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Subject: Help! The Math of RPG Unit Balancing... rss

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Chris Jay
Canada
Toronto
Ontario
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Hello! I'm currently in the process of trying to figure out a good way to finalize the unit stats in an RPG game. What I'm hoping to do is essentially run a simply program (say, a series of ten combat rolls) a large number of times in order to arrive at an average result for that particular match-up.

I've looked at the OpenOffice Calc documentation (Sun's answer to Microsoft Word), and it doesn't seem like it would be a good fit for what I'm trying to do. Now, I know that I could just write some scripts to do this for me, but I'm collaborating with a fellow who doesn't have a computer programming background, so it would be ideal if the solution is something that he could use too.

Any suggestions would be much appreciated!
-Chris
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Brook Gentlestream
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I think you need a script. It was so nice when BASIC came with everyone's computer but now you'd have to download it separately.
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Hugh G. Rection
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Something like Dice Box Deluxe? This one is for the Adroid platform, but there has to be something for iOS platform too.
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One Armed Bandit
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http://anydice.com/ is your friend
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