7.
Read the background and there is a secret techno lair.
He read the victory conditions, and decided to win instead.
The Professor is going to start downstairs, in the morgue.
Jessica is likely to start in the armoury.
Franc started upstairs in satelite com.
Bill started upstairs, without a keycard
Jack Saw started 1 square hidden from the bunker entrance.
Dealler started in the secret room, looking for something.
I think was a pretty good set up.
I had a plan. I was going to defend the bunker.
Jessica grabbed some Kevlar (all she could find) ran past Jack Saw, (giving him the Kevlar) and went downstairs into the bunker.
Jack Saw made Norad nervous for a while, and bailed downstairs too.
Bill failed miserably to not down the door into the Sattelite communications, twice. ( he wanted to Flame Franc & the comms desk). So Franc killed him in a single blow.
N.Bolter ran upstairs, shot the door, and Vasquez smiled at Franc.
Franc can't really hurt Vasquez from the front, not when she has a knife, and he doesnt. So she got him the second try.
Meanwhile, the Mammoth stood on the stairs, and stayed there for the rest of the game.
The ventilation went down on turn 2.
Dealer found The Computer on turn 2, but only then realised it had a search requirement of 6!
Salem Inc, got 26! combined search result (2 flips and a shuffle) and started digging. Knowing that The computer is on the back of the RED Mines is the only reason I got it.
Jessica getting a gas mask, and Dealer getting a tech Toolbox seemed like good ideas too. Why a toolbox helps with typing...I do Not Know.
It also seems kinda dum that zombies waving their arms around because of Jeff Deallers bonus points helps people type?
I used the computer on turns 3 & 4.
And set up a huge rolling Road Block for N.Bolter who came downstairs looking for action. Then he thought about it some more went back upstairs. and waited out the scenario.
There was ONE death for the game, Franc killed Bill. Thats it.
This scenario felt bad.
Norad should stay in the lobby, shot the ventilation system, and the communications. Maybe clear the armoury, and then search for the rest of the game. That is not what the background is about.
The ONLY hope Salem has is getting that computer and typing.
That seems dumb, and wont make it regardless.
Most of the upstairs is just irrelevant.
It should have been a second downstairs level.
Maybe I just played it wrong, and should have gone full on attack... but I just don't see it. Vasquez trumps Franc.
If Dealler starts off on the bottom level staring at Jack saw, maybe he can have a real go at someone, but then he is gunna die.
Jessica gets lonely, and exposed in the armoury...
The last 3 scenarios just dont feel as good as the first 5. At All.
All of them feel like walk overs for Norad.
Maybe it's just that I suck as Salem.
Maybe SAGS will make me more enthusiastic again.