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Greg Nichols
United States
Ann Arbor
Michigan
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Overview of Play

The game is a rummy variant (very close to "Gin Rummy"). Each player
is dealt six cards. Every turn that a player has six cards, they may draw one card and play and action (or discard). If they have less than six cards, they may only draw a card. You may never end your turn with
more than six cards in your possession. People can draw "live" cards
from the discard pile as well as the hidden deck. Red Action cards
(eg. Major Penalty, Game Penalty, etc.) are played against other
players that either take players away, send them out of the game, or
place them in a penalty box. Players can use Blue Response cards to
nullify or weaken the Red Action card's effect.

Game Objective - Create an "Ultimate Line-up" consisting of one of each
of the following plus a discard: Goalie, Center, Left Defense, Right
Defense, Left Wing, Right Wing (and you may substitute one black "Power
Play" wild card for any one of the position players). So when you
reach that "Ultimate Line-up" you discard and lay down your team ("Team
Out" instead of "Gin" is suggested).

Game Scoring - The player that "Teams Out" gets 25 points. Players are
worth 10 points each and Power Play cards are worth 5 points each. Red
action cards are -10 points and Blue response cards are 0 points.
Everyone scores each round and the winner is declared when a player
reaches 400+ points at the end of a round.


Components

The container box looks roomier then it actually is. The 60 cards rest
in the middle of a box that is two decks wide. I suppose that use of an
Exacto knife might free up the rest of the box in case you buy an
additional deck. The player cards are quite attractive with a nice image of the player in action. Team logo and player name are on the card with the player's position is clearly marked on top and bottom.

The Red Action, Blue Response, and Black Power Play cards are humorous
drawings of Hockey related events (eg. Player Penalties, Offsides,
Icing, etc.). The slick card stock is adequate but how it will stand up
to lots of shuffling and playing remains to be tested. Unfortunately,
two of the cards in my initial deck had large blemishes (looked like
thumb prints!) on the backsides which essentially mark them for play. I
haven't checked as to whether or not I can get them replaced but as far
as I can tell, the company has no web page or e-mail address just snail
mail.

The rules booklet is a 10 page/section folded sheet. The game
isn't complex so the rules are adequate. It does mention drafting
"House Rules" at the beginning which is a neat idea but they don't
provide any examples for players to try. And for a collectible card
game (and that's sort of what this is), they unfortunately do not
include a list of all the player cards available in the series within
the rules or on the package. Guess where that info is? It's on the
back of the display box! So if you go to the store and can write real
fast, you can make up a list for yourself as I've done (or you can write
the company and see if they'll send you a list).


Comments on Play and Final Thoughts

If you like a light, fast game then you may enjoy "Team Out! Hockey."
You won't learn anything about hockey from it but if you enjoy Rummy
variants (and like hockey players) then you might find this a fun
diversion.

There's a penalty box feature which is rather fun because it takes a
player card out of a person's hand (though the player card is still
counted towards that person's hand size) and makes him unavailable
for a number of turns. The penalized player card may be taken by
other players if they have the correct Red Action card ("On the Fly")
to play but a player may defend his penalized player with a Blue
Response card (in this case "Icing" or "Offsides"). You cannot win
with a player in the box. If someone "Teams Out" before you can get
a player out of the box, you also lose the points for him.

A bit of speed and agility (like real hockey) is offered as a play
option. A player (out of turn) can steal a discard from the deck by
play of a certain Red Action card. And in turn, this action maybe
nullified by the player who's turn it actually is by play of a certain
Blue Response card or by simply grabbing the player off the discard
pile prior to the attempted theft!

Also, this game has some nice "checks" and balances. If at any time
a player is able to respond to an opponent's Red Action card with a
Blue Response card, the first player receives a "hard check" and has
to discard a card as a result. A player needs to judge wisely when
the time is right to go on the offensive or be penalized for reckless
play.

On the economic side, you need really only buy one deck and there
are supposedly enough cards for a six player game (though with 60
cards, I really feel the game would probably max out around 5
players). The collation of the decks is very simple - standard number
of necessary Action cards (30) and 30 players that are inserted in
groups (ie. numbers 51-55 or 80-84). So if you buy multiple decks,
you run a very good chance of getting an exact duplication of decks.

Overall, I like this little game and wish it well. Two players can
finish a game in less than 45 minutes. It's a game that would travel
well and it's a good game for younger players.


Suggested House Rules

1)If a person "Teams Out" with a complete 6-player lineup (no Power
Play wild card), then the player receives an extra 5 points.

2)Select a player card or a team as the "goats" and any player caught
with one the "goats" at the end of a round is fined -10 points per "goat" player. (This Red Wings fan suggests New Jersey Devils as the "goats.")
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Michael Gilbert
United States
Summit
New Jersey
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a2greg wrote:
This Red Wings fan suggests New Jersey Devils as the "goats."

This was a really good review right up until this point. 10 years later and the Detroit fans are still feeling the humiliation the Devils game them! laugh
 
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