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Fortune and Glory: The Cliffhanger Game» Forums » Variants

Subject: Additional Rule Idea rss

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Bracken Rawlings
United States
Utah
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So we have played around 5 co-op games and only one has been what would be considered a "close win". All three of us have gone through the rule book to make sure that there is not anything we are missing. Because we have not been close to losing we have spent some time trying to figure out what to do to make the game more interesting and this is one of our ideas. We have yet to test it out in an actual game so any extra input or thoughts would be appreciated.

Appraisal and Haggle roll:
We find that many times the price of certain artifacts, when selling them in a city, are quite high and have been looking for a way to potential lower the price received when selling an artifact and we have come up with what we are calling appraisal and haggle. When you enter a city and wish to sell an artifact there are two rolls that you must make to see how much you will receive for the artifact. You must first appraise the artifact (essentialy pass a test to see if your character knows how valuable the artifact is worth). This is done with a Lore roll with a pass on a roll of 6+. If you pass then you know what the price is on the artifact (the original price listed on the card) however if you fail this roll then you do a D3 roll and subtract that number from the value of the artifact. The next roll is the haggle roll and this is to see if you can convince the local artifact dealer to give you your appraised price. This would be done with a Cunning roll and a pass/success on a roll of 6+. Again if you pass then the artifact can be sold for the appraised price but if you fail then you again roll a D3 and subtract the cost from the appraised price with the minimum price being 2 fortune.

Example:
You are entering a city with an artifact valued at 5 fortune.
Roll a Lore test with a pass/success on a 6+.
Your Lore is 3 so you roll the three dice and get a 3, 4 and 1.
Because you failed to pass you roll a D3 and roll a 4 which since is a D3 roll would become a 2 therefore reducing the value from 5 to 3.
Your character has appraised the artifact to be worth 3 fortune so now you must haggle to get the 3 fortune.
This is a Cunning roll and your Cunning is 4 so you roll the 4 dice and roll a 2, 6, 3 and 5.
Since you got a 6 and passed the roll you are able to sell the artifact for the appraised price of 3 fortune.

Again this is still just an idea that we have not played with and are still milling over so any input would be appreciated.
 
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Olivier Prevot
France
Paris
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I understand your problem! (other thread same subject).
Maybe if you do not sell the artefact in a golden city it is worth 1 fortune less? And only full value in a Golden City (instead of fortune value +1)?
Is it not simpler to add a villain if necessary? Or make them heal? Come back quicker from Ko'd or delayed? To start with the 3 on the board?
The idea of haggling is funny and nice however.
I am afraid more dice rolling might slow the game down more. (depending on the number of players.
However this may push players to give each other artefacts to the bast haggler of the team!
 
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Bracken Rawlings
United States
Utah
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We play in a group of three and after a few games under our belts we find that with three people the game moves quite fast and we are not waiting around very long for others to finish their turns. With more players I can totally understand that potentially adding 4 rolls in a turn could slow down the game play but at least for our group of three we are all experienced enough now playing fortune and glory (and from playing ATOE) that the extra rolls wouldn't slow down play very much. I do like the simple idea of the -1 in a silver city and normal in a gold.
 
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