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Subject: Civ game with lots of politics and diplomacy rss

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Nate
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I love SM: Civilization, but it really feels more like a war game to me. Are there any civ games that feel more like I'm governing a civilization and have lots of player interaction, diplomacy, and politics?
 
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Rich Shipley
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The original Civilization (and the Advanced Civilization expansion) is more about keeping your civilization going than warfare. Negotiating borders is usually better than fighting and losing units. Trading provides player interaction with a little politicking during the calamity phase.
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David Debien
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rshipley wrote:
The original Civilization (and the Advanced Civilization expansion) is more about keeping your civilization going than warfare. Negotiating borders is usually better than fighting and losing units. Trading provides player interaction with a little politicking during the calamity phase.


+1 to this. Bear in mind the play time for this game is 6+ hours, recommends 4+ players and is long out of print and will set you back $150+ for a playable copy. Best to find someone who has it (like me) and offer to play with them. arrrh
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casualgod wrote:
rshipley wrote:
The original Civilization (and the Advanced Civilization expansion) is more about keeping your civilization going than warfare. Negotiating borders is usually better than fighting and losing units. Trading provides player interaction with a little politicking during the calamity phase.


+1 to this. Bear in mind the play time for this game is 6+ hours, recommends 4+ players and is long out of print and will set you back $150+ for a playable copy. Best to find someone who has it (like me) and offer to play with them. arrrh


If you watch auctions, Civilization's value is somewhere around $40-60, so not too bad, you just have to find one. If you want the Advanced Civilization expansion that'll be some big bucks. This is the kind of game that lends itself well to convention play as it's very involved and someone probably has a copy they want to play.
 
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Roberto Vaccari
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I highly recommend Age of Renaissance, hard to find but one best game ever made!
 
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David Debien
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Viki3m wrote:
I highly recommend Age of Renaissance, hard to find but one best game ever made!


I like AoR, but disagree in regards to diplomacy and politics. You go for the board spaces matching the goods in your hand and no amount of politicing is going to get someone to give it to you, nor can they. You want something in AoR, you have to take it by force. Alliances arent really an option either. If your "ally" has 3 spice spaces, and you have a spice card, the "alliance" is worthless to you.
 
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Mathieu B.
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The most heavy player interaction, diplomacy and politics civ game must be Twilight Imperium (Third Edition). The game force diplomacy and politics with trades and votes on laws.
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Nate
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beam1306 wrote:
The most heavy player interaction, diplomacy and politics civ game must be Twilight Imperium (Third Edition). The game force diplomacy and politics with trades and votes on laws.


Already on my Christmas list

I've heard it's incredibly complicated, though. I was hoping there was something a bit simpler...

How is through the ages as far as politics, complexity, and diplomacy?
 
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Agent J
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Galactic Emperor maybe?

Through the Ages is pretty complex, doesn't really have politicking and diplomacy among the players though. I don't think it'll have the right feel for what you're looking for, although I love it for the civ building game it is.

I heard Galactic Emperor is like a light TI3, but I don't know, never played either. But GE was on my radar for a while, because I know there will never be enough time for TI3 in my life.
 
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Martin Larouche
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casualgod wrote:
rshipley wrote:
The original Civilization (and the Advanced Civilization expansion) is more about keeping your civilization going than warfare. Negotiating borders is usually better than fighting and losing units. Trading provides player interaction with a little politicking during the calamity phase.


+1 to this. Bear in mind the play time for this game is 6+ hours, recommends 4+ players and is long out of print and will set you back $150+ for a playable copy. Best to find someone who has it (like me) and offer to play with them. arrrh


Or find someone who simply has a copy to trade... like me
 
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Morten Brobyskov
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deedob wrote:
casualgod wrote:
rshipley wrote:
The original Civilization (and the Advanced Civilization expansion) is more about keeping your civilization going than warfare. Negotiating borders is usually better than fighting and losing units. Trading provides player interaction with a little politicking during the calamity phase.


+1 to this. Bear in mind the play time for this game is 6+ hours, recommends 4+ players and is long out of print and will set you back $150+ for a playable copy. Best to find someone who has it (like me) and offer to play with them. arrrh


Or find someone who simply has a copy to trade... like me



or if you dont mind games on the internet use this adress whistle
civ.rol-play.com/
 
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