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Luftschiff» Forums » General

Subject: Why I don't play Luftschiff anymore rss

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James Fung
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This is in the spirit of a review, but I don't have the time to write up a full review right now.

What I like about the game: Seeing how a zeppelin works, especially the management of crew, ballast, fuel, supplies, etc. Weathering (pardon the pun) the event cards, and making it through a mission by the skin of your teeth. Or not making it because of a death by a thousand cuts.

What I don't like about the game: Pretty much everything else. The game takes far too long. I don't see the point of having to model the exact position, speed, fuel, ammo, critical hits of each enemy aircraft and having to count spaces for its movement, especially when movement is kinda hand wavey. This is the sort of thing that should be abstracted. Like instead of the grid around the zep, airspace can be represented by zones around it. Different zones will allow the use of different weapons, how the airplane behaves, etc.

A lot of solitaire games are played for their narrative. We want to build a story around the cardboard men. In Ambush/Battle Hymn, it's your squad. In Hornet Leader, it's your squadron. In B-17/B-29, it's your bomber and crew. In Patton's Best, it's your tank and crew. In Luftschiff, it should be your zeppelin and crew. Model those in detail, but everything else should be reduced to their essentials and how they will affect your ship.

I feel instead of exact reprint, a developer should have hired to see what they could streamline. Probably a bit late for whoever is reprinting the game, but those are my two cents.
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I couldn't disagree more. I find Luftschiff makes excellent narratives. Feel free to name your crew if this makes it easier for you. I find each flight is a great adventure.

But thank you for your 2 cents.
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Franco
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I'm somewhat sympathetic, in that I don't like the zepps and scenarios that lead to a lot of planes on the display, but I just avoid those and still love the game.
 
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James Fung
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GeneSteeler wrote:
I couldn't disagree more. I find Luftschiff makes excellent narratives. Feel free to name your crew if this makes it easier for you. I find each flight is a great adventure.

I didn't say there wasn't narrative. When you're low lift and altitude then it starts frickin' snowing... But having to go through a bunch of steps to manage and bookkeep enemy aircraft and other guff not directly related to my zepp is distracting from what I actually wanted out of the game and adds to game length.
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Matthew Eklund
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I prefer to play 2player... so the simulation of the interceptors is fun for the allied player.

I agree that if you played solitaire, that a more abstract fighter combat would be smoother.
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