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The Castles of Burgundy» Forums » General

Subject: Advanced player boards rss

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Todd
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I have not played with the advanced boards yet. Can someone suggest which of the boards seem to be better balanced?
 
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Goat Goatington
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We've found that the introductory board vs any of the advanced boards isn't too balanced but all of the advanced boards have done well against each other. We've not noticed any being stronger, though each board does require a different approach to get full use out of it.
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Chris Johnson
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All of them. :/

You do need to adapt your play style and choices depending on which one you have, and where you choose to start.
 
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Taylor Nakamoto
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Does the beginner board allow a new player to be more competitive against experienced players using the advanced boards? Or is it too much of an advantage?
 
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Ken Thibodeau
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I suggest you ask on this page, since the new boards have their own entry: http://www.boardgamegeek.com/boardgameexpansion/110926/die-b...

edit: nevermind, I thought you meant the expansion boards.
 
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Taylor Nakamoto
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fardoche wrote:
I suggest you ask on this page, since the new boards have their own entry: http://www.boardgamegeek.com/boardgameexpansion/110926/die-b...


These are in addition to the 'advanced' boards included with the base game?
 
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Goat Goatington
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Otomakan wrote:
Does the beginner board allow a new player to be more competitive against experienced players using the advanced boards? Or is it too much of an advantage?


In the games I've played with a mix of both the beginner boards have done badly regardless of how experienced the players are. They're behind in the early game and they never catch up. Putting a new player on them just made that gap even bigger.

Playing with all beginner boards seems to be the best way to introduce someone new since it doesn't require any early specialisation and you can place nearly any kind of tile from the start. It also means that they're much more interested in the second game when they see the board layouts they'll get to use next time and actually understand what they mean.
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Chris Johnson
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In my extended group's experience (which is more than 50 plays), it is much more about the player than the board. Allowing for the occasional bout of dice-hosage, the better players tend to do better, no matter the board. (And the base board is actually considered one of the better, if arguably less interesting, boards.)
 
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Chris Johnson
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Otomakan wrote:
fardoche wrote:
I suggest you ask on this page, since the new boards have their own entry: http://www.boardgamegeek.com/boardgameexpansion/110926/die-b...


These are in addition to the 'advanced' boards included with the base game?


I think the OP is asking about boards 2-9.

The Spielbox boards haven't seen much play yet (2 games), but scores have been a bit higher than on the base-game boards. Not sure yet how they will pan out, especially in combination with the original boards.
 
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Evgeni Liakhovich
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You may notice that some boards have a few bigger areas while others have many tiny areas, and then there are boards that are "in between". All of them seem balanced but they do play out differently.
 
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Todd
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Glad8r wrote:
You may notice that some boards have a few bigger areas while others have many tiny areas, and then there are boards that are "in between". All of them seem balanced but they do play out differently.



This was what concerned me. The boards with many tiny areas can fill quickly and collect a lot of points early on. The boards with the larger 8 hex areas have the potential for lots of points but it is not easy to fill a 7 or 8 hex area. This seems to be an even bigger problem if you are playing with less than 4 players. Since all of the chits are not used in a 2 or 3 player game it would make filling large areas even harder and therefore does not seem balanced with a board that has many smaller areas.

This is why I asked about balance.

 
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Larry Levy
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Falcons wrote:
Since all of the chits are not used in a 2 or 3 player game it would make filling large areas even harder and therefore does not seem balanced with a board that has many smaller areas.

I don't think your reasoning is correct, Todd. You get the same number of turns no matter how many players are in the game. Moreover, the different types of tiles are always in the same proportion to each other. So the difficulty of filling an area of any given size should be the same regardless of the number of players. The only exception might be the buildings, if it turns out that one type of building has an inordinate number of unused tiles (since every building in the same area must be of a different type). But overall, I haven't found any lack of balance in the advanced boards.

I agree with Goateh that the beginner boards don't seem to fare well when used against the advanced boards. I'm assuming the reason is that if there's more than one beginner board in the contest (which has always been the case in my games), then the potential for butting heads is increased with those players, since they're liable to encounter the same areas at the same time. This potential is greatly reduced with the advanced boards, since the layout of the areas is so very different. That's just a theory, but I'd agree with him that it's best for all the players to use beginner boards when breaking in a newbie and then to switch to all advanced boards (just choose randomly) at the first opportunity.
 
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Todd
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Thank you Larry. As I said I have not played with these boards yet and now I feel better about it. Great game!
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Matt Dodor
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The strength of the basic boards is that the starting castle is touching every other tile type except castles and cities. There is a minimal chance that a starting player will jam themselves by picking out the wrong tiles. This also means that I, as the game teacher, do not need to provide a high level of supervision of new players' first turns. For this reason I recommend that new players use these boards.
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