Years ago, when I was a member of the now-defunct postal gaming club Knights of the Square Table, I played several games of Chase postally. One of my opponents, Ed Pegg, came up with a Chase variant in which the Chamber is bumped to a new location after each Chamber move. He called it Slippery Chamber Chase, but I called it Greased Pig Chase, because trying to control the Chamber was like trying to hold on to a greased pig.
In this variant, the way the Chamber moves is thus: when a Chamber move is made, the pieces exit to their normal locations and the Chamber is bumped one hex along the line by which the piece entered. When the Chamber is bumped from its original pre-printed location, that hex is considered a blank hex just like any other on the board. Use a penny, a glass stone, or any suitable gaming component you prefer to mark the new location of the Chamber. If the Chamber is bumped to an occupied hex, it bumps the piece to the next hex.
Here are the two games of our postal match of Slippery Chamber Chase (aka Greased Pig Chase). I don't know what notation system people usually use for this game, but in our system, the rows were lettered A through J bottom to top (skipping I), and the hexes numbered left to right in each row, with the half-hexes on alternate rows counting as hex 1.
Tracy Ed Tracy Ed
1 A7=4;A8=1 J7-F6 8 F2-A4 E6xA4 (A9=6)
2 A7ch J5=6;J6=3 9 A9xG3 (G4=3) F6xD7 (A1=3)
3 A5=4;A6=5 J3-F2 10 A8-A5xA4 (J8=6) D7-F8
4 A3=2;A4=5 J2-G3 11 A4-E6 G4-G7
5 A4xF2 (J1=4) F6-F9 12 A2-C3 G7=2;F8=3
6 A6xF9 (J9=4) J4xE6 (A8=3) 13 F9-G6 G7xE6 (C3=6)
7 D5-D7 J6ch 14 G3xE6 (F8=5) Resigns
Only two Chamber moves in that first game, so perhaps not enough to give you an idea of how wild this variant can get. This next game has 7 -- count 'em, 7 -- Chamber moves. That Chamber was bouncing around like a cue ball in a four-bumper trick shot.
Ed Tracy Ed Tracy
1 J7-F6 A7=4;A8=1 13 G3xF3 (A4=2) B4xF2 (G2=3)
2 J8-G7 A7-E9 14 F3xF2 (A4=6) A5=3;A6=6
3 F6-F9 E9ch 15 G2xD4 (A8=4) A5xD4 (F2=4)
4 F9xF6 (A1=3) A2-C3 16 J3-F2 D4-D1
5 J6ch D6ch 17 E1xA3 (D1=6) A9xA3 (J1=5)
6 E5xC4 (A8=2) A1ch 18 G7-E6 D1-H7
7 C4ch E4-E3 19 H4=2;J4=5 A8xE6 (H4=4)
8 F4-D5 E3-D4 20 H4-H9 A3=4;A4=5
9 D5xB4 (A9=3) D2ch 21 F2-C9 H7-B4
10 D3xF2 (D4=2) C3xB4 (J9=3) 22 C9-B8 E6-A4
11 J2ch A4=1;B4=4 23 J5-D8 B4-G6
12 F6-J4 E3-F3 24 J9-F2 Resigns
- Last edited Sat Dec 3, 2011 11:35 pm (Total Number of Edits: 1)
- Posted Sat Dec 3, 2011 4:13 pm
Interesting! I'll have to look into these games.
Mischa D. Krilov
When *is* BGG Con 20XX registration, anyway?
This space intentionally left blank. :)
I am compelled.
q.v. the Chase notation on Super Duper Games. Much cleaner IMHO than the TSR-published notation.