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Subject: German rules online rss

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black b
Germany
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The german rules are online. http://www.hans-im-glueck.de/fileadmin/data_archive/Regeln/S...
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Jonathan Warren
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Surprised they chose black as the additional player colour (especially considering the meeple shape - might get some criticism here), but really pleased that there are actually 15 buildings included (9 new + 6 Spielbox).
 
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Markus
Germany
Kaiserslautern
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So this is my new overtext ? Hmmm...
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Thanks for pointing this out. After reading them, I'm not that impressed. Especially regarding the price tag (the expansion is only 5 € cheaper than the base game).
 
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Imre Hauszknecht
Hungary
Pécs
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We'll kill you with kindness!
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Great news! Schönen Dank!
 
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Gabriele Pezzato
Italy
Padova
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The new trading mechanic sounds very interesting and a real change for the game. The new huts are nice (especially those that allow players to have their own reserve of wood or gold by rolling the dice and paying less) and the fifth player is great news. This expansion will be mine for sure!
 
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Bryan Jensen
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Layton
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I can't quite tell for certain from reading the rules: are the rings and claws/fangs wooden bits or cardboard chits? (And too bad we're not getting new wooden bits for food; this expansion would have been a groovy place to include such. And, given a fifth player is being added it's unfortunate that extra bits aren't being added for the other resources; it's not difficult to run out with 4p.)
 
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Jonathan Warren
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quixotequest wrote:
I can't quite tell for certain from reading the rules: are the rings and claws/fangs wooden bits or cardboard chits? (And too bad we're not getting new wooden bits for food; this expansion would have been a groovy place to include such. And, given a fifth player is being added it's unfortunate that extra bits aren't being added for the other resources; it's not difficult to run out with 4p.)
As far as Google translate is aware, the teeth and rings are made of wood:

"Material:
1 Spielplan
1 Spielertableau (für den
5. Spieler)
10 schwarze Personen aus Holz
3 schwarze Marker aus Holz
(2 kleine, 1 großer)
4 kleine Marker in 4 Farben
10 Schmuck (Zahn) aus Holz
5 Schmuck (Ring) aus Holz

9 neue Gebäudeplättchen
6 „Gebäudeplättchen Spielbox“
(siehe Seite 7)
9 neue Zivilisationskarten
5 100/200 Punkteplättchen
jederzeit im Vorrat getauscht werden."


Google translation:

"material:
Schedule 1
Tableau 1 player (for the
5th players)
10 black persons from wood
3 black marker from wood
(2 small, 1 large)
4 small markers in 4 colors
10 Jewellery (tooth) of wood
5 jewelry (ring) of wood
9 new building tiles
6 "building tiles Spielbox"
(see page 7)
9 new civilization cards
100/200 platelet 5 points
be changed at any time in the pool."
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Togu Oppusunggu
United States
New York
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Can someone explain what the new trade mechanism is like? I didn't like my first experience of Stone Age very much. It felt somewhat like a repetitious accounting exercise, and I'm wondering if the new expansion might help break up some of what I experienced as a drawn-out though intense sameness. There were parts of the game that I liked, including the good civ feel of trying to advance your tribe.
 
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Gabriele Pezzato
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toguopp wrote:
Can someone explain what the new trade mechanism is like? I didn't like my first experience of Stone Age very much. It felt somewhat like a repetitious accounting exercise, and I'm wondering if the new expansion might help break up some of what I experienced as a drawn-out though intense sameness. There were parts of the game that I liked, including the good civ feel of trying to advance your tribe.

There is a new village mini-board that must be placed over the old village. In the new village you will find all your old buildings (love shack, tool maker, field) plus the brand new Merchant (or Trader). By placing 2 meeples (same as by the love shack) on the Merchant space you'll get two ornaments for free and an increase by 2 in the trading chart (also visible under the village). According to your position on this chart, your ability to trade ornaments and resources varies:

field "2:1" of the chart (spaces 1-3): once per turn when you are trying to get a hut tile or a civ. card and you lack the corresponding resources, you can trade 2 of your ornaments or resources to get the resource (or ornament) you are missing and then take the hut/card.

field "1:1" of the chart (spaces 4-8): you can now trade 1 of your ornaments or resources to get the resource (or ornament) you ar missing and then take the hut/card.

field "1:2" of the chart (spaces 4-8): now you can trade 1 of your ornaments or resources and get 2 resources (or ornaments) you are missing and then take the hut/card.

The position on the trading chart also influences the final score, since now there are new civ. cards with the Merchant symbol that multiply by the number on the chart (same as with the farmers and the food track).
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Jay Tummelson
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Placitas
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so are the English

Jay
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Jonathan Warren
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riogames wrote:
so are the English

Jay
Great stuff Jay, really looking forward to this expansion. Could you provide a link to the English rules?

RGG Game Page: http://www.riograndegames.com/games.html?id=398
RGG Rules: http://www.riograndegames.com/uploads/Game/Game_398_gameRule...
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Gabriele Pezzato
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riogames wrote:
so are the English

Jay
Thank you! Can you clarify this difference between the German and English rules, please?

German rules (page 5) state you may trade even if you didn't place your men on the trader spot on that turn.
English rules (page 5) state you can trade only if you didn't place your men on the trader spot on that turn.

To me this seems a big difference.
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Lucas Hedgren
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Dublin
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Complete Speculation:

I bet this is a mistranslation. There doesn't seem to be a compelling reason to me to not allow trading on the turn in which you increase your trade rating.
 
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Giorgio S.
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Anchorage
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GabrielGeek wrote:

Thank you! Can you clarify this difference between the German and English rules, please?

German rules (page 5) state you may trade even if you didn't place your men on the trader spot on that turn.
English rules (page 5) state you can trade only if you didn't place your men on the trader spot on that turn.

To me this seems a big difference.

I'm also interested to have a clarification on this point.. Trader is far weaker than other strategies according to English rules. I tried it yesterday and I think it's underpowered played in this way.
 
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