Chris O
msg tools
Pixeling ain't easy, but someone's gotta do it...
badge
LION OF JUDAH
Avatar
mbmbmbmbmb
Well, since it looks like Bill Eberle's "The Order" is completely changed (and staying that way), I want to salvage the other part of the power which involves using ships in the attacks system to a player's advatage. So combining both the "benefit" of the old Order's membership together with the "price" for renouncing, this is what we get:


[_] LEGION Adds Local Allied Ships [_]


You have the power to Surround. As a main player or ally, after cards are revealed, use this power to add 1 to your total for each ship that is in the system being attacked that belongs to each player on your side this encounter.

Created accidentally as a failed genetic test to create a genome with no sense of self for military purposes, the Legion eventually grew numerous enough to overrun their creators with their amalgamated intelligence. Now these innumerable mutants search the stars for a home to call their own, and a sense of collective identity.

Main Player Or Ally Only Mandatory
Start Turn Regroup Destiny Launch Alliance Planning Reveal Resolution

Wild: You may add 1 to your total for each ship belonging to your opponent and his allies in the system being attacked.
Main Player Only Resolution

Super: After winning an encounter, you may place as many ships of each player opposing you from the system being attacked into the warp as they have in the encounter (their choice).
Main Player OnlyResolution




Notes: So this takes the two ship conditions of the old Order and combines them in a sense, so this heavily discourages allying with your main opponent, sometimes. This gives you an almost 100% chance to retake home planets should you draw your own color, getting an easy boost to attack power. This also makes you a valuable ally as you power will now affect all those on the side you join up with. Being an ally with an player who is in an encounter where the system that you both have colonies in is being attacked will be a very enticing reason to have you join in.

As the game progresses and systems start having foreign colonies on them, you can use this knowledge to entice people to ally with you as their ships in that system make victory more secure, and also makes people not want to ally with your opponent as much. A little similar to Xenophile in that it is based of systems, it seems different enough in that it is only the attacked system - not just your system, is based on number of ships - not 3x the number of colonies, and uses alliances to your advantage - as opposed to not interacting with them at all.

All in all this would make a great power for Cosmic Alliance's theme. (Wow this came out pretty "Pithy"!)
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mi Myma
United States
Fountain Valley
California
flag msg tools
Why is there no Word Games Forum or Subdomain?
badge
There should be a Word Games Subdomain, or at least a Word Games Forum!
Avatar
mbmbmbmbmb
Re: Legion - power to Swarm (Using the discarded parts of Bill Eberle's "The Order")
It seems to completely dominate Leviathan - which adds 20 on offense only. At the beginning of the game, Legion will add 20 on either offense or defense. And it will likely continue to add close to that number (sometimes more, sometimes less) throughout the game.

Compare also to Warpish, which starts out with no power, then gets more powerful as the game progresses, and then resets to 0 when Mobius Tubes is played.

Or compare to Xenophile, which also starts out with +0, and would be lucky to ever get up to +20 ever in the game.

Or compare to Warrior, which also starts with +0. Assuming it is a main player four times each round of turns (say twice on offense and twice on defense), and wins half the time and loses half the time, it gains a cumulative +6 each round. So the game has to last over three complete rounds of turns before Warrior ever gets to +20.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris O
msg tools
Pixeling ain't easy, but someone's gotta do it...
badge
LION OF JUDAH
Avatar
mbmbmbmbmb
Phil Fleischmann wrote:
It seems to completely dominate Leviathan - which adds 20 on offense only. At the beginning of the game, Legion will add 20 on either offense or defense. And it will likely continue to add close to that number (sometimes more, sometimes less) throughout the game.

Compare also to Warpish, which starts out with no power, then gets more powerful as the game progresses, and then resets to 0 when Mobius Tubes is played.

Or compare to Xenophile, which also starts out with +0, and would be lucky to ever get up to +20 ever in the game.

Or compare to Warrior, which also starts with +0. Assuming it is a main player four times each round of turns (say twice on offense and twice on defense), and wins half the time and loses half the time, it gains a cumulative +6 each round. So the game has to last over three complete rounds of turns before Warrior ever gets to +20.

I see your point, Phil. Therefore I have decreased the overall power by reducing the ability to include all INVOLVED players' ships on the attacked planet to the ability to include all ALLIED players' ships on the attacked planet. Also I beefed up the usage by making it Main Player or Ally Only to compensate, now you want Legion on your side more often than not as the game progresses. In a sense this makes a good replacement for the CEO Sapient.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jack Reda
United States
Herndon
Virginia
flag msg tools
designer
Guess the games in my uberbadge!
badge
My favorite game is Cosmic Encounter.
Avatar
mbmbmbmbmb
You're talking about adding all players ships on a targeted planet? Normally that is the defense only, changing nothing- How often do you expect a player to attack a planet with a lot of other players on it, and with this alien in the game, wouldn't people just avoid those planets more than usual? Or have I misinterpreted the changes?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Roberta Yang
msg tools
The Warp wrote:
You're talking about adding all players ships on a targeted planet? Normally that is the defense only, changing nothing- How often do you expect a player to attack a planet with a lot of other players on it, and with this alien in the game, wouldn't people just avoid those planets more than usual? Or have I misinterpreted the changes?

Targeted system, not planet.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris O
msg tools
Pixeling ain't easy, but someone's gotta do it...
badge
LION OF JUDAH
Avatar
mbmbmbmbmb
salty53 wrote:
The Warp wrote:
You're talking about adding all players ships on a targeted planet? Normally that is the defense only, changing nothing- How often do you expect a player to attack a planet with a lot of other players on it, and with this alien in the game, wouldn't people just avoid those planets more than usual? Or have I misinterpreted the changes?

Targeted system, not planet.


Yup.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.