Having not yet played the game (am awaiting its arrival eagerly in the post), I'm a little vague on the differences of the races. I've read up on them, and have tried to deduce what I can from the files on here, so while I have some idea I'm sure other people can help fill in the gaps to help me really understand the factions and how they differ from each other. Indeed, this could help new players understand the differences of the groups thematically and lead it into their system/ style of play.
So, lets see if I know stuff. Please add and write adjustments. Specifically I'm not too sure of what their weaknesses are.
The Planta - the Farmers
The sentient fungus explore fast and wide, often controling significant sections of space. They are (somewhat) the weakest military wise but can make up for this by shaping the galaxy as they explore it (i.e.: selecting which tiles and how to set them up)
The Progress - the Scholars
The aquatic fish devote themselves to learning and developing technology. Their ships and society swiftly develop through research allowing them to win with an arms race
The Mechaniama - the Robots
Running ships off of their production line, the machines pump out fleets at incredible speed. While the Progress may enhance their weapons, the Mechanima can quickly rebuild lost fleets and overpower most with rapidly produced and sizable fleets
The Decadents - the Guardians
Allies of the ancients, the "energy-people" aspire to seek out and preserve their ancestors so as to use their infinite wisdom and prevent them falling into extinction in a war-torn universe.
The Hedgemony - the Brutes
Living military lives, the natives of the Orion cluster are capable soldiers. Their warships are renown for their strength and brutality.
The Empire - the Survivors
Greedy and fallen victim to their own foolishness, the Empire stands strong but crumbling under its own weight. Savagely the Empire strives to take what it can to rebuild its fallen glory. A somewhat futile effort that even they lack the wisdom to see beyond their immediate agenda.
Just download and read the manual - there are descriptions of the races...
The Progress aren't exactly fish, but they are focused on Science.
All races have the downside of not being as flexible as Terrans : Terrans get to move three times (instead of two) in each Move action and get to trade resources at a 2:1 ratio.
Some other downsides to races include a different reputation track (Hegemony gets extra spaces for reputation but not as many for diplomacy, opposite for the Planta, as an example).
The Eridani Empire has a huge starting wealth and slightly better ships, plus start with a couple of Reputation tiles (could start with a bunch of bonus victory points and could avoid most combat as a result!) but they are tricky to play for first-timers since they have to really get their economy up and running again early.
The Planta don't really get to choose the Galaxy layout much, they just get double Exploration and get extra Colony Ships that make it easier to colonize. I'd label them as explorers. Their ships are weaker than the other races, and their population is easy to eradicate even without neutron bombs.
The Descendants have some flexibility and power in early-game exploring as they get to effectively choose their exploration tiles and can never get boxed in by Ancient ships. Their downside is that they can't attack the Ancients to get at the Discovery tiles underneath and as a result those tiles are very juicy for opponents to take. They tend to have a strong early game, however, as a result.
Mechanema also get to upgrade their ships more easily, replacing more parts than other races, which helps them to keep their ship designs flexible (as well as building more cheaply!).
- Last edited Tue Nov 29, 2011 7:20 am (Total Number of Edits: 1)
- Posted Tue Nov 29, 2011 7:20 am