Even a man who is pure in heart and says his prayers by night may become a wolf when the wolfbane blooms and the autumn moon is bright.
San Francisco has been overrun with the zombie horde and two opposing gangs make a daring break to the only place that seems safe, Alcatraz Island. Landing on opposite sides of the island, Gang #1 (six players) and Gang #2 (five players) must deal with each other, other gangs protecting their turf, and multiplying zombie numbers until only one man remains standing.
Escape to Alcatraz Island was played at Millenniumcon 14, Nov. 14 in Round Rock, TX and was hosted by Ed Teixeira, the author of the game. The Island was around six feet long and we used 15mm Rebel Miniatures. Ed also supplied a deck of ATZ's Risks and Rewards cards which were used during searches. I highly recommend the cards for anyone interested in the game.
>It's a zombie world and what could be safer than Alcatraz? I mean, zombies can't swim right? Right? What do you mean the zombies are the least of my worries? Players land on Alcatraz and must take over the island from the residents.
This was my first time to play the game although I’ve had the rule book for awhile and had a general idea on how the game is played. I apologize to anyone who partook in the game for any lapses in memory of the events of the evening.
Gang #2 began first, landing at the docks and immediately encountering multiple zombies. Shots were fired which attracted more zombies and the team scattered into adjacent buildings.
Gang #1 landed on the opposite side of the island and had approximately a dozen zombies generate approximately 12" from the team. This gave us time to determine our next move.
One of the first questions my team had was: Can Zombies climb the fence into the Yard? Ed said - only on a roll of 1 on d6. After a brief skirmish we made a break for the wall and out of ten or so zombies only three follow over the fence and were quickly fired upon and dispatched.
Zombies generated by the shots luckily fell outside the yard fence and from that point failed every attempt at climbing the wall.
Gang #2 did not have it easy. Zombies generated by the sounds of gunshots followed the team and it became a running battle for some members. Other began exploring the buildings and the first two casualties of the evening occurred when two Gang #2 members decided to melee the generated zombies and were torn to bite-sized pieces and devoured.
Zombies ignored the cooler of beer much to the relief of surviving Gang #2 members.
Somewhere along the line, Gang #2 lost a third member to the ravenous zombie hordes.
Gang #1 fared a bit better and began to explore the prison from the safety of the yard. After searching the first two levels of the prison with little to no opposition, two of the team were surprised by gangers on the third floor and knocked down. Two more of the team rush up to add support to the incapacitated team members and unfortunately the dice gods did not favor their rolls.
The gun shots from the battle attracted all the zombies on the island to the prison and also generated another dozen or so right outside the doors. Ed asked the two surviving members of Gang #1 (on floor two) if they were also going to attempt a rescue of their incapacitated team members on the next floor up. My answer - hell no. The place was already swarming with zombies so we made a break for the yard.
Unfortunately the zombie horde had our scent and followed closely behind dragging one of the surviving team members to the ground and tearing him apart. A choice was given, attempt to save the knocked down player or escape... I went with hopping the wall and escaping the yard as Ed stated that I could drag the unconscious player to the wall however I would not be able to carry him over. So while the zombies were distracted by their feasting, my surviving team member scaled the wall and....
was ambushed by the surviving two members of Gang #2.
Both I and one of the opposing players were knocked down in the ensuing gunfire and instead of attempting to reach me and finish me off, the surviving player abandoned his compadre and escaped back into the building they had emerged from. I rolled the initiative, so recovered first, hopped down the embankment to put a bullet into the unconscious opposing player and made the very bad decision of following the last fleeing member of Gang #2 into the building.... where he surprised me and ended the game.
The surviving player of the game received a copy of the ATZ rulebook. Thanks to Ed for showing us how the game is played. It was a great time and I look forward to the next time I get a chance to play.
- Last edited Tue Nov 22, 2011 8:33 pm (Total Number of Edits: 1)
- Posted Tue Nov 22, 2011 7:45 pm
This is a blatant example of frivolous geek gold spending.
I spent 100 geek gold and all I got was this lousy overtext.
That's awesome. I'm not the only one who wants an Alcatraz model now, am I?