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Subject: Renaming "Bankruptcy" ? rss

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Alexis D
France
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Seeing as there are some threads around with people complaining about not having a penalty tied to the use of the Bankruptcy option (which I think it actually quite a clever mechanism), I think that the name is actually not the best one.
I don't have the rulebook with me, but even if this can only be used if you need it economy-wise, how about renaming it ?
I have always understood it more as your empire closing on itself,abandoning the outter marchs to save the core. Too bad for the billions that are still out there, we'll see in a couple centuries if we can come back and visit.
A bit like the preogressive decadence in the Foundation Cycle by Asimov, where the worlds more distant from the capital planet are getting abandonned as time goes by.
What do you think ?
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Jeremy Diachuk
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I wonder how much the game would be changed if you could just willingly abandon hexes without using an Influence action, but only at the end of the round (just before Upkeep). Doing this would give a bit of an advantage to the Eridani Empire (as they have the hardest time bankrupting on purpose in the early game) but I don't see that as a huge downside as they're one of the most difficult races to play (and if they get too strong as a result of this, their starting Money could be downplayed a bit to compensate). Basically, if players are getting the right amount of Money for the actions they want to take anyway, it's exactly the same as the induced-bankruptcy version (since if you're at 0 or 1 Money, and have an upkeep 1 or 2 more than your income, you'll have to abandon 1 system, and if you stop just shy of that, you'll probably only gain 1 or 2 Money in comparison, which isn't much to rely on for next round when you want to take more actions). It also makes the Influence action slightly weaker, since you wouldn't generally use the Influence action to remove hexes from the board. However, I feel this is fine, since already people only use the Influence action to reclaim hexes they had abandoned earlier, fiddle with wild-resource squares, or get more colony ships available for the round.

If you did this, you could simply give the action of voluntarily giving up control of hexes a name. For example, "Re-consolidation" could be the name. This is your empire reorganizing its organizational control schema to provide better efficiency. Sure, those outlying hexes no longer have police force or firefighters, but the upkeep cost is less! Yeah, you lose out on some Science production (and wasted all that time colonizing the place with specialists, too) but it's all for the good of your Empire, right?
 
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Matt McCourty
United Kingdom
Altrincham
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Right... as far as I understand it, Bankruptcy is what you are avoiding by withdrawing from planets. If you give up a system, you haven't gone bankrupt, you've liquidated assets so that you don't need to declare bankruptcy.

Bankruptcy is when you cannot afford to pay your debts even if you withdraw from all systems and sell all materials/science, so you put your bits in the box and are out of the game.

I understand that these rules are all under the heading 'Bankruptcy' but logically you aren't going bust every time you need to reallocate assets to pay the bills.
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Loren Cadelinia
United States
Sacramento
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Yorgone wrote:
Seeing as there are some threads around with people complaining about not having a penalty tied to the use of the Bankruptcy option (which I think it actually quite a clever mechanism), I think that the name is actually not the best one.
I don't have the rulebook with me, but even if this can only be used if you need it economy-wise, how about renaming it ?
I have always understood it more as your empire closing on itself,abandoning the outter marchs to save the core. Too bad for the billions that are still out there, we'll see in a couple centuries if we can come back and visit.
A bit like the preogressive decadence in the Foundation Cycle by Asimov, where the worlds more distant from the capital planet are getting abandonned as time goes by.
What do you think ?


In light of The US's poor economy, how about calling it what a lot of companies do on purpose when financial demands exceed incomes..... 'downsizing'?soblue
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Agent J
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Coldwater
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He's looking real sharp in his 1940's fedora. He's got nerves of steel, an iron will, and several other metal-themed attributes. His fur is water tight and he's always up for a fight.
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He's a semi-aquatic egg-laying mammal of action. He's a furry little flat-foot who'll never flinch from a fray. He's got more than just mad skills, he's got a beaver tail and a bill.
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In order to avoid Bankruptcy, you can downsize your corp- I mean, civilization..

Yeah, I could use that.
 
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Purple Paladin

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Why not make the rule much more realistic? Every time a player is going to go bankrupt, all other players must give him money cubes till he has enough so he does not go bankrupt.

Simply rename the rule "Bail Out", and make it a Whitehouse-rule. . .
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Dan The Man
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Silentz wrote:
Right... as far as I understand it, Bankruptcy is what you are avoiding by withdrawing from planets. If you give up a system, you haven't gone bankrupt, you've liquidated assets so that you don't need to declare bankruptcy.

Bankruptcy is when you cannot afford to pay your debts even if you withdraw from all systems and sell all materials/science, so you put your bits in the box and are out of the game.

I understand that these rules are all under the heading 'Bankruptcy' but logically you aren't going bust every time you need to reallocate assets to pay the bills.

Actually, some forms of bankruptcy involve reorganizing (with some temporary protection from creditors) so that you CAN pay off your bills if TS-doesn't-HTF. Chapter 11. Others are court-monitored distribution of all assets, i.e. liquidation.
 
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Dan The Man
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Purple Paladin wrote:
Why not make the rule much more realistic? Every time a player is going to go bankrupt, all other players must give him money cubes till he has enough so he does not go bankrupt.

Simply rename the rule "Bail Out", and make it a Whitehouse-rule. . .

Only if you are the largest gorilla in the universe...
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Purple Paladin

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Hey, if your playing with only 2 players, then yes, one player is too big to fail.
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