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Subject: Worth the #1 Kickstarter Spot? – A Playtester’s review rss

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George Buss
United States
Muncie
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"It seems, that is, I may have become, quite by accident, the chosen, what what?"
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“Here is my secret. It's quite simple: One sees clearly only with the heart. Anything essential is invisible to the eyes.” ― Antoine de Saint-Exupéry, Petit Prince
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I first stumbled upon D-Day Dice during a search for games I could play solitaire then wouldn’t cost me a fortune. The little PnP game was perfect for what I was looking for. A few sheets of paper later, I was playing this gem.

So what did I find so attractive even before the bells and whistles?
I think many people have said this, but my love of the game boils down to four things: Mechanics, Portability, Replayability, Story.



Mechanics:
Let me start by saying I HATE Yahtzee. I need strategy. Luck is a great addition to a game, and gives me the unexpected obstacle, but if the game is a pure luck fest, it leaves me feeling empty. I believe in a fate that can be altered... SO pure dice games leave me feeling bleh.
The RWB system and in-game decisions manage to work around the luck by giving me opportunity to change my fate. My soldiers aren’t just throwing themselves to their fate, there is some choice. Which tool do I pick up? Which Hero? Do I use them now? Additionally, the game pushes you forward through the story. There is no ability to sit still, you have to press towards the goal. Having sat through plenty of moments of AP with my wife, this is a refreshing clip.

Portability:
I have three different copies of D-Day Dice in my house. My pocket version in my work bag, My solo table top version, and my playtester’s copy. (Soon to be joined by my Published copy.) I have played this game in the driver’s seat of my car, the hospital, my work desk, an airplane... you get the point. It travels well.

Replayability:
With the choices that you can make each game, and the fate of the dice, each game is going to be different. But add in a different map and the possibilities become endless. I have logged close to 40 plays and I have no idea how many I haven’t logged. I still think of this game as fresh.

Story:
I love an epic story. D-Day is the most current story of the epic battles of our fantasy. Middle Earth, Endor, The Capitol... The epic battle is a story line that has a magnetic draw. With this game, I have had 40 soldiers slogging up a beach, pressing towards a bunker, only in the end to have one lone medic with a Bangalore torpedo enjoying the view of victory.

Ok, so to risk sounding like Levar Burton, you don’t have to take my word for it. You can download the free version to print out and give a try. See if my assessment of strengths rings true for you.



What About the Published Version?
In my playtesting, I can say that Valley Games has managed to continue what was started. The Mechanics have remained the same. So many times, a games mechanics get tweaked to the point of broken, but here, they remain true to the original intent of the designer. Is it portable? Well, not as portable as a sheet of paper, but I can still see myself playing this in a hotel room, in my car, and at my table. In fact, with the edition of the dial counters, the messy task of recording your resources has become a ton easier. If you have a place to roll the dice, you’ve got a playable spot. Additionally, if you kickstarted, the game comes with an awesome carrying bag... even more portable. The addition of maps is welcome and only adds to the game. The new units, awards and tools also expand the game exponentially. And the Storyline remains truly epic.

So what are the drawbacks?
All of the additions of awards and units can make the game unwieldy for a first time player. Trim back some of the bells and whistles when it first hits the table. I remember the first time I tried to play Axis and Allies with my wife. It was a mistake. She wasn’t ready for the intricacies. With D-Day Dice, the mechanics are simple, it’s the choices that can be complex.

One more note:
As the Kickstarter campaign has shown, Valley Games is generous with their customers and fan base. Additionally, something that may not have been seen, is that they listen. After a few games in playtesting, I had one player in my group that just didn’t like the cooperative aspect. He wanted to pit himself against us. "Why can’t I just be the Germans?" When we shared that, the designer and publisher heard it, in fact, they had already been thinking it. And Atlantikwall was in the works. Knowing the way they seriously took feedback, I am convinced that this game will only get better and better with each expansion.

So does it deserve the #1 funding spot for a game on Kickstarter?
I believe it does. Even the story of the game itself has an epic feel. The Print and Play turned published favorite. The mechanics are solid, storyline engaging, and publisher supportive.

So did I support the game?
You bet I did. Thanks to Emmanuel and Rik for the opportunity to be involved in this record breaking game.



In honor of my grandfather, Rear Gunner and Mechanic, Chester "Chet" Kulesza, who never saw the beaches of Normandy, but served the world well on the Pacific Front in time of war.
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Doug Click
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Nice review. Thank you.

I have to admit, I have never played a dice game with so many decisions to be made. It may be that I just don't have enough experence with dice games, but this has to be one of the best out there.

I can't wait to get a copy of the commercial release.

You mention the awards that are being added. I have been wondering about that with the commercial release. In the orig PnP version and in the trial version you have to get a straight (1, 2, 3, 4, 5, 6) to get the "medal of honor": The recipient of a Medal of Honor immediately receives +5 COURAGE and can recruit 1 Specialist for free. Only 1 player per game can win the Medal of Honor: once it is won, no other player can have it.

With the commercial release there is a deck of "medals" so multiple people can earn awards. It seems to me that this will make the game easier to beat. Have the "medals" been toned down a little, making each card a little weaker than the original "Medal of Honor" or do you think they are overpowered somewhat?
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George Buss
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Sayburr wrote:


You mention the awards that are being added. I have been wondering about that with the commercial release. In the orig PnP version and in the trial version you have to get a straight (1, 2, 3, 4, 5, 6) to get the "medal of honor": The recipient of a Medal of Honor immediately receives +5 COURAGE and can recruit 1 Specialist for free. Only 1 player per game can win the Medal of Honor: once it is won, no other player can have it.

With the commercial release there is a deck of "medals" so multiple people can earn awards. It seems to me that this will make the game easier to beat. Have the "medals" been toned down a little, making each card a little weaker than the original "Medal of Honor" or do you think they are overpowered somewhat?


I think Valley Games and Emmanuel have found a really good balance with the awards.

Just like on the beach, earning a medal costs you, and you have to take real chances, tempting fate to get one. Once you have it though, an award can be incredibly helpful and the difference between taking the bunker or waiting for a second wave.

So, no, I don't think they are overpowered, but I do think they are powerful.
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George Buss
United States
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Indiana
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"It seems, that is, I may have become, quite by accident, the chosen, what what?"
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“Here is my secret. It's quite simple: One sees clearly only with the heart. Anything essential is invisible to the eyes.” ― Antoine de Saint-Exupéry, Petit Prince
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I should also add that the pictures I used are not from my playtesters copy. They are all pics of my PnP builds.
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Rik Falch
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Okotoks
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Sayburr wrote:
Nice review. Thank you.

I have to admit, I have never played a dice game with so many decisions to be made. It may be that I just don't have enough experence with dice games, but this has to be one of the best out there.

I can't wait to get a copy of the commercial release.

You mention the awards that are being added. I have been wondering about that with the commercial release. In the orig PnP version and in the trial version you have to get a straight (1, 2, 3, 4, 5, 6) to get the "medal of honor": The recipient of a Medal of Honor immediately receives +5 COURAGE and can recruit 1 Specialist for free. Only 1 player per game can win the Medal of Honor: once it is won, no other player can have it.

With the commercial release there is a deck of "medals" so multiple people can earn awards. It seems to me that this will make the game easier to beat. Have the "medals" been toned down a little, making each card a little weaker than the original "Medal of Honor" or do you think they are overpowered somewhat?


IF you get the straight! If you don't get the straight you really get nothing in terms of resources so there is a LOT of risk in chasing a straight. I get MAYBE 1 per game and I only chase it if I'm close on the first roll. To boot, even if I do get the straight, I will only get 4 resources. 4! That really is tough so yeah, I better get a pretty cool Award for that
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George Buss
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Indiana
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"It seems, that is, I may have become, quite by accident, the chosen, what what?"
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“Here is my secret. It's quite simple: One sees clearly only with the heart. Anything essential is invisible to the eyes.” ― Antoine de Saint-Exupéry, Petit Prince
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Exactly. If you get the straight is right... The awards are definitely hard to get.
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Alain Marti
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ThatFedoraGuy wrote:



You play "ultra violence" difficulty do you? You will never get a RWB bonus with these dice whistle
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Mercedes (Mandy)
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Setagaya-ku
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Tokyo Game Market here I come!
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Sorry if I'm slow in reading mails. I'm currently working hard on some Alley Thieves
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Great review!
This game deserves to be No.1.
When you see the beautiful components, you'll want to play this game even more.

For Christmas, Santa Connie sent me a fantastic Secret Christmas card Santa. Santa Emmanuel, and from my wonderful Santa Emmanuel came something beautiful. Beautiful, engraved dice. Thank you! I just kept wanting to roll the dice.

I had to find my Trial version copy and play it straight away.
Yes these Dice will make you want to play the game.

Sorry I'm not very good at taking pictures.


This is my PnP copy from the Trial version, and I just found some paperclip men to represent my troop.


Fantastic game! After playing the game, I just wanted to play it again.
I'm sitting at my computer still rolling the dice. zombie Drool...
Oh no...what's happened to me...
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George Buss
United States
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Indiana
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"It seems, that is, I may have become, quite by accident, the chosen, what what?"
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“Here is my secret. It's quite simple: One sees clearly only with the heart. Anything essential is invisible to the eyes.” ― Antoine de Saint-Exupéry, Petit Prince
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That's awesome. Love the paperclip men!
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