I like Masochist's alternate victory idea - lose all ships. I've tried to retain this part while making Masochist both workable for more people, and personally more appealing. By 'workable', I mean that there are many game elements that are big issues for Masochist, and those issues are worse than the ones Genius faces. It is hard to satisfy both victory conditions in a clean way, but maybe that's not entirely necessary, ( and if it is, do consider the homebrew Warpling. Go to - http://redamedia.com/warp/anypower.php3?author=Jon+Gon , and scroll to the last entry ).
The important design goal for this was to prevent the player getting hosed for ever trying to use the given power, while retaining an engaging level of challenge. Healer, Mobius Tubes, Vulch, Space Junk, Delta Scanners, Rifts, and Wild Masochist are all dealt with by giving Masochist a means of "locking" a percentage of lost ships against their effects. Wild Reincarnator and Wild Sorcerer are blocked.
"Tries to Lose Own Ships -(Red)- You have the power to Get Lost"
At the start of any player's regroup phase, before the offense retrieves a ship from the warp, use this power to win the game if you have lost all of your ships. Lost ships include those in the warp, those removed from the game, and those captured by other players. Each time one or more of your ships are returned to you, you may use this power to remove half of them from the game (rounding up). Ships removed from the game in this way cannot be healed. Your power cannot be lost or stolen through any means, and you may still win the game via the normal manner.
The Lostling seem to derive pleasure from getting wiped out, but observers prone to looking beyond appearances begin to suspect that taking a backwards glance may just reveal what it is the Lostling don't want finding them...
Wild: Same as ever.
Lostling Wild wrote:
During any regroup phase, you may choose a player other than the offense. That player retrieves a ship from the warp instead of the offense. You may not use this flare if the offense's ships are all in the warp, captured, or removed from the game.
Super: Just cross out, "instead of retrieving it as usual," so the natural reading allows it to refer to a different (additional) ship.
Lostling Super wrote:
During each of your regroup phases, you may choose one of your ships in the warp and remove it from the game
instead of retrieving it as usual.