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Subject: Rise Werewolves Rise! - GAME OVER! rss

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Greig
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Rise Werewolves Rise!

This is going to be a basic fifteen player werewolf game. It is a follow up to an earlier game run by me called Die Werewolf Die! and Kill Werewolves Kill!

The only thing I’ll ask is for each player to privately let me know how they’d like to die if they are lynched or the target of a night kill. This can be as simple as “death by chocolate” or “moped accident.”

RULES:

Dates and Times:

Starts: February 6, 2012.

Dusk: 6:00pm.
Night Orders Due: 7:00pm
Dawn: After night orders are in and I write the death scene.

Win Conditions:

Evil: Werewolves achieve parity with Good.
Good: Eliminate the werewolves.

Roles:

Team Evil:

Werewolves – There will be three Werewolves. They will know each other and will share a chat in Cassy. Each night they will choose one player in the game to kill.

Sorcerer – There will be one Sorcerer. The Sorcerer will not know the identity of the Werewolves. Each night the Sorcerer will view another player in the game and will be told if they are the Seer/Not the Seer. The Sorcerer does not count for Evil parity. Will receive a random Not Seer view on N0.

Team Good:

Seer – There will be one Seer. Each night the Seer will view another player in the game and will be told if they are a Werewolf/Not a Werewolf. Will receive a random Not Wolf view on N0.

Martyr – There will be one Martyr. Each night the Martyr will have the choice to protect another player in the game. If the Martyr protects a player targeted for a night kill, the Martyr will die in the place of the targeted player.

Priests – There will be two Priests in the game. As long as a Priest is alive, there will be full role reveal at Dusk and Dawn. Priests are self-aware.

Villagers – There will be seven villagers in the game. They will have no special powers.

Miscellaneous:

You must vote every day. If you do not vote, I will consider it a self-vote.
You may not use generated coded material in the game.
You may not use scripts to post.
There are no hidden Victory Conditions.
There is no chance of conversion.
If you are not willing to post several times per day, please don’t sign up.
Lynch decided by Longest Held Last Vote.

Have fun and respect the other players.

 
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Re: Rise Werewolf Rise - Starts February 6, 2012
Player List According to Cassandra:
Accatitippi
Dispaminite
gdapkus
Guenhwyvhar
in1927
kristiefix
Krwo1
miraria
mylittlepwny
rgatti
StatSig
SuperChutney
TommyDanger
Tyraziel
worshipsf

15 players are signed up.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/7396...
 
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I see you...
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Re: Rise Werewolf Rise - Starts February 6, 2012
MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!
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Michael Mesich
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Horta chortles.
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Re: Rise Werewolf Rise - Starts February 6, 2012
Is this a trap?
 
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Thomas Q. Dangerpants, esq
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Re: Rise Werewolf Rise - Starts February 6, 2012
I just signed up on Cassandra.

Admiral Ackbar sent me.
 
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Greig
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Re: Rise Werewolf Rise - Starts February 6, 2012
mmesich wrote:
Is this a trap?


Only for me.

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Atomic Era
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Re: Rise Werewolves Rise! - Starts February 6, 2012
Belash will need my short and sweet death to balance Disp's towering death scene of despair.
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Re: Rise Werewolves Rise! - Starts February 6, 2012
SuperChutney wrote:
Belash will need my short and sweet death to balance Disp's towering death scene of despair.


Oh, it's not that bad. I've only been adding 10 items a day to the list I have since the last game. It's only been 251 days. Not that much at all.
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
Ooooooooooooooooooooh.
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
I don't understand why this hasn't filled up already. Is everyone asleep?

Could it be that some are unaware of the epicly epic epicness that was the last game???
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
I'm only signing up because it means that I'll have the mod trapped in a room with me for weeks. Think of the possibilities. devil
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
Someone want to suggest a setting for the game? First one was in a town in the country, the second in a house...
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
Belash wrote:
Someone want to suggest a setting for the game? First one was in a town in the country, the second in a house...


Space Station?
 
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Thomas Q. Dangerpants, esq
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Re: Rise Werewolves Rise! - Starts February 6, 2012
A Sealab? Not necessarily in the year 2021
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
A band of adventurers setting off to obtain a great treasure!
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
*hides the popcorn from Chutters*
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Ryan Gatti
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Re: Rise Werewolves Rise! - Starts February 6, 2012
worshipsf wrote:
*hides the popcorn from Chutters*

Too late, I'm sure he's already eaten all of it
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
I'm here.

I'm new.

I'm confused.

Already.
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Greig
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Re: Rise Werewolves Rise! - Starts February 6, 2012
in1927 wrote:
I'm here.

I'm new.

I'm confused.

Already.


Just claim Seer on D2 wondering about what views are... That'll make it par for the course.
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Re: Rise Werewolves Rise! - Starts February 6, 2012
Belash wrote:
in1927 wrote:
I'm here.

I'm new.

I'm confused.

Already.


Just claim Seer on D2 wondering about what views are... That'll make it par for the course.


You're talking in tongues, I'm afraid.
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
A chance to flirt with Bel in Cassie chat again? Who can pass it up?
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I fight for the users!!!
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Re: Rise Werewolves Rise! - Starts February 6, 2012
in1927 wrote:
Belash wrote:
in1927 wrote:
I'm here.

I'm new.

I'm confused.

Already.


Just claim Seer on D2 wondering about what views are... That'll make it par for the course.


You're talking in tongues, I'm afraid.


Just do what the mod says and everything will go fine.

Hahahaha D2 seer claim asking what views are... please tell me that isn't so.....
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
I'll be able to tell you next tuesday whether or not I have schedule conflicts that I wasn't aware of.
 
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Kristian W
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Re: Rise Werewolves Rise! - Starts February 6, 2012
I just signed up on Cassandra.
 
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Re: Rise Werewolves Rise! - Starts February 6, 2012
Tyraziel wrote:
in1927 wrote:
Belash wrote:
in1927 wrote:
I'm here.

I'm new.

I'm confused.

Already.


Just claim Seer on D2 wondering about what views are... That'll make it par for the course.


You're talking in tongues, I'm afraid.


Just do what the mod says and everything will go fine.

Hahahaha D2 seer claim asking what views are... please tell me that isn't so.....


devil
Good luck to in1927 and Krwo1, I hope you'll have fun.
But I call dibs on the first Seer claim Day two.
I suggest a Kommune theme.
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