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Subject: Peaceful Wargames rss

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John McD
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Hello, is anyone aware of any 'Wargames' that can be won without a shot being fired by one or maybe both sides?

I'm sure there are plenty where one side could withdraw from control objectives and basically surrender the game, but I mean with competitive play? Diplomatic play/ alternative routes to victory?
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Confusion Under Fire
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Warrington
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I did play a game of Combat Commander aggressively and we reached the sudden death roll which could terminate the game immediately. Up to that point in time no units had been eliminated. As it happened the game continued and there were kills after that.
 
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Marco
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The Napoleonic Wars (Second Edition) can be over while Prussia is still neutral in the 5 player game.
I did win with the Protestants in Here I Stand without having to fight an assault or field battle or even maneuver the few units (although debates did happen)
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Piero
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Pacifist old game, on world peace.
 
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COD WARS: Iceland vs. Great Britain in the 1970s

No carnage, no widows, no orphans.

Plenty of conflict between ships, but only the codfish die.

And the game is free.
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BlackSpy wrote:
'Wargames' that can be won without a shot being fired

If you play ancient wargames on the grand tactical (e.g. Lost Battles) or strategical (e.g. Peloponnesian War or Empire) level, you won't see a single shot being fired, just the result of such things ... besides that everyone involved is dead anyway since at least 2000 years
Besides that in Lost Battles you might scare your opponent's army enough so they run away without anyone being killed.
Another approach to "no sentient beings were harmed during the play of this game" is fighting against non-sentient beings, e.g. All Things Zombie, of course only if you win without getting hurt by the zombies zombie
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Dr Caligari
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Smokejumpers It's you against the forest fires.
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Matthew Barratt
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Tiruvor wrote:
The Napoleonic Wars (Second Edition) can be over while Prussia is still neutral in the 5 player game.
I did win with the Protestants in Here I Stand without having to fight an assault or field battle or even maneuver the few units (although debates did happen)

As revealed in this thread I once won Here I Stand as England without killing a single enemy unit.
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Enrico Viglino
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Eugene
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Not really wargames, but,


Pax Britannica doesn't
require countries to go to war, and I could see such
being avoided all game (though I haven't yet - MOST countries
don't fight).

Stellar Conquest and After the Holocaust focus on economic
growth. The former usually has wars, but there is no requirement;
the latter, players are enjoined NOT to fight in the rules.

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Kent Reuber
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I've heard that Conquest of the Pacific can be played in a very Euro style where economics are the path to victory rather than by conquest.

Many people have asserted that Washington's War isn't a wargame, but really an area control game. Battles are not the main focus, but rather getting political control of the various states. Armies are sent out to force change the political control in various regions. While you won't have games without any combat, it's certainly less of a feature than in most wargames.
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Max Coffey
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TSR's A Line in the Sand: The Battle of Iraq full diplomatic game can be won by every player if war aims are compatible enough. Just some border redrawing and everyone's happy
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Enrico Viglino
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kentreuber wrote:
I've heard that Conquest of the Pacific can be played in a very Euro style where economics are the path to victory rather than by conquest.


True that. It's a game very similar to Stellar Conquest in
broad strokes.

I think anything of this nature can't be rightly a wargame though.
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Richard Pardoe
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kentreuber wrote:
Many people have asserted that Washington's War isn't a wargame, but really an area control game. Battles are not the main focus, but rather getting political control of the various states. Armies are sent out to force change the political control in various regions. While you won't have games without any combat, it's certainly less of a feature than in most wargames.


One can say the same about Unhappy King Charles! as well.
 
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Leo Zappa
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calandale wrote:
kentreuber wrote:
I've heard that Conquest of the Pacific can be played in a very Euro style where economics are the path to victory rather than by conquest.


True that. It's a game very similar to Stellar Conquest in
broad strokes.

I think anything of this nature can't be rightly a wargame though.


I agree. A wargame has to have mandatory combat, elsewise it's not a wargame. Games that can be won without warring on the other player(s) may employ wargame mechanics, yet they are not wargames.


How many times have we been over this? ... *sigh*...

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Marco
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Jeff Moore
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You might want to try: http://www.boardgamegeek.com/boardgame/83734/strike-of-the-e...

While there is still conflict it is much more a bluffing game.

 
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Morten Lund
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I have played a couple of Harpoon scenarios, where the use of weapons was not the primary way to win; It provides an interesting challenge
 
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p55carroll
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What about a really peaceful wargame, where there's absolutely no conflict of any kind--no competition at all?
 
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Enrico Viglino
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Patrick Carroll wrote:
What about a really peaceful wargame, where there's absolutely no conflict of any kind--no competition at all?


That may not even be a game. Even co-op games, you're competing
against the system as in a solitaire game.
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Wendell
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In War and Peace, Peace is given equal billing to War.

Spoiler (click to reveal)
At least, in the title.
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Hunga Dunga
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A wargame without conflict is...an unnatural act.


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Robert Wesley
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Septic wrote:
TSR's A Line in the Sand: The Battle of Iraq full diplomatic game can be won by every player if war aims are compatible enough. Just some border redrawing and everyone's happy
That is much better with their "Battles for Baghdad!" and especially when I HAVE the "IRAQIS" devil
 
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Runs with scissors
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Vancouver
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Peaceful Resistance

Great title. Unfortunately not a wargame, unless chess is a wargame.
 
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Lucius Cornelius
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HONOLULU
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"Now, remember boys: whatever you do, make sure you call it 'peace'!"
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