Recommend
6 
 Thumb up
 Hide
45 Posts
1 , 2  Next »   | 

BoardGameGeek» Forums » Gaming Related » Recommendations

Subject: Medium/Heavy Economic Game rss

Your Tags: Add tags
Popular Tags: [View All]
James Webb
United Kingdom
Canterbury
Kent
flag msg tools
Avatar
mb
I tried searching the game database for economic games, but when Star Trek The Next Generation: The Board Game comes up on the front page you know you've done something wrong. So I searched the Recommendations thread, but I don't want to sift through 50 pages of results, most of which don't seem relevant despite featuring the word 'economic'. So I'm going to explain what I'm looking for and you can either make recommendations or tell me how to find what I'm looking for.

I'm not too worried about play time or player numbers. Here's what I want...

i) A medium/heavy economic game. Not a game with some economic stuff in it, but a game where the economic stuff is the game. The sort of game where the win condition is to get the most money.

ii) It may have one win condition, but there must be multiple paths to get there - and the more variety the better. If you can win the game by trading cabbages, or carrots, or bananas or by not trading anything and making other players pay you money to transport their goods, then you're on the right lines.

iii) If it features stocks and shares then you must be able to buy shares in more than one type of company, (i.e. not just railway companies, for example) and the way that the different companies interact in the game world affects the different stocks.

Here are some examples of games that might be recommended, but are not quite what I'm looking for.

Brass: Lancashire. Great game, but it doesn't meet criteria 1. The economic engine is really supporting the main game, which feels more like an area-control, tile-laying thing.

Le Havre. Again, great game. This is probably the closest to the sort of thing that I'm looking for, but it doesn't meet criteria 2. The game lets you do lots of different things, but ultimately it's nearly impossible to win if you don't build ships at some point. If it was possible to win without building ships, maybe by offering ways of trading without shipping and by making it a viable strategy to not trade at all but to get decent amounts of money by owning buildings that other players needed to use, then this would be a winner.

Chicago Express or Acquire. Once more, great games that don't meet criteria 3. Imagine Acquire but you could also buy shares in different construction companies and theatres and the way that these interacted influenced the share prices of all of them. That would be something I'd be interested in looking at.

So there you go. Thanks for helping me out.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ethan Larson
Canada
flag msg tools
designer
Avatar
mbmbmbmbmb
Sounds like you're describing Captialism II, a great computer game with a badly-aged UI. I'm hoping they make Capitalism III with an updated interface.

Sorry, can't think of a boardgame that matches your criteria.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kirk Thomas
United States
North Kansas City
MO
flag msg tools
Avatar
mbmbmbmbmb
Indonesia
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew
Japan
Tokyo
flag msg tools
badge
Avatar
mbmbmbmbmb
I recommend Container!

You win by getting the most money, and you can get there be specialising in factories, warehousing, or shipping (or a combination). However you can't pick a strategy blindly, you need to identify the underserved niche and go for it. You buy from and sell to the other players, so it's a micro-economic simulation, not an economically-themed VP-generation game.

Unfortunately there is no shareholding element.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tim Koppang
United States
Westmont
Illinois
flag msg tools
designer
publisher
"It's a magical world, Hobbes, ol' buddy..."
badge
"For the listener, who listens in the snow, and, nothing himself, beholds nothing that is not there and the nothing that is." -- Wallace Stevens
Avatar
mbmbmbmbmb
stlkt wrote:

I was just going to suggest that.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Blue Mountain
Australia
flag msg tools
Avatar
mbmbmb
stlkt wrote:
and as the OP is in Australia .. Indonesia is currently in stock at unhalfbricking
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
wayne r
United States
flag msg tools
Avatar
mbmbmbmbmb
The 2 that comes to mind are:

Imperial

Automobile

I've not played Imperial but the description sounds like it may fit your criteria.

I've played Automobile once and it dealt with car economy where in the end, the person who successfully guessed and dealt with the auto market and won the most money won. The one time I played I had fun.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mattia Zabini
Italy
San Giovanni in Persiceto
Bologna
flag msg tools
Wealth of Nations and Wealth of Nations: War Clouds are what you are looking for. It has a wondrous supply/demand system, very high interaction and a really cool production system.

Indonesiais also a great game! A bit more complicated in the final turns, it has auctions and merging, but no real supply/demand market.

Both game are on the road to your collection!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
James Webb
United Kingdom
Canterbury
Kent
flag msg tools
Avatar
mb
stlkt wrote:


Thanks for the suggestions so far. Indonesia, Container and Wealth of Nations look like good recommendations. Imperial isn't quite what I'm looking for, though I will look more at Automobile. I like me a bit of Wallace.

I don't mind if there is no stock market simulated in the game. I just meant that if there was I wanted it to be more diverse than the 18XX games.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kirk Thomas
United States
North Kansas City
MO
flag msg tools
Avatar
mbmbmbmbmb
Oni no board wrote:
I've not played Imperial but the description sounds like it may fit your criteria.


Imperial is great, and I would recommend it too except that the only economic thing to buy and sell are government boneds which seemed to conflict with one of the OP's criteria.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jason Carlough
Germany
Berlin
flag msg tools
badge
High adventure in the world of high finance...
Avatar
mbmbmbmbmb
It sounds like the game you are looking for is Indonesia.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alberto Casarrubios
Spain
Madrid
flag msg tools
Avatar
mbmbmbmbmb
It might be a bit light for your tastes, but have you tried Airlines Europe?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin B. Smith
United States
Mercer Island
Washington
flag msg tools
designer
Avatar
mbmbmbmbmb
I will refer you to this blog post: Agriconomics

Nate is more of an expert on "economics" games than I am. I have never played Agricola, so don't know if it would fail your point 2 like Le Havre.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls

Eugene
Oregon
msg tools
Avatar
mb
Take a look at Namibia and Planet Steam.

As for Nate's hearty endorsement of Agricola, it's not an economic game by any stretch. It's pure solo efficiency optimization.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Eric Flood
United States
San Francisco
California
flag msg tools
badge
Avatar
mbmbmbmbmb
garygarison wrote:
Take a look at Namibia and Planet Steam.

As for Nate's hearty endorsement of Agricola, it's not an economic game by any stretch. It's pure solo efficiency optimization.


Disagree on the solo.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin B. Smith
United States
Mercer Island
Washington
flag msg tools
designer
Avatar
mbmbmbmbmb
garygarison wrote:
As for Nate's hearty endorsement of Agricola, it's not an economic game by any stretch. It's pure solo efficiency optimization.

It sure seems like an "economic" game, in the sense of applying principles of economics. It may not be an "economy" game.

Maybe the OP could clarify what "economic" means in this context. Who knows...maybe the OP is looking for a low-interaction efficiency optimization game focused on scarcity and marginal costs
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Shanthi Gonzales
United States
San Francisco
California
flag msg tools
badge
I am Boogie, the world's cutest dog.
Avatar
mbmbmbmbmb
How about Santiago?

This is one of my favorites. It can get nasty, but it is pretty thematic and the goal is to get the most money. Best with 5. Easy to teach and learn.

I also love Hermagor, which can get very nasty, but is very tense and fun.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John Rogers
United States
Yakima
WA
flag msg tools
badge
Receive with simplicity everything that happens to you.
Avatar
mb

Since you're not worried about play time or number of players, I too will suggest Indonesia. The mergers mechanic alone makes the game worth checking out. That being said, I find the game gets longer with each round due to tallying scores and overall sessions become longer with more experienced players (AP).

Of course I will recommend Container as it is quite simply brilliant and easy to teach new players. You'll spend the majority of your time thinking about what to do (strategy/tactics) not how to do it (rules/fiddliness) as the mechanics and rules are quite intuitive.

Good luck!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls

Eugene
Oregon
msg tools
Avatar
mb
blueatheart wrote:
garygarison wrote:
As for Nate's hearty endorsement of Agricola, it's not an economic game by any stretch. It's pure solo efficiency optimization.


Disagree on the solo.

Except for the solo game?

That's probably a good tip-off: If a game has solo rules, it's probably not an economic game. The very nature of economy presumes multiple economic agents.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin B. Smith
United States
Mercer Island
Washington
flag msg tools
designer
Avatar
mbmbmbmbmb
garygarison wrote:
blueatheart wrote:
garygarison wrote:
As for Nate's hearty endorsement of Agricola, it's not an economic game by any stretch. It's pure solo efficiency optimization.


Disagree on the solo.

Except for the solo game?

That's probably a good tip-off: If a game has solo rules, it's probably not an economic game. The very nature of economy presumes multiple economic agents.

I guess it's moot. The OP rated Agricola a 6, with this comment: "Decent, but very disappointed with this. Solo play was as dry as a gargoyle's mouth."
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ethan Larson
Canada
flag msg tools
designer
Avatar
mbmbmbmbmb
Container is good stuff. But it is breakable. You must play with people who play to win, and don't do annoying stuff like collude.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tony Hamen
United States
Austin
Texas
flag msg tools
badge
Music sucks now....
Avatar
mbmbmbmbmb
This is my favorite genre so let me give you a few recommendations:
(These all have winning with the most money as the objective)

Already mentioned:
Automobile
Container
Planet Steam

These three games are great!

My recommendations:
Grand Cru - The great thing like Container about this game is that is very easy to learn but has a very harsh economy. You are manipulating the prices of the grapes and trying to produce and sell at the right times. It also has a cool mechanic where the game ends when one player has payed off their loans.

Tycoon - I think this is a very underrated Kramer game about building hotels and factories in order to make the most money. I love this game and it is really easy to learn.

(Games with having the most points is the objective but are still purely economic.)

Greed Inc. - This game is not for everyone, but I think it is amazing. You are controlling companies and trying to get their income to grow, and then get yourself fired and get a golden parachute in order to buy victory points. Great game.

Opera - Don't let the theme fool you. This is actually a stock manipulation game. You are building opera houses and managing your budget in order to gain and manipulate stocks in order to get the most points.

Outpost - This is a pure auction/economic game about building factories to get more money to build more factories to get more money. I think it is wonderful and the new Stronghold reprint is amazing.

Industrial Waste - This is a really weak recommendation but the thing I love about this game is that it plays like an economic game, but it is easily played with family members or non gamers. It is easy to learn, on the light side, and has a fun theme about dumping waste.

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
James Webb
United Kingdom
Canterbury
Kent
flag msg tools
Avatar
mb
garygarison wrote:
As for Nate's hearty endorsement of Agricola, it's not an economic game by any stretch. It's pure solo efficiency optimization.


Thanks again for the suggestions, guys.

My experience of Agricola echoes garygarison's, hence my rating of '6'.

I have Santiago. Another great game, but it doesn't meet criteria 1 or 2 for me. It's more of an auction/negotiation game, and there's no real difference between the different crops other than the tile placement thing.

Airlines Europe is probably too light for me, and looks like it fails criteria 3.

Planet Steam has intrigued me for a while, but I don't think it's likely that I'll be able to get my hands on a copy for a reasonable price.

Tycoon I had, but traded away.

Outpost - I have Phoenicia, which I love, so don't think I'd be interested in getting Outpost.

Games like Namibia, Grand Cru and Greed Inc. are great recommendations, because they are worth further investigation but I probably would have missed them without this thread.

Anyway, keep them coming!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jason Reid
United States
Brooklyn
New York
flag msg tools
badge
Avatar
mbmbmbmbmb
almo2001 wrote:
Container is good stuff. But it is breakable. You must play with people who play to win, and don't do annoying stuff like collude.


Yes, I think Container is a wonderful game when played without table-talk or otherwise overtly negotiated deals. Just people buying and selling on the naturally developing market, without any of them trying to "fix" it. EDIT: The fact that the economy can "tank" if it's not cared for is one of the best parts!

It's a teeny-tiny microcosm of a market (as compared to something like what Wealth of Nations tries to represent), but it's a neat little machine to behold.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Damien Seb. ●leoskyangel●
Malaysia
Bangsar & PJ
flag msg tools
badge
I play games not to win, it's the gathering that's important - Thanks for the tip Cate108!
Avatar
mbmbmbmbmb
James, I'm looking for one myself, so I'll be monitoring this thread to get some insight from the pros.

Obviously my experience with economic games are pretty shallow so I'm afraid I might not be able to help much. Container I think is a good game, but I think it works absolute best with 5, judging by the individual's selling price is at least influenced by the secret objective/scoring card given at the beginning of the game. But I could be wrong, I've only skimmed through the surface of the rulebook and read few opinions on threads.

There's one game I'd like to get yours and others opinion on, and that is Wealth of Nations. Looking at the weight (at 3.6), I think it should be medium/heavy enough, although the scale is pretty subjective. I actually just stumbled across the game, so I haven't done any further research yet. What do you think?

Have a look.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.