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Subject: Almost playingTraining Scenario 1 rss

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Mauricio de Souza Fonseca
Brazil
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Since game mechanics is fairly complex, I decided to skip the Quick Start rules completely, going for the full rules right from the start.
I reasoned that this would be less time-consuming (because the Quick Start is so shorter thn the full rules), that I thought that I would almostneed to lear the game again to play with the full rules.

Of course, this decision led to the fact that I did not play any scenario till now. This Saturday me and some friends will try to play Training Scenario 1!

Also, I'm totally skipping the operational or tactical game scales, concentrating only on combat scale and only in air-to-air combat.

I'm beginning (slowly) to see the light. When I began to read the rules with the tables book at my side, things went a lot faster (or less slow:).

The more I read, the more I sens that this is indeed a wonderful game, but one you will really need to have the will to learn, be it because you love World War Ii air combat or you really love a challenging and hard to master war board game.

Basic thing that I think should be understand as fast as possible:

a. FP (Flight Points): This is your speed. One improvement of this game above others air combat games, is that you expend your speed in HORIZONTAL FLIGHT POINTS (movin horizontally on the mapboard) or VERTICAL FLIGHT POINTS (not moving on the mapboard, but changing your altitude).

b. Turns: there are five different turn rates. Other game have only "turns" and that's all. For each kind of turn, there are pre-requisites.

c. Transitions: this is the first "danger: hard rule ahead" obstacle, in my opinion. Even with very good tables supllied, I had some difficult, until I understood that you climb or dive using trasitions: the changing of an aircraft´s ATTITUDE. There are also pre-requisites for the changes.

d. Deflection shooting: obligatory here. Some work to figure the final Likelihood of hitting a target, but very good table also.

The combat rules (how to fire, modifiers, tables, etc) and damage (hits, how a plane is destroyed, etc) is very, very interesting and not the hardest of the rules at all in the game, compared with others.

I already bought ATCHUNG SPITFIRE!, even without ever playing a scenario from WHISTLING DEATH, I only did not buy OVER THE REICH because it is out-of-print. I will get the Russia expansion as soon as it is released. And why? Because this game has clearly so much labor and love put into it. Only checking the Aircraft Data Cards is great. The pieces and mapboard are very good and the scenarios are fantastic.
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Team Ski
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msouzafon wrote:


I already bought ATCHUNG SPITFIRE!, even without ever playing a scenario from WHISTLING DEATH, I only did not buy OVER THE REICH because it is out-of-print. I will get the Russia expansion as soon as it is released. And why? Because this game has clearly so much labor and love put into it. Only checking the Aircraft Data Cards is great. The pieces and mapboard are very good and the scenarios are fantastic.


The fact that the game system is the Heir-apparent to Avalon Hill's Air Force made this a must-have. I just hope that OTR sees the light of day at some point!

-Ski
 
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