1. the combat results table seems a bit weird. For instance if you have a combat strength/defence strength ratio of 2:1 and roll for damage in that column a high die roll (11-12) nets a damage of 1/2. Shouldn't this be 0/2?? This is penalising the attacker for getting a high number, whereas a roll of 9-10 gives 0/1. This pattern is repeated in other columns. I would expect a high die roll to simulate a total victory based upon the results lower down the scale of die rolls? The whole table seems odd in places, like the numbers are in the wrong order?
This battle was a bloodbath. If you kill many ennemies, there are a lot of probabilities that you will also lost a lot of men. The CRT is the translation of that and is coherent with this sort of battle.
2. I have an infantry unit that has been stepped down, it was then disorganised by barrage. I want to attack it. The attacking unit has combat strength of 2, the defending unit 1. Because it is disorganised should i not half its defence (rounding down)? This would bring it to zero, but there are no rules specifying whether I can assign a zero to anything (i suspect not, because the CRT doesn't have 1/0, 2/0 factors?
Yes, minimum is 1 . We should have precised it.
3. Rules state that being in a village/town results in doubling defence AND COMBAT strength. Is that a mistake? There is nothing on the Terrain table to note doubling strength when in a village/town?
You're right. The sentence in the rules should not say "Combat strength". The CRT is correct. We'll add that to the FAQ/Errata.