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Illuminati: Crime Lords» Forums » Variants

Subject: Killing Your Own Crook rss

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Robert Ridgeway
United States
South Carolina
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There's plenty of cases of people who escaped certain death at the hands of others ~ let alone in fiction (too many movies would end early without the trope), yet on page 10 rubbing out your own Crook is automatic (when almost nothing else in the game is).

Perhaps the Crook gets a tip-off from a 'concerned' person, or is tuned-in enough to the gang's 'vibes' to know things aren't sage, or simply is one of those people with '9 Lives' -
When Eliminating One Of Your Own Crooks
* Roll the dice: a natural roll of 11 or 12 automatically fails;
* If the Boss spends their Action to kill the Gang Member, a natural roll of 12 fails.

If the Hit on your own Crook FAILS, all other Players may immediately bid for him.
If no one bids for the Crook, he is 'knows where he's not wanted' and is discarded.

A Failed hit attempt on your own Crook STILL makes your gang members Unhappy.
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