EDIT: Ninja'd but I will leave this up anyways
What does this mean on page 18?:
"Once the activation cost has been paid, replace the model on the dungeon map with the new shapeshift model enough room for the new model or the ability cannot be used."
This is referring to the Half-Elf Druid in the base set of the game. He can spend 1 action point (the activation cost) to change forms into the Angry Bear. You would replace his model with the Angry Bear model.
You cannot perform the action if say there were kobolds surrounding the druid and there was no room to actually fit the Angry Bear model (as it takes up 4 squares instead of 1).
Under "Advancing the Adventure Tracker" is says "Everytime the marker reaches a square marked "LOOT" the Heroes may draw one loot card from the Loot Deck."
This reads that the collective group of heroes draw a single card but that doesn't seem like it would scale well in games with more heroes. Have people be letting EACH hero draw a card instead?
It is balanced because every hero has the chance to cause wounds, so it will advance the loot tracker farther each turn. It is most definitely 1 loot card per "loot square landed on or passed". If it were 1 for each hero, all the heroes would be completely decked out with gear after the first turn in larger games.
Early I thought the consensus was the a Room = Tile. But certain diagrams in the rule contradict this definition. What exactly is a "Room" in this game?
There has been some fan made definitions of "rooms" in the game, but I have not heard anything official yet. Overall, it is pretty confusing right now with the dungeon tiles, rooms and hallways. I would probably house rules something for now until an official response is given.