On a trip to Hong Kong last week I had the opportunity to get in a game of Magic Realm with two fellow MR enthusiasts:
Berserker in peace
It was a rare opportunity for me to sit down at the table to play MR and also to meet and play with a couple of great guys from the other side of the Realm (although it turned out Eric was as Australian as me!....it's a small world ). We also played with a copy of Karim's design, which I'd never done before (very nice). It also gave me the opportunity to play with a couple of game systems that I rarely (or never) use....Optional Combat and Development.
I learned on First Edition and have always been a big advocate of the original combat rules, mostly because I really like the strong element of determinism in combat and how it influences strategic decision making, but this has definitely inspired me to pull my finger out and give the optional rules a decent go.
I've dabbled with Development on and off throughout the years but never seriously tried it. We played a two month game starting at level 2.....Dwarf (Eric), Black Knight (Leo) and Elf (me). Although I like a challenge, the Level 1 or 2 Elf is possibly a bridge too far....no Move or Fight chits, making him something of a p***weak version of the Witch King and unable to even run away. Still, I only died once early on, which was something of a phyrric victory considering the Faerie's limitations (failed Hide and a Tremendous Troll.....never good ) but we were playing essentialy cooperatively and the Elf did get to contribute to team success with Persuasion of Giants, Bat control and opening up the Realm by Enchanting tiles, letting me get maximum use out of what I had. Great fun.
I've drifted into a session report but what I really wanted was to ask anyone experienced with Development play a question about advancement that came up mid-game and still isn't clear to me on going back for a more thorough read.
The number of satisfied VP's required to gain a chit is equal to the character's current level....so 2 VP's satisfied at Level 2. However, the Development rules also state that only VP's recorded satisfy this requirement.....so a character who as recorded 2 VP's in Gold, for example, can only count 60 gold maximum towards advancement. So how does a Level 2 character, who has recorded
2 3 VP's, ever get more than 1 chit?.....and therefore how can he ever hope to reach the next level? I'm missing something here. Relevant quotes from the Development rules are pasted below.
5.3 When a player records the Dwelling where his character will start the game, he also records his character’s starting level. When he puts his character counter on the map, he announces his character’s level. Reducing his character’s level reduces the number of Victory Points he assigns to his Victory Requirements. Each level is worth one Victory Point (regardless of the length of the game), so if he starts two levels lower than normal he records two fewer Victory Points at the start of the game. Exception: A character must always record at least two Victory Points, regardless of the level he starts at or the length of the game.
5.4 A character’s development can increase during the game (particularly if the game is a long one). Each time he gains a certain number of points towards fulfilling his Victory Requirements, he gains one of the action chits listed for his next development level. He can choose which chit to take. When he has obtained all three of the chits that belong to his next level, he advances to that level.
5.4.1 The number of points a character must obtain to gain a chit depends on his current level. At first level, he gains a chit each time he gains one Victory Point. At second level, he must gain two Victory Points for each chit, and so on.
5.4.2 The character’s Great Treasures, and the Fame and Notoriety values of his belongings, count towards his development. He gains a Victory Point only when his Victory Point total increases: if he loses points, he must regain the lost points before he can progress towards his next chit. A Victory Point counts towards his development only if it counts towards his Victory Requirements. Example: If he assigns 3 points to Gold, only the first 90 Gold points he gets counts towards his development.
- Last edited Mon Nov 7, 2011 9:59 pm (Total Number of Edits: 1)
- Posted Mon Nov 7, 2011 7:17 am
Part savage, part savant, with a dash of satanic seasoning
The key here is the length of the game.
A regular ( 4th Level ) 1 month game is 5 VPs, and a 2 month game is 9 VPs.
If playing a Development game starting at 2nd level, subtract 2 VPs.
So that's 3 VPS for a 1 month game and 7 VPs for a 2 month game.
At 2nd level, it takes 2 VPs to gain a new chit.
So in the 1 month game, the character could gain 1 chit.
But in a 2 month game he could gain 3 chits and actually make 3rd Level.
I think that's the way it works.
Oops, got my numbers wrong (that single digit subtraction is a killer ) Fixed.
Thanks Matt. That makes sense and I assume is how it works. My only sticking point is this...
5.3 Each level is worth one Victory Point (regardless of the length of the game), so if he starts two levels lower than normal he records two fewer Victory Points at the start of the game. Exception: A character must always record at least two Victory Points, regardless of the level he starts at or the length of the game.
....I'd assumed that the statement "regardless of the length of the game" meant that extending the game beyond a month didn't increase the player's Victory Requirements......but I guess it's logical that it would, just as it does in the non-Development game.