In this variant, Citadels becomes a starfaring game of planetary conquest. Your hand of cards represents planets that you've explored, with cards you've played representing planets that you've conquered.
Gold is now renamed to "fleets", and represent the military resources that you have on hand that are not tied up in other operations (such as exploration, for example).
During your turn, you may Explore (gain a card) or Muster (gain two fleets).
Logistics is the new name for the yellow wooden king token. The player with Logistics selects his role first.
The colors are renamed to:
The roles are renamed to:
1) "Negotiator" (Jedi Knight) (removes the turn of another player)
2) Smuggler (Thief) (steals two Fleets from another player)
3) Spy (Magician) (swap hands with another player)
4) Governor (King) (gains logistics, musters additional fleets from recruitment on habitable worlds)
5) Doctor (Bishop) (immune to Admiral, musters additional fleets from study of gaseous worlds)
6) Engineer (Merchant) (bonus fleet, musters additional fleets from mining of volcanic worlds)
7) Admiral (Architect) (bonus cards in hand, may conquer three worlds)
8) Captain (Diplomat) (may lose fleets to take a world from a player, musters additional fleets from exploitation of primitive worlds)
The goal of the game is to get the most strategic defense points. A world has 1 strategic defense point for every fleet that would be lost in conquering it.
Bonus strategic defense points are awarded for the first player to become a superpower (8+ worlds), each additional player that becomes a superpower, and any player with all 5 types of worlds.
- Last edited Mon Dec 19, 2011 9:47 pm (Total Number of Edits: 3)
- Posted Mon Dec 19, 2011 9:45 pm