English translation of the official Q&A completed. Updated English rulebooks will be sent by email to those who have bought the game (with the English rulebook) from me next week.
1. What is the background color of the general unit for? (2.2.1)
General units from different faction have different color. Red for Wei, Green for Shu and Blue for Wu. Generals with other background color are from Independent factions, such as grey for Lü Bu 呂布, emerald green for Liu Zhang 劉璋. The background color of the Wander Generals are Wei/Shu, Shu/Wu or Wu/Wei.
2. What is the loyalty of the General (2.2.1)
The background color of the rectangle encircling the swords or fans of the general ("encircling rectangle") is the color of the faction who can control the general by conducting the canvas action, or its loyalty. A loyal general (or a general that will not change side by alienate action) is a general whose background color of the aforesaid rectangle is the same as that of the unit's background color. Other generals are wander general. For independent general, you can use alienate (when the front and the back of the general is the same general) to control those general with the same color of the encircling rectangle (can be one of the two colors in the rectangle if there are two colors) as your faction; and use ally (when the front and the back of the general is a different general) to control those general with the same color of the encircling rectangle (can be one of the two colors in the rectangle if there are two colors) as your faction. All wander general can be alienated. When conducting alienate or ally action, one of the color of the encircling rectangle of the general you attempt to change control must be the same as that of your faction.
3. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the term "lowest" instead of "lower". (3.2.1)
For scenario 2, the lowest die roll of the three players in each turn is the number of Action Points for the Wu Player and the Shu Player in that turn whereas the Wei Player have 1 more action point than the Wu Player or the Shu Player in this scenario.
4. Can I retreat to an area controlled by an Independent Faction currently controlled by your faction (i.e. you have conducted an Ally action and success in gaining control of that Independent Faction in the same turn before the retreat)? (3.2.2)
Yes, you can. But you will considered to be the “attacker” (because you were there after the area was occupied by the Allied Independent Faction) and your troops have to retreat from that area after all the action points of all the players are used in this turn. It is because the Alliance lasts for one turn only (See 4.3.2). Pursuant to 3.2.2, “After all the action points of all the players are used, if there is any area with Generals from more than one faction, the attacker will be treated as having lost the field battle and must retreat to a adjacent area and the defender can ‘pursue’ the retreating enemy.”
5. Can my Ally Independent Faction attempt to control an area in the Control Phase? Does my Ally Independent Faction get supply points by controlling area in the Production Phase? (3.2.3)
As the Alliance lasts for one turn only and a controlled area will become neutral (i.e. remove the Control Marker) if it contains at least one general from other faction (including Ally Independent Faction who will become neutral at the end of this Turn), therefore you cannot use an Ally Indpendent Faction to attempt gaining control an area in the Control Phase for any faction. By the same token, Ally Independent Faction cannot collect or get supply points for ay faction.
6. How can I gain control of famous generals of the Independent Factions, such as Zhao Yun (Purple Faction), Zhang Laio (Grey Faction), Zhang He (Gold Faction), Jia Xu (Orange Red Faction), Huang Zhong (Jade Faction), Gan Ning (Jade Faction) and Taishi Ci (Turquois Faction)? (3.2.5)
There are three ways: (1) Alienate the general. The attempt will be successful if the die roll is equal to or less than the Canvass Value. (i.e. 1-2 for Wei Faction, 1-3 for Wu Faction and 1-4 for Shu Faction.) (2) If the general is loss in combat against your faction and his fate is betrayal when you roll for him on the General Loss Chart. (3) Eliminate the Independent factions on or before Turn 3.
7. If both the rank 3 general and his successor of an Independent Faction are eliminated, does the whold Independent Faction still exist or be eliminated? (3.2.5)
If both the rank 3 general and his successor of an Independent Faction are eliminated, the faction still exists if there is any other general of that Independent Faction on map.
8. For the three player scenario “Rise of Three Kingdoms”: how do the three players choose the 8 wander generals during game set-up? As there are only 2 wander generals enter the game each turn and assuming that there is no general rout, it seems that the initiative player will not be able to choose any wander general. Am I correct?
In the order of Wei, Wu, Shu, the Players alternately chooses a Wander General from the 8 wander generals whose turn of arrival are between 4 to 7 (i.e. Refer to my separate General Set Up Table, they can be either Wei or Wu, Wei or Shu) and places it with his faction side facing up on the map, until Wei has chosen 4 Wander Generals, Shu has chosen 2 Wander Generals and Wu has chosen 2 Wander Generals. No necessarily. Wei is the only faction who can choose at least one Wander General in each turn. In a 3 players game, if Shu is the non-initiative player in last turn, then Shu will choose a Wander General; if Wu is the non-initiative player in last turn, then Wu will choose a Wander General. No matter whether Shu or Wu is the non-initiative player, Wei can choose at least one Wander General because one side of the Wander General is Wei and the other side can be either Shu or Wu. Only one of Shu or Wu (who is the non-initiative player) can choose a Wander General (but not both of them) unless there is a general rout in last turn. In which case, it is possible for all the three factions to choose a Wander General.
9. There are three generals in Grey Faction. Lu Bu, Chen Gong and Zhang Liao. The back of Lu Bu (Rank 3 General of Grey Faction) is Chen Gong (Rank 2 General of Grey Faction, the background color of the rectangle encircling its fans is blue, its hometown is Area G). If Lu Bu dies in battle, since the general in its back Chen Gong is another general belongs to the Grey Faction (and not belongs to Wei, Shu or Wu), is Chen Gong place in next turn of the General Preparation Box and enters the game as a Wander General? (3.2.5)
Yes, Chen Gong is placed in next turn of the General Preparation Box and enters the game as a Wander General and he can place 1 Troop Strength Point with him in Area G. (his hometown is in Area G). If Zhang Liao (Rank 2 General of Grey Faction, Arrival Turn = 3, its hometown is Area B) enters the game on the same turn as Chen Gong, Zhang Liao (without any Troop Strength Point) should also be placed in Area G (where Chen Gong is rather than Area B, the hometown of Zhang Liao) with Chen Gong as Chen Gong is not dead.
10.Where can you place a general that enter the game? Can it be placed only in any area of its hometown, or can it be placed only in an area controlled by its own faction or can it be placed in any area controlled by other faction? (3.2.5)
You can place a general with one troop strength point in his hometown (even if it is currently controlled by another faction), or you can place a general without any troop strength point in: (a) any area controlled by your faction; or (b) any area currently occupied by a general of your faction.
11. What is the effect of rule 3.2.6 (3) “Place one Troop Strength Point in each area controlled by any Neutral Faction” on the game? (3.2.6)
In other words, you place one troop strength point in each area controlled by any Independent Neutral Faction in each turn. It can be assigned to any general of that Neutral Faction. Therefore, it may be better to attack the Independent Neutral Faction early in the game, otherwise, it will grow stronger with the reinforcing Troop Strength Points later in the game.
12. To alienate a general, is the color of the current unit's back be the same as the color of the faction conducing the alienate action? (4.3.1)
Yes, and flip the unit to its back if the action is successful.
13. For Wander Generals whose background color is different in its front and in its back (e.g. Pang Dong, Xu Shu), will its loyalty be changed again back to its original faction with a successful canvass attempt by its original owner after its loyalty is changed. (e.g. from red faction to green faction and then from green faction back to red faction) (4.3.1)
14. Can you further elaborate the rules “In case the generals of all the three player factions are in the same area with a ‘rebelling’ general as a result, the rebelling general has to fight the faction who controlled him before his rebellion.” (4.3.1)
The rules ensure that only two factions are left in that area in that situation, thus Rule 5.1 Move Limit “The stacking limit of each area is two factions” will not be violated.
15.If an Independent Faction allied with a Player Faction and the Player Faction uses the armies of the Independent Faction to attack other factions. Does the Player Faction need to expend (thus pay for his ally) supply point for the attack as per rule 6.1? Does the Player Faction gain Victory Points if the Independent Faction win the combat? (4.3.2)
Independent Faction does not need to expend Supply Point for its attack or defense. Player Faction gains Victory Points if the Independent Faction under its control wins the combat.
16. Do you conduct an Ally action to attempt to gain control of the whole Independent Faction or just to gain control of an Independent General? (4.3.2)
Pursuant to 4.3, you conduct an Ally action to attempt to gain control of the whole Independent Faction and you conduct an Alienate action to attempt to gain control of one Wander General or Independent general (i.e. a general under control of the Independent Force). Re. 4.3.2, the player chooses an Independent Faction . Place your control markers in the areas occupied by the general of the Independent Faction for this turn only if the attempt is successful. For example, if the Green Faction ally with Yuan Shao (Gold Faction) in Turn One, he will place a green control marker in Area B and Area C and he may immediately conduct a Converge, Diverge or Remove action with the generals of the Gold Faction. Therefore, the Generals of the Gold Faction can move from Area B and Area C to attack Area F1 and this will threaten the Wei’s position.
17.The background color of the rectangle encircling the swords or fans of the general is the color of the faction who can control the general by conducting the canvas action. However, for general like (Fa Zheng (Red and Green rectangle, Emerald Green background in Front; Green rectangle, Green background at back), why does the unit has a red/green rectangle without any red background unit colour? Can Wei (red faction) control it?
Even without the red background unit colour, Fa Zheng can be controlled by the Wei Faction when the Emerald Green Faction is controlled by the Red Faction for one turn as a result of a successful Ally action.
18. I have attacked an area with units from my factions and units from one of my ally Faction. As the areas have units from two factions now, no other faction can enter that area. Am I correct? (4.3.2)
No, you cannot attack an area with units from your factions and units from one of your faction in the same time as there is already an enemy faction there, thus violating the two factions per area stacking limit.
19. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 5.1:
Move up to two generals from the same area to an adjacent area across a white border or move a general to an adjacent area across a brown border. (Note: Conducting a converge action allows you to move up to two generals from each area across a white border to the destination area or move up to one general from each area across a brown border to the destination area)
20. Related to Designer’s notes and not translated.
21. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 5.1:
If a player moves from a friendly control area to an adjacent friendly control area and there is no enemy general in these two areas, he can move an additional area.
22. If there are two naval generals, can I move 6 generals along the Yangtze river to any area flow through by Yangtze River (i.e. Area L1, L2, L3, K1, K2, K3, J1, J2, J3, J4) via Naval Move? (5.2)
No, if there is a naval general (a general with a naval silhouette) in the moving stack, you can use naval movement with up to three generals (including the naval general). However, each of your Naval General will count as two restraining points if they are in any area flow through by Yangtze River.
23. Can you attack a General of an Independent Faction? (6.0)
Yes, you can attack a General of an Independent Faction in field battle. As there is no control marker for Independent Faction, an Independent Faction’s General will not choose siege battle.
24. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 6.1:
–1 (if any of his attacker supply route has passed through any area flow through by the Yangtze River ).
25. What happen if the defender does not have any Supply Point at start of a battle? (6.1)
If the defender does not have any Supply Point at start of a battle, it must retreat, the opponent of the retreating side wins the field battle but he cannot attack the retreating enemy by pursuit (i.e. the free shot).
26. Do you expend supply points to move your units if there is no battle? (6.1)
No supply points will be expended unless it causes any battle to occur.
27. If the defender retreats at start of battle because it does not have any Supply Point, it loses the battle and the attacker chooses not to pursue, does the defender need to roll on the General Loss Chart for its fate? Assuming that the defender have 1 Supply Point at start of battle, will the Supply Point be expended if the defender chooses to retreat before battle? (6.1)
If the defender does not have any Supply Point at start of a battle, it must retreat and both sides do not expend any supply points for this battle, the opponent of the retreating side wins the field battle but he cannot attack the retreating enemy by pursuit. He gains one Victory Point for winning this battle. Assuming both sides can expend supply points for the battle, the defender can decide to retreat before the start of the battle, both sides must expend supply points for this battle, the opponent of the retreating side wins the field battle and he can attack the retreating enemy by pursuit. He gains one Victory Point for winning this battle. He can also gain additional Victory Point if he hits the enemy who has chosen to lose one or more of his generals to satisfy the losses and the fate of the general is death when rolling on the General Loss Chart.
28. What happen if you hit the enemy? (6.2)
Each hit will eliminate an enemy Troop Strength Point.
29. Can you provide an example when an army with one general fights another army with two generals (i.e. one commanding general and one military adviser)? (6.2)
Example：Sun Ce (BB1L44) and 2 Troop Strength Points attacks Cao Cao (RB1H36) with 3 Troop Strength Points and Xun You (RW3H41) with 1 Strength Point at Area H. Sun Ce (Commanding General) can roll 3 dice (the lower of Leadership 4 and 3 Troops Strength Points), he hits the enemy on 5 or 6 (Sun Ce’s Bravery Rating is 4 and Cao Cao’s Bravery Rating is 3). Cao Cao (Commanding General) can roll 7 dice (Leadership 6 = 6 Troops Strength Points, +1 for Cavalry Special Arms), he hits the enemy on 6. Sun Ce is the Commanding General for the Blue Faction. Cao Cao is the Commanding General and Xun You is the Military Adviser for the Red Faction. The Red Faction can draw three strategy markers (Wisdom of Military Adviser Xun Yu of 4 minus Wisdom of Sun Ce of one) and applies their results.
30. What happens to the defender if the defender has lost a siege battle? (6.3)
If the defender has lost the battle, all the defender’s generals are lost and all defender’s Troop Strength Points are removed before rolling for the fate of these Generals.
31. Do you draw and use strategy markers and apply the effect of the special arms in combat (such as archer general and crossbow general) each round or just once in the first round of the field battle?
You can draw and use the strategy marker only once before the first round of the battle. You can use and apply the effect of the special arms in combat in each round.
32. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 6.4:
Only the Commanding General can use its own special arms (i.e. only the special arms bonus of the Commanding General applies for the battle). No other generals can use their own special arms.
33. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 6.4:
The opponent of the retreating side wins the field battle and he can attack the retreating enemy once by pursuit with one free round with a die-roll modifier of +1 in his favor.
34. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 6.5:
If the fate of the general is death, he is removed from the game (if the general at its back bears the same name) or is flipped to its back (if the name on its back is different) to become his successor and:
(a) If the successor is a rank 3 independent force’s general, it is retreated to an adjacent area;
(b) For other cases, the successor is removed from the map and :
(i) if its arrival turn number is later than that of the dead general, the player immediately places it in the corresponding Turn number and color of the General Preparation Box; or
(ii) if its arrival turn number is the same or earlier than the current turn number, it is placed in the same turn number as next Turn on the General Preparation Box.
35. More or less the same as Q34. See answer to Q34 above.
36. Can attacker or defender chooses to retreat at battle? (6.5)
both the attacker and the defender can decide to retreat before the start of any battle round. Attacker announces his decision first. The opponent of the retreating side wins the field battle and he can attack the retreating enemy once by pursuit with one free round.
37. At the end of combat, the attacker wins the battle but both the Commanding General and the Military Adviser are eliminated to satisfy hits. If the result of the General Loss Chart for the Attacking Military Adviser is retreat, will its intrinsic Troop Strength Point of one automatically recovered after the battle? (6.5)
Yes. Note that both the winner’s generals and the loser’s generals in a battle need to check on the General Loss Chart if they have been used to satisfy a hit in the battle.
38. Do the Troop Strength Points assigned to a General retreats with him? (6.5)
Yes, but subject to possible loss to satisfy hits by the opponent’s pursuit attack.
39. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 6.5:
If the background color of the back of the general is not the same as the winner's color, then this general is also considered as Loyal General when checking the General Loss Chart. Betrayal is possible only when the front and back of the unit is the same general.
e.g. 賈詡 Jia Xu IW3E33, 徐庶 Xu Shu RW2H31
40. For independent general Liu Biao (Arrival Turn: 1), the back of the unit is another general Liu Cong of the Wei faction (Arrival Turn: 2). If Liu Biao dies in battle in turn 1, is the unit flip to its back to become its successor Wei general Liu Cong (because Liu Cong should enter game in Turn 2 but it is still Turn 1 and the background color is different, i.e. they belongs to different factions) or Liu Cong enter game in Turn 2 as Wei's reinforcement? (6.5)
Liu Cong enter game in Turn 2 in this case. Should Liu Biao dies naturally (i.e. fate phase), Liu Cong enters game in Turn 2 as a Wei General.
41. For independent general Ma Teng (Arrival Turn: 1), the back of the unit is another general Han Siuu of the same Independent faction (Arrival Turn: 2). If Ma Teng dies in battle in turn 1, is the unit flip to its back to become its successor Han Sui (because Han Sui should enter game in Turn 2 but it is still Turn 1) or Han Sui enter game in Turn 2 as reinforcement for Independent Brownn Faction ? (6.5)
Han Sui is a rank 3 general, therefore it will success Ma Teng immediately in the same turn (i.e. Turn 1). Therefore, Ma Teng will be flipped over to become Han Sui and it will retreat to any adjacent area as per a retreating general. However, if it can't retreat as per the rules of retreating general, it is removed from game.
42. What happens if the result of the General Loss Chart is “retreat” but the General cannot retreat (i.e. when all adjacent areas are occupied by the enemy’s general and/or with the enemy’s control marker.)? What will happen to the Troop Strength Point if the result of the General Loss Chart is “death” for siege battle? (6.5)
The General is removed from the game if he cannot retreat to other areas and the opponent does not gain Victory Points for its death. For siege battle, if the defender has lost the battle, all the defender’s generals are lost and all defender’s Troop Strength Points are removed before rolling for the fate of these Generals.
43. For those generals whose unit’s front is a Wander General and whose unit’s back is a Loyal General (such as Huang Zhong), Should it roll under the Loyal General or Wander General column on the General Loss Chart? (6.5)
It should roll according to its current facing. I.e. If the Wander General side is facing up, it rolls and checks on the Wander General column, otherwise it rolls and checks on the Loyal General column.
44. What happens if Wei attacks the Wander General Fa Zheng (Front: Emerald Green Faction, back: Green Faction) and the result of the General Loss Chart is betrayal?
As Fa Zheng cannot be controlled by Wei (Red Faction), the result is treated as rout. (Re. English rulebook: If his fate is betrayal, he will be flipped over and becomes a General controlled by the enemy if possible (otherwise, it will rout) In next turn, if the Emerald Green Faction still exists, he enters game as a General of the Emerald Green Faction. If the Emerald Green Faction no longer exists, he is flipped over (Green Faction) and enters game as a General of the Green Faction.
45. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 6.5:
When a general is lost (i.e. eliminated in battle to satisfy a hit, including failure to retreat), it has to roll on the General Loss Chart for its fate.
46. How to use Strategem 12 "Openly repair the gallery roads, but sneak through the passage of Chencang"? (7.0)
Thorough this field battle, place this marker under a general, treat the marker as if it is 1 Troop Strength Point. Return it to the Strategy Pool after combat before retreat (even if it is used to fulfill combat loss).
47. How to use Strategem 13 "Leisurely await for the laboured"? (7.0)
The enemy player must immediately losses and removes one Troop Strength Point from his force before the battle.
48. Note: no need to provide clarification for the English version of the rules as the set up diagram for Scenario 1 in the English rulebook is correct.
49. No need to translate as it is about the designer notes.
50. What is the special rule "Jin Dynasty usurp Wei Dynasty" (9.2)
In Turn 11, Wei Player becomes Jin Dynasty (Orange). He becomes the enemy of all the generals of Wei Faction (red). He has to eliminate all the old Wei generals, otherwise he will lose 1 Victory Point each turn. Wei player cannot moves any general whose color of the encircling rectangle is red ("loyal stubborn Wei general"). These loyal stubborn Wei general is treated as belonging to independent faction. (i.e. they do not consume supply at battle) All red control markers are considered to become orange from Turn 11 onwards.
51.Are there any Wander Generals of the Independent Factions in Scenario 2, e.g. Zhao Yun, Zhang He, Zhang Liu, Jia Xu, etc.?
No, only those generals whose arrival turn is between 4 to 7 are available for set up and those on or after Turn 8 enter game as reinforcement in this scenario. The above 4 generals are not used in scenario 2 as their arrival turn is Turn 3.
52. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 9.2:
In the order of Wei, Wu, Shu, the Players alternately chooses a Wander General from the 8 wander generals whose turn of arrival are between 4 to 7 (i.e. Refer to my separate General Set Up Table, they can be either Wei or Wu, Wei or Shu) and places it with his faction side facing up on the map, until Wei has chosen 4 Wander Generals, Shu has chosen 2 Wander Generals and Wu has chosen 2 Wander Generals.
53 Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 2.3.3:
For scenario 2, all Wei’s control markers automatically becomes Jin’s control markers on or after Turn 11.
54 & 55. Note: no need to provide clarification for the English version of the rules as the English drafting has already used the followings in 2.3.3:
All Wei’s control markers automatically become Jin’s control markers. From now on, all the generals of the Old Wei’s Faction can no longer perform any action. They will be treated as the defender if any General of the new Orange Faction enters their area. They have to fight in field battle and cannot choose to fight Siege Battle for the resulting combat. In accordance with 3.2.3. “A controlled area will become neutral (i.e. remove the Control Marker) if it contains at least one general from other factions.” Therefore, they will remove all Jin’s control marker in the same area with them in the Control Phase.
Counters Errata (printed on counters of Issue #8)
1. The background color of Gongsun Xu RB2A21 should be purple instead of red.
2. Loss 1 round/Loss 2 round information counter. The front and back of the existing counter is indistinguishable.
- Last edited Fri Dec 9, 2011 12:01 pm (Total Number of Edits: 1)
- Posted Fri Dec 9, 2011 12:00 pm
The Chinese version of the 55 FAQ of this game (same as the English version)
忠 誠度為將領棋左邊長方形區域的顏色，若是沒有斜線，則無法「離間」變成別國將領；獨立勢力將領中有斜線且有己方顏色的將領，則表示可以「同盟」（正反面為 不同將領）或「離間」（正反面為同一將領）；所有的在野將領都可以「離間」。進行「同盟」或「離間」行動時，必須要有己方的顏色才可以進行。
有 以下三種方式：（1）離間，蜀國的遊說值是1-4，最有機會離間將領，有2/3機率，吳國機率是1/2，魏國機率是1/3。（2）戰鬥，戰鬥後擲骰保祐不 要讓此將領戰死，有1/2的機率可以召降。（3）第3回合開始前消滅此一勢力，最有機會消滅的是劉繇、李傕、公孫瓚和呂布，各有兩位將領。
這 個不一定，魏國是唯一一個一定會在每回合結束時獲得至少1個在野武將的玩家，在三人遊戲中，若前一回合蜀國順位較低，則由蜀先選在野將領。若是吳國較低， 則由吳先選在野將領。不管如何魏國一定會獲得一位在野將領，這是因為所有的在野將領都有一面背景色是紅色的，吳國和蜀國在視誰順位較低，才較有機會獲得。 若此回合有上一回合歸隱的在野將領，則可能三位玩家都有機會獲得1位在野將領。
17. 背景色是可否離間成自己勢力的依據，樓主FAQ第4條「只能對其中一面有己方背景色的將領進行「離間」行動」。徐庶這些在野武將是沒歧義的，因為忠誠條的 顏色對應正反面的底色是一致的；但是法正這些獨立勢力旗下武將不一樣。我假設法正在正面（正面有紅-魏，綠-蜀的忠誠條，劉璋的深綠色底色），（1）蜀離 間他，棋子翻面就變成了蜀武將（忠誠條及底色均只有淺綠），此時他就變成忠誠武將，不會再被離間；（2）如果是魏離間他，根據樓主的FAQ第4條「只能對 其中一面有己方背景色的將領進行「離間」行動」，他正反面均沒有魏的底色（紅色），所以是不能被魏離間的。那既然魏不能離間他，那正面的左上魏的紅色忠誠 條有何作用？他又不是獨立勢力君主，也不能同盟。還是說這只是跟隨了獨立勢力郡主的忠誠條顏色而已，沒其他作用？（規則4.3.2）
同 一個地區只能有兩國將領，因此只能有敵國和你，你和同盟，或是敵國和你的同盟三種情況，不會有你和同盟攻打敵國的情形，因為你不能同時控制你和同盟國的將 領一起行動；若是你和你的同盟在同一區，則看是你先進去還是你的同盟先進去，只有你先進去的情況下才能擲骰進行檢定；若是你是撤退進去，之後又有同盟進 來，則行動結束後同盟要離開（攻方），而且你不能擲骰進行檢定。
這 樣一來會衍生一大堆問題，包含由誰支配此區或由誰得分等…我們當初測試時最大的問題就是蜀、吳兩國合兵攻魏的問題，結束後不知道該放蜀國還是吳國的支配記 號，因此劇本1中是蜀吳算同一國，來避免這個麻煩的局面，之後我們測試了同盟的規則，若不加入「同一地區只能有兩國將領存在」這條規則的話，就會讓局勢更 混亂了！試想蜀吳兩國和蜀吳兩國的同盟一起攻魏，那不就一 塊地要切成四等分，因為大家都有功勞，大家都要搶分。當大家利用三人遊戲進行劇本一時，在1-3回合蜀吳算是同一國時，可以用「一國拿分，一個拿地」的方 式來分配攻下的區域，並由戰役中的主將來決定，這一點大家可以參考一下，或是有更好的意見也可以提出分享。
守 方沒有糧的狀態，攻方移動進去時，守方就直接撤退，雙方都不扣糧，也不追擊，但是守方算敗戰，因此攻方有加1分；守方有糧的狀態下，攻方移動進去，守方可 以等到攻方發動戰鬥時，全部移動離開，攻方要扣糧，守方只扣1糧，守方算敗戰，而且要追擊，攻方也可以加1分，而 且追擊成功（命中將領）的話，有機會在將領敗戰檢定中再次得分，在這種狀態下，對守方也未嚐不利，因為可以讓攻方扣到軍糧。
軍 師只提供計謀，主將才可以帶兵進行野戰。例如：蜀吳玩家的孫策（武力4-4統率力）帶2兵，對上魏國玩家的曹操（武力3-6統率力-騎）帶3兵和荀彧（智 力4-2統率力）帶1兵，則孫策和曹操為雙方主將，荀彧為魏國軍師，魏國可以抽3個計謀棋（荀彧智力4-孫策智力1）。蜀吳不行。魏國先使用3個計謀後， 再開始進行77頁規則6.2的戰鬥範例。
在 戰鬥結束後，只要是被命中的將領都要做敗戰檢定，攻方雖然是勝方，但是攻方在戰鬥中被命中的將領也是要進行敗戰檢定，像是上例中的軍師就要做檢定，雙方的 主將一定都是要到最後才會命中，主將不能提早其它將領被敵方命中。敗戰檢定後，軍師若成功撤退，則當然沒事，任何將領本身就是代表1萬兵力。
40. 獨立勢力劉表(登場回合1)棋子背面是魏國紅色棋劉琮(登場回合2)，如劉表在回合 1戰死，是否仍翻面為魏國紅色棋劉琮(因魏國紅色棋劉琮回合 2才登場 ，在回合1時尚未出世，另顏色不同)，或回合2劉琮作為紅色魏國援軍登場? （規則6.5）
41. 獨立勢力馬騰(登場回合1)棋子背面是同一獨立勢力韓遂(登場回合2)，如馬騰在回合1戰死，是否仍翻面為韓遂(因韓遂回合 2才登場 ，在回合1時尚未出世)，或回合 2韓遂 作為馬騰同一獨立勢力登場? （規則6.5）
敗 戰檢定和撤退是兩件事情。什麼時候需要做敗戰檢定？就是將領被成功命中了之後才需要進行。因此，自動 撤退的時候可能只有喪失旗下士兵，而將領本身沒有被命中，那就都不需要進行敗戰檢定，因為他已經撤退成功了，唯一需要進行敗戰檢定的時候是戰野結束（因為 士兵一定先將領被命中），守城結束（所以城破時直接移除所有士兵），或是撤退沒有成功（將領來不及離開，就收到命中，例如只有帶1萬兵的將領受到2次命 中），這時候才需要針對每一位被命中的將領做敗戰檢定。