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Subject: Is there a point to the Team Cards? rss

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Mat Nowak
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For reference:


So I just got this game and have finished reading through the rules but I don't really see what the point of the Team Cards are and why they all have a different illustration on one side.

Is their only use to help people with nonexistent memories on the vote that occurs right after the Leader selects the mission team members? Because that's practically what I got out of reading the rules.

Can you just not use them?

 
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Chad Miller
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Try playing a ten-player game where four different teams are nominated on round 3 only to expect the fourth one to also fail but then have it unexpectedly pass and come back to this thought.
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brian
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The cards are useful, especially, with a bigger group. The leader passes them out so everyone sees who is nominated so they can more clearly discuss and vote. If that team fails, the next leader in line gathers them and redistributes his proposed team.

I am not sure what memory has to do with it as this point. It is more about clearly marking who is up. It does keep people honest so they don't try to say, Oh I meant him, not him in my team. Determining teams and how people vote is the major way to solve the mystery of the game.

After a successful vote, it is just an easy way to mark who needs missions cards since these are passed out and collected during each mission.

So they have a valid point.

What I thought you were going to ask is why all 5 team cards are different. I haven't seen any use for that. But perhaps it leaves it open for future expansions.
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Mat Nowak
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Gotcha. I see their point now. Thanks for the explanation.
 
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Jeremiah Lee
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Personally, I never use them. I can see their utility, but whenever I'm playing we just hand out mission cards to the people going on the mission. Saves a step. If the proposed mission doesn't go through, we just redistribute.
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Darren Nakamura
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I don't use them either. Always seemed like an extra, unnecessary step to me.
 
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Agent J
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We throw around ideas a lot, verbally, but when you hand out those mission cards, you're locked in!
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David Smullens
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Our group doesn't use the team cards, or the 'voting' cards (we do 'thumbs-up for yes, thumbs-down for no). I have to admit though, in large games I find myself having to double check who was on the team when hading out the mission cards to the team (this is especially bad if I was the spy and I remember the spy that was on the team but not all the resistance).

 
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Richard Rowe
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Since there are exactly 5 team cards and they all have two different sides, you can also use them to track how many failed team votes you've had so far. Keep the 5 team cards facing the same way, then flip one over for each failed team vote. Makes it easier to track when there is a lot of heated discussion and votes failing, rather than having to say "Okay, how many has it been so far? Jeremy started as the leader, right? Didn't he? So that's...1, 2, 3. 3 Failed votes? Is that right?"
 
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brian
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SlipkPie wrote:
Since there are exactly 5 team cards and they all have two different sides, you can also use them to track how many failed team votes you've had so far. Keep the 5 team cards facing the same way, then flip one over for each failed team vote. Makes it easier to track when there is a lot of heated discussion and votes failing, rather than having to say "Okay, how many has it been so far? Jeremy started as the leader, right? Didn't he? So that's...1, 2, 3. 3 Failed votes? Is that right?"

That's what the black token is for...
 
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Toebus
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ColtsFan76 wrote:
SlipkPie wrote:
Since there are exactly 5 team cards and they all have two different sides, you can also use them to track how many failed team votes you've had so far. Keep the 5 team cards facing the same way, then flip one over for each failed team vote. Makes it easier to track when there is a lot of heated discussion and votes failing, rather than having to say "Okay, how many has it been so far? Jeremy started as the leader, right? Didn't he? So that's...1, 2, 3. 3 Failed votes? Is that right?"

That's what the black token is for...


Do you just leave the black token with the original leader?

If the team cards are used to count the failed votes, then you couldn't use them to nominate teams because there would eventually not be enough of them.

I'm going to use the thumbs up/down for voting...the less cards the better.
 
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Anonymous Lastname
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My group plays with 10 and talks a lot. After round 1, it takes 20 minutes of arguing about who the spies are before the leader even tries to select a team, and then it takes another 10 minutes to actually pick the team as people keep talking over the "leader." Trying to keep track of the 4 or 5 people who have been selected as team members is a nightmare.
 
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Colin Sham
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I've played with 10 as well, but found that at that stage, you want like a giant white board that covers all the pertinent information:

Proposed team.
Previous team compositions for each mission.
Each mission's pass/fail (because having it beside the team composition is nice).

This cuts down on at least 5-10 minutes per round of people not remembering what happened. "Oh, Greg was only in R2 pass? I thought he was in both R2 pass and R3 fail"
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Imp Rovius
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ColtsFan76 wrote:
SlipkPie wrote:
Since there are exactly 5 team cards and they all have two different sides, you can also use them to track how many failed team votes you've had so far. Keep the 5 team cards facing the same way, then flip one over for each failed team vote. Makes it easier to track when there is a lot of heated discussion and votes failing, rather than having to say "Okay, how many has it been so far? Jeremy started as the leader, right? Didn't he? So that's...1, 2, 3. 3 Failed votes? Is that right?"

That's what the black token is for...


That's what I've been saying all along, but nobody in my group believes me. They just think it's a place marker for the current mission.
 
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Travis Worthington
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improvius wrote:
ColtsFan76 wrote:
SlipkPie wrote:
Since there are exactly 5 team cards and they all have two different sides, you can also use them to track how many failed team votes you've had so far. Keep the 5 team cards facing the same way, then flip one over for each failed team vote. Makes it easier to track when there is a lot of heated discussion and votes failing, rather than having to say "Okay, how many has it been so far? Jeremy started as the leader, right? Didn't he? So that's...1, 2, 3. 3 Failed votes? Is that right?"

That's what the black token is for...


That's what I've been saying all along, but nobody in my group believes me. They just think it's a place marker for the current mission.


it is, included for the targeting variant (pick which mission instead of always doing in sequential order).

But using it to track votes is a good use for it if you aren't using the targeting variant.
 
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Don Eskridge
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The way my group most often uses the black token is placed next to the board so people know exactly where they should play their "Used" mission card rather than the discarded one.
 
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