Evil Bob
Canada
Montreal
Quebec
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I'm very curious about the new rules included in this expansion. I haven't seen them posted anywhere.
There was mention in another post about Guerilla tactics rules. What other new rules are covered?
 
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Chuck Meeks
United States
Bellevue
Nebraska
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That is pretty much it as far as new mechanics are concerned but the Spanish army will definately have a distinct feel to it. The Guerilla tactics mechanic seems very neat. I can't wait to see it in action.
 
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Charles Stampley
United States
Austin
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Basically when you play a scout card you draw a guerilla war chit instead of 2 cards. You can use this counter or chit to cancel the action of the French player.
Also when firing and moving Spanish units half their dice rounded down +1 so they are worse then the Portugese from the base game.

We are having a gameday tomorrow night in Austin and hope to have at least 2 games completed if not 3 or 4. I'll post a session report on Wednesday.
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StevenE Smooth Sailing...
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Torrance
California
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A quick summarization of the Spanish Guerilla Action Rule (on page Page 6 of the Expansion Rules)...


The scenario will identify when the Spanish Guerilla Action Rule is in effect.

The Spanish Commander may attempt to nullify the execution of a French Command Card at the cost of one Guerilla counter/disc. The French Player then rolls one die a sabre stops the Guerilla Action.

Additional Guerilla counters/discs are acquired when the Spanish player plays a Scout 1 card. Instead of drawing two card the Spanish player draws one card and a Guerilla counter/disc


The Spanish units leave a lot to be desired.
Their combat effectivness is reduced when they move.
The usually retreat 2 hexes or more for each flag
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Kevin Duke
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Wynne
Arkansas
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Lancer rules are pretty awesome. Briefly, they get to refill flag hits. The flags count, but also new hits and flags count too. Potential for a wicked lot of damage. (but the breastplate boys dodge the extra bullet.)
 
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