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Dungeons & Dragons: Castle Ravenloft Board Game» Forums » General

Subject: Chambers & Doors rss

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Jeff White
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Kyle
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I have CR, LoD, and Ninjadorg's artscow chamber deck en route. Do I need the chamber tiles from WoA or can I use the tiles from CR to replicate the chamber rules?

Also, the doors rules look easy to port to CR. Are they worth it? What do they add besides an extra roll to enter a new tile?

Thanks!
 
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Bryce K. Nielsen
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Elk Ridge
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There's nothing super special about the chamber tiles except their art and that one "large" chamber tile. Here's a pic of all of them:



The mechanics are simple:
- Place the "Chamber Entrance" tile in the tile stack.
- When drawn, shuffle the other Chamber tiles and put one on each unexplored edge of the entrance tile (if possible).
- If one of those tiles is the "Large Chamber Tile", put two more chamber tiles on its edge (if possible).

So in the above picture, the Large chamber was placed north, and it has two more tiles connected. Most (actually I think all) of the Adventures that use the Chamber tiles also make you draw a monster for every new tile placed.

So, to use them with Ravenloft tiles, you could pull out a group of tiles, say the Crypt tiles. Make one of them the "entrance" tile, like the King's Crypt tile. Then one of them the "large" tile, like the Barov and Ravenovia crypt. Then set aside 4 other crypts as "normal" chamber tiles, like the Strahd crypt, the Lonely crypt, the Ireena crypt, and the Sergei crypt. Then, when you draw the King's Crypt, shuffle these other 5 crypts and attach them, looking something like this:



HTH,

-shnar
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Jeff White
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Kyle
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It does, thanks!
 
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