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Subject: Recommend a Fast Moving Race Game for Mixed Ages rss

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Craig Duncan
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I'm looking for a fast paced racing game that can be played with mixed ages (say, 10 years old and up) and with a mix of gamers and non-gamers.

I recently picked up Winner's Circle. While it's fun, it's not quite as fun as I had hoped it would be. Maybe this is because you do not own a particular horse (instead, you have placed bets on several). But I suspect it is because players in my family take a while to scan the various options before deciding on a move. That slows the game to a crawl.

So, I'm curious if anyone can recommend another race game, preferably one that moves fast and really feels like a race. Any kind of race (cars, boats, people, horses, etc.) will do.

What follows are a few of my own ideas. I have never played any of them; I have just read about them on BGG.

Formula Dé: The obvious suggestion, though I have read of complaints that the game moves slowly because people tend to count out long sequences of spaces on the board in deciding which die to roll. I have also read that the game really shines with 6 or more people; that is great but I'd like one that shines with 4 players too.

Powerboats: Don't know a whole lot about this one.

Ave Caesar: Probably a good choice, given my criteria. What has stopped me from getting this so far is the common opinion that the out-of-print Ravensburger edition iss superior to the current, in-print Asmodee version. (The Ravensburger is supposed to be more tense owing to a less forgiving track.)

Snow Tails: This one strikes me as probably too mathy to be fast-paced.

Rallyman: A possibility, though I wonder whether my kids would be put off by the start-a-different-times nature of a rally race.

Other suggestions?









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Rob Robinson
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Ave Caesar
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Ron
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Your observation on Formula De is probably true (and I encountered these problems also) but it is nevertheless a great game.

Powerboats is sheer fun - I can highly recommend it.

I found Snow Tails very boring and bland - but others seem to love it!

Can't comment on Ave Caesar and Rallyman.

Other suggestions are Speed Circuit, IMHO the best auto racing game ever (but may be a little too heavy for a ten-year old), Mississippi Queen great fun with a variable track, and if you like horses, I still consider Jockey a great family game!
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JEREMY WILHM
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My two favorite racing games are PitchCar and Das Motorsportspiel. While they are both on the expensive side, I can't recommend them enough. Pitchcar is a great dexterity racing game, and Das Motorsportspiel's 30 second time limit on turns keeps the game moving very quickly.
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Matt Dodor
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If accessibly is indeed your highest priority Pitchcar or Ave Caesar should be considered.
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Alberto Casarrubios
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Formula D might be the best one. Four players is OK, although you can go for 2 cars per player if you want it nastier. And, as any game that can have AP problems, a sand timer can do marvels: once the time runs out, you just roll your gear die and move that many spaces forward on a straight line (adding to the tension and the theme).
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Rich Shipley
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cdunc123 wrote:
Formula Dé: The obvious suggestion, though I have read of complaints that the game moves slowly because people tend to count out long sequences of spaces on the board in deciding which die to roll. I have also read that the game really shines with 6 or more people; that is great but I'd like one that shines with 4 players too.


I ran a tournament and had to impose some house rules. You should be figuring distances during other players' turns. When it is your turn, your must immediately select a gear, roll a die and start moving at least one space a second with no takebacks. If you stop, your car goes straight for the rest of the turn. Makes for more of a race experience.
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EGG Head
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Ave Caesar is your winner Ravensburger edition is best although you could probably take out a movement card from the deck (not sure what value you'd want to remove, a 2 or 3 maybe?) to make the newer version more challenging
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Craig Duncan
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Thanks, everyone, for the helpful replies!
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Eugene
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Blue Moon City is a race, just not on a circular track.
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Damon
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I think Fearsome Floors could be fun.
 
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Rodney Sheldon
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Ave Caesar. We use a house rule. (It was a mistake the first time we played, but we really like it!) If you can not move (play a card) you still must discard a card. devil

This makes the game more cut throat and lots of fun! I think you would have to play with people that are okay with not being able to finish the track and don't mind some good old fashion "player interaction"....

I love plaing this way and actually have never won the game. (I usually don't even cross the finish line) But it is still a blast!
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Joseph Fisher
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I recommend Powerboats and Fast Flowing Forest Fellers
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B Mendez
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+1 Fast Flowing Forest Fellers
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Steve Holden
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RoboRally is always a good time.

Moto Grand Prix might also be worth checking out.
 
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Craig Duncan
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Thanks for all the additional suggestions.

One more question: Has anyone tried Junkyard Races? What do you think?
 
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Craig Liken
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One of my gaming groups play Long Shot quite a bit as a horse racing game. You can purchase your own horses, and bet on any horse you like. It seems to go quite well.

Jamaica is a pirate themed game which is essentially a race. Might be worth a look.
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M Hellyer
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I agree about recommending Formula De. Formula De would be a great one. Goes very fast, easy rules, and additional tracks have been published so you can race on different auto tracks. With the different racetracks you can even have a championship season or tournament having races on different tracks and awarding victory points as with the NASCAR and Formula 1 seasons.
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M Hellyer
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Formula Dé: The obvious suggestion, though I have read of complaints that the game moves slowly because people tend to count out long sequences of spaces on the board in deciding which die to roll. I have also read that the game really shines with 6 or more people; that is great but I'd like one that shines with 4 players too.
[/q]

We usually do not allow counting ahead. You roll and have to move your car and can't backtrack or touch the board counting ahead. Keeps the game moving.
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