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The Lord of the Rings: The Card Game – The Dead Marshes» Forums » Sessions

Subject: My Fastest Win Yet + Musings rss

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Rauli Kettunen
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Overall play #60 for LotR.

Lore/Leadership (Denethor, Glorfindel, Gloin) and Spirit/Lore (Eowyn, Eleanor, Beravor) decks

Double mulligan despite Lore/Leadership having Steward of Gondor in hand (actually 2x) and Northern Tracker for Spirit/Lore, but for the latter deck, Eowyn + Unexpected Courage from the start is just killer against this quest, quest + escape test with Eowyn. Of course, no UC ever appeared.

Setup:

The Light of the Dead: neither party even bothers trying for it, Evil Storm and Pursued by Shadow for Spirit/Lore , Treacherous Fog and Giant Marsh Worm for Lore/Leadership. Both +1 threat and two tokens added to Gollum.

Impassable Bog: 1 token on Gollum

Gollum, now with three tokens as the game just starts

Turn 1:

Protector of Lorien on Denethor, Henamarth Riversong joins Spirit/Lore, scouts the Encounter deck, seeing Impassable Bog. Eowyn, Glorfindel and Gloin quest, Encounter deck reveals Impassable Bog (effect cancelled by A Test of Will) and Evil Storm (no effect, threat under 35) for total of 2 threat in the staging area. Both discard for Eowyn and progress on the first stage is 9/12. Beravor and Eleanor commit to escape test, revealed cards Fens and Mires and Brown Lands, 3 willpower vs 2 escape value, passed. Denethor scouts the Encounter deck, seeing Giant Marsh Worm, left on top.

Turn 2:

Rivendell Minstrel joins Lore/Leadership, Song of Wisdom pulled from the deck, played on Gloin. Eowyn, Glorfindel and Gloin quest, Encounter deck reveals Giant Marsh Worm and Despair, latter cancelled by A Test of Will. Total of 3 threat vs 9 willpower, first stage completed. Rivendell Minstrel and Eleanor commit to escape test, Goblin Sniper and Hill Troll revealed, 3 willpower vs 0 escape value, passed. Denethor scouts Encounter deck, sees Evil Storm, left on top.

Turn 3:

Gandalf joins Spirit/Lore, drawing cards (in hindsight, lowering threat would've meant a better score). Eowyn, Gandalf and Glorfindel quest, Encounter deck reveals Evil Storm for no effect and Giant Marsh Worm. 4 threat vs 11 willpower, second stage complete. Denethor discards 6 cards for Protector of Lorien, then he, Gloin and Rivendell Minstrel put forth 11 willpower to the final escape test. Encounter deck reveals A Wisp of Pale Sheen, Eastern Crows and Nightfall, 11 willpower vs 6 escape value, passed, Gollum captured.

Score: 32+29+20=81

I've won Passage Through Mirkwood on turn 4 and Rhosgobel 4 or 5, but never a turn 3 win yet. Current record is 5-0 vs Dead Marshes with one more play tomorrow. I have to admit having had luck along the way in other plays of DM as well. First game for example, setup forced two escape tests that while I passed, left heroes exhausted. However, one of those escape test draws was 2x Hill Troll, so as long as I completed the game prior to reshuffling the discard pile, didn't have to worry about them. In fact, in none of the five plays have I faced anything worse than the Giant Marsh Worm, an Enemy that unless Forest Snared, pretty much goes down in a single concentrated attack; never had them triggers their Forced yet.

Third game saw Gollum shuffled back for the first time, but then, on the very turn 2B was to be completed, second card from the Encounter deck was Gollum, so completed the stage with Gollum on 0 tokens. Fourth game was forced to go through 1B a total of three times, Gollum vanished to an Impassable Bog the very turn 2B was completed. Luckily, with Aragorn and Eowyn in particular boosted, both times completed 1B in a single turn, only to reset back to 1B despite clearing one Impassable Bog during 2B on both occasion. I can definately see that if Gollum hits the discard pile, it can be a real drag of a quest.

Which kind of brings me to a point about DM, namely escape tests if Gollum isn't in play. Most of the time, I don't even bother committing people to them, I'll take the threat hit and keep people ready, especially if the Treachery card was the first card from the encounter deck. If it was the second and I can afford to commit characters while still dealing with Enemies already out there, then sure. A lot of the time, these "pointless" escape tests have been incredibly beneficial, getting rid of Hill Trolls, Brown Lands and nasty Treacheries for no real effect.

And while I was thinking about DM in light of my easy win, I think a turn 1 win is doable. You need Legolas + Blade of Gondolin, 2x Sneak Attack and Gandalf, along with Eowyn and let's say Glorfindel. Thus a 2-player game really. Setup can throw out any of the Core Set Treacheries and you're pretty much fine, although Pursued by Shadow does hurt your score. But say you get Despair + Treacherous Fog, neither does anything. During questing, Sneak Attack Gandalf, along with Eowyn and Glorfindel, both players discarding for Eowyn for a total of 13 willpower. Staging should bring out Eastern Crows and two Core Treacheries, any from Despair, Evil Storm or Treacherous Fog would be ideal, doing nothing and not hurting score like Pursued by Shadow. That makes questing 13 vs 1, 12 progress, enough to complete stage one. You should have people upright for the Gollum escape test, need a bit of luck possibly to not get two tokens, but even then win isn't out of the question. Engaged Crows, Sneak Attack Gandalf in, kill the Crows with Legolas to put 2+1 token on the quest, completing it, commit everyon available to the final escape test and win. If Gollum is on 0 tokens, just need 1 willpower available.
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Eric Weidus
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Yeah, this quest was one of the weaker ones in the Gollum series. Seemed to have gaps in the rules and wasn't too challenging. But overall I liked the first 6 packs.
 
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Rauli Kettunen
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The listed difficulty of DM is 5, yet it definately feels a lot easier than the previous 4s: Anduin (3-3), Hunt for Gollum (4-2) and Emyn Muil (5-1). Then again, Carrock is supposed to be a diff 7, but I'm 7-0 against it, never having a single game where I felt like there was a chance of losing. DM probably duels with Emyn Muil for the bronze medal in the easiest quest so far category, gold going to Passage Through Mirkwood and Carrock taking silver.
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Richard Morris
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I only play solo, but this certainly seems to be a bit of a doddle. I have never felt under any threat to actually lose, unless I draw extraordinarily badly on the game end escape test.

But at least it makes Escort from Edoras a very nice card. You can keep using it for the escape tests, without triggering the discard, as you are not questing. Then when you want to do the rush to fill up the 2B card, quest with it.
 
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