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Dungeons & Dragons: Wrath of Ashardalon Board Game» Forums » Variants

Subject: Buffing the Villains rss

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Craig Hogan
Australia
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Hi all,

We fought Ashardalon last night and 3 shotted him because people still had their dailies when we reached him.

It has me wondering if the Villain's hitpoints should scale with the size of the group.

I know the Villain gets more actions with more players, but it seems to me that a large party has a significant advantage over a small one.

I'm thinking of maybe lowering the base hitpoints of each Villain by 2 and then adding 2 for each player. So Ashardalon would have 10 hitpoints + 2 per player = 20 vs a full party.

Has anyone proposed/tried this before? Thoughts on what might be a good rule of thumb for increasing hitpoints?
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Vayda
United States
New Jersey
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Depending on luck (monsters, encounters, treasures, dice rolls etc) the game can play out very different each time.

I never felt the need to scale the villains in WoA because of the chambers they appear in. Having an extra monster per player show up usually scales the encounter well enough.

Your idea is good- try it out and let us know how it works!
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K.Y. Wong
Singapore
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Vayda is correct that the difficulty of the endgame villain battle depends a lot on the lead up to it. The advantage with more players is that there are more usable daily and utility powers. However this is offset by encounters / monsters that hit multiple heroes and also by the fact that all heroes share only 2 healing surges.

Let's say we use the healing surges as an indicator of how tough the game has been, maybe we can do this - the villain gets an extra 2HP for each unused Healing Surge.

Thematically it could represent either a regular villain who has filled the dungeon with more dangerous traps and monsters to ensure his own survival (the players had a horrid game) OR a particularly powerful and confident villain who has not spent too much effort in shoring up his defenses (the players had a challenging game but nothing they couldn't handle easily).
 
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Derek
United States
Sioux Falls
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Lol... if you look at the PBF game in progress, it kind of shows how even a semi-experienced 4 person party can get torn apart before even reaching the Chamber.

I just see it as, if the villian was easy to defeat because you still had your Daily powers, then you navigated the dungeon well and deserve to mess the villian up quickly.
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K.Y. Wong
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Have Doomjester join your next PBF game. laugh
 
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Derek
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After seeing that I only draw black tiles and roll all hits for monsters (well, thats a slight exaggeration), he may not want to play... shake

Of course, we haven't had much help from Sacred Flame either... lol.
 
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