Recommend
15 
 Thumb up
 Hide
6 Posts

Memoir '44» Forums » Reviews

Subject: Memoir '44: a review rss

Your Tags: Add tags
Popular Tags: [View All]
Daniel Sundström
Sweden
Bollnäs
Hälsingland
flag msg tools
Avatar
mbmbmbmbmb
About the game
Memoir '44 is a war game that takes place during World War II. Originaly released in 2004, the game has proven to be so popular that it is still in print today and there are many, many expansions to the game for those gamers that just can't get enough.

In Memoir '44 two players wage war on each other where one player takes on the role of the Axis forces while the other playes as the Allies. The game takes place during the second half of 1944, which is during the liberation of France, and the scenarios that comes with the game let the players take part in D-Day and the allied invasion of Normandie. Each scenario is won by collecting Victory Medals and the number of medals to be collected is different from one scenario to the next. The player that first collects the predetermined number of medals has won that particular scenario.

How it is played
Before each scenario the players get a certain number of infantry units, artillery units, armored units and command cards. These command cards tells the player what he or she can do with the units on the board, for instance attacking with a specific unit (or all of them) on a certain flank or smaller number of units on all flanks and so on. The players can therefor not do exactly what the wish as they are controlled in their action by what command cards they have in their hand.


Each player can do four things each turn. First you play a card from the hand, then you indicate which unit och units that will be activated. Then you can move the activated units and lastly attack the enemy - if you can. Since the player is forced to do things in this order, it focuses more attention on strategy since the units first have to be moved all at once before the attacking phase. You can not move a unit, attack with the unit and then move a second unit and attack with that one. You have to move both and then attack. This could be a problem for the attacking player since the defending unit may be forced to retreat after the first attack and thus end up out of attacking range for the second attacking unit.

The board is made up of hexagonal squares and devided into three flanks; the left flank, the center flank and the right flank. Different terrain tiles will be placed on some of the hexes, like forests, hedgerows, citys and villages, hills, water, bridges and bunkers. They all effect the different units movement and the ability to attack, but do so differently depending on the unit. An armored unit in a city can not attack a unit outside the city with full force due to their size and all the buildings while the infantry has to focus their attention on deconstructing barbed wire fences in order to pass them while armored units just simply can go straight through them.


The battles are decided by a roll of the dice. The different symbols on the dice tells you what has been hit and what has not. To case an injury on an infantry unit, at least one infantry symbol must be rolled and when the last figure in a unit is defeated and removed, the unit is destroyed. The unit will however continue to attack with full force until it is destroyed, no matter how few figures it has. The units also have different attack ranges; infantry can move one hex and still attack or move two hexes and not attack and then attack units that are no more then three hexes away. The number of dice to be rolled decreases with the distance. Armored units can move up to three hexes and still battle up to three hexes away, but the number of dice is the same no matter the distance. Artillery can move one hex and not battle or battle up to six hexes away, but the number of dice is reduced as the distance is increased.

The terrain can also hide enemy units as the line of sight is blocked. If that happens they can not be attacked, but line of sight does not apply to artillery. Artillery can attack any unit of any kind within six hexes, even if the enemy is hiding behind a forest, bunker or city.

Components
The components are very well made and consist of highly detailed plastic miniatures; green for the allied forces and grey for the axis. The hedgehogs and barbed wire fences are also very well made. The board is beautifuly designed and has beach landings on one side and inland battles on the other. The tiles are thick, are of good quality and beautifully painted. The plastic figures and the tiles alone are worth getting the game.

Complexity
Dispite the fact that all units have different rules and that the terrain has different rules for each unit, the game is still easy to learn. The text on the command cards are minimal and to the point and there are no problems in understanding how to move on the board. Once you've sat down, read the manual and begun playing the game, most of the rules comes naturally. A big plus is that all the important and special rules comes on handy reference cards.

Final verdict
Memoir '44 is a fast and entertaining war game that acctually suits the entire family. The easy to learn rules, the command cards and the dice might scare some people that prefer more complex war games, but the easy-going nature of this game is in its favour simply because everyone can play it without having to be in love with war games och strategy games.

Many things are left to chance, like what command cards you have and can play and also what the dice show once they've been rolled. This makes the game more unpredictable and fun. The scenarios can sometimes be a bit unbalanced, but this is done with two things in mind; first, to reflect the real life battles that took place in 1944 and second, to have the players play a scenario and then play it again changing sides.

Apart from this there are not that many things to complain about.Everyone should try this game at least once!

I can really recomend this game!
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tanks Alot
United States
Fort Mill
South Carolina
flag msg tools
badge
go2 Youtube Historical Gaming
Avatar
mbmbmbmbmb
Great review! You have a typo in the release date, I think it should be 2004
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Roper
South Africa
Hout Bay
Western Cape
flag msg tools
Avatar
mbmbmbmbmb
Quote:
Originaly released in 2044, the game has proven to be so popular that it is still in print today
if it is still in print in 2044 it will certainly have passed the test of time.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robin Brown
United Kingdom
Bicester
Oxfordshire
flag msg tools
Avatar
mbmbmbmbmb
caroper wrote:
Quote:
Originaly released in 2044, the game has proven to be so popular that it is still in print today
if it is still in print in 2044 it will certainly have passed the test of time.


And no doubt Days of Wonder will produce an amazing centenary edition on whatever technological platform is available by then.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Daniel Sundström
Sweden
Bollnäs
Hälsingland
flag msg tools
Avatar
mbmbmbmbmb
Oops! Thanks for the heads-up regarding the typos They've been fixed now.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.