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1830: Railways & Robber Barons» Forums » Strategy

Subject: Question on starting bids and running on other's track rss

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Dave

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Since it I read someone should keep $402 to open a
company and a guide suggested bidding $194 for the
C + A so if someone else got it they couldn't open
a company, then you wouldn't be bidding for the
other private companies. Is this OK?

Why sell the private Company as opposed to keep
running it?

Can you have income running past another company's
station if you are president of both or own the
private company? Is this why certain private
companies match with certain public ones?

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Eric Brosius
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asd123321 wrote:
Since it I read someone should keep $402 to open a
company and a guide suggested bidding $194 for the
C + A so if someone else got it they couldn't open
a company, then you wouldn't be bidding for the
other private companies. Is this OK?


This is a strategy for a 4-player game, but probably someone will bid more than $194, even though it may prevent them from starting a company in the first Stock Round.

asd123321 wrote:
Why sell the private Company as opposed to keep
running it?


So you can get lots of money fast. One key theme of 1830 is how to get free money fast.

asd123321 wrote:
Can you have income running past another company's
station if you are president of both or own the
private company? Is this why certain private
companies match with certain public ones?


No, no company can run a route that goes through a city that is filled with tokens belonging to other companies, even if one of those companies shares a President with the company that is trying to make the run.
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J C Lawrence
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asd123321 wrote:
Since it I read someone should keep $402 to open a
company...


The minimum capital required to open any company is $402, which is 6 times the lowest par of $67. Caveat: The PRR can be opened for $335 as only 5 shares need to be bought as a player already holds one via the C&A private.

Quote:
...and a guide suggested bidding $194 for the C + A so if someone else got it they couldn't open a company...


Player starting capital varies by player count, and is $2,400/N. Thus how much a player can spend on privates and still be able to float a company will vary. The value of the C&A depends heavily on player-count and player-experience. In broad, the lower the player count and the more skilled the players, the more it is worth. For example and taking just a 4-player game (players start with $600), the C&A is likely worth no more than $195 to an unskilled player, but with a skilled player it is easily worth up to $245.

Quote:
...then you wouldn't be bidding for the other private companies. Is this OK?


That depends on the player count, how much contention there is for the other privates, and what they are selling for.

Quote:
Why sell the private Company as opposed to keep running it?


Because you want to win and money in your pocket (invested in shares) is better for you than trains in a company or money in a company treasury.

Quote:
Can you have income running past another company's station if you are president of both or own the private company?


• A train “route” consists of a smoothly curving line of track joining multiple revenue locations (towns, cities or off-boards).

– At least one of the cities along the route must contain the company's station marker.

– Off-boards are termini.

• A route can:

– begin or end at a town, city or off-board

– pass through a city either because not all station marker spaces are filled (“blocked”), or because the company has placed a station marker there.

– use multiple entirely separate lines of track on the same tile (Note: Track-tiles such as #16, #19, #20 etc and parts of #43, #44, #45 & #46 etc represent railway bridges and thus track that do not intersect)

– enter an unblocked town or city from one direction and exit in any other connected direction

• A route cannot:

– cross the same hexagon-edge more than once

– use the same piece of track more than once (no matter how small the track section may be)

– pass through a "blocked" city

– reverse direction

• The routes of multiple trains run by the same company during an operating round must not share any track.

– The routes may meet or cross at towns or cities provided that they use separate sections of track

– Switches (eg #23), can be used by only one of a company's trains because the two lines of track merge and share a short length of track on the track-tile

• A route must contain at least two revenue locations (towns, cities or off-boards)

• The total number of towns, cities or off-boards in the route run by a train may not exceed the range of the train (specified on its card)

Quote:
Is this why certain private companies match with certain public ones?


No. In broad, private companies and public companies don't affect each other at all.
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Martin Mathes
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asd123321 wrote:
#snip# Is this why certain private
companies match with certain public ones?



Schulkill Vally:

This company offers no direct benefit apart from paying 25% of its price as income per OR. The hex it blocks is not very important - unless someone really messes the access to the C&A hex.

Champlain & St. Lawrence:

The benefit apart from paying 25% of its price as income is the free additional no-need-to-be-connected piece of rail on its hex. As some people like to have the Canadian Pacific as an early company . . . a Canadian Pacific greatly profits from a timely laid small town with the right orientation on this hex. Even a mid game Canadian Pacific can benefit from this private. A Champlain & St. Lawrence in a player's hand blocks one of the exits of the CP . . a Champlain & St. Lawrence in another player's company can mess the hex completely.

Delaware & Hudson:

It pays roughly pays 21.5% of its price as income. The special power to lay a town and token on its hex is a mixed blessing. It is most valuable for companies seeking easy access to New York - so it is valuable for the Chesapeake & Ohio and the Canadian Pacific. But the process requires some investment - first buying the private from a player for some money and than paying the 120$ for the rail.

Mohawk & Hudson:
It pays roughly 18% of its price as income. Most players just sell this one for 220$ to a company - easy cash. Unless one can dump the buying company shortly after this transaction I would always consider to transform it into a New York Central share - especially if the NYC share price is high. Using it to get the needed sixth share out from the initial offering during the early phase of a game is only an emergency measure. In addition this private blocks one of the possible exits from the NYC home station.

Camden & Amboy:

It pays only 13.5% of its price . . . but this is compensated by the free PRR share. The private blocks access to New York from the south untill purchased by a company and it can be sold for a lot of money to a company. PRR and B&O are happy as soon as the Camden & Amboy is sold to any company.

Baltimore & Ohio:
It sucks up a lot of money and the income is only 13% of its price. It is closed once the B&O company has a train and it blocks the B&O home hex till closed. Ok, one gets the presidency share of the B&O but one is prohibited from selling it to a company. Normally the Baltimore & Ohio private owner is also the president of the B&O company . . .

Ciao

Martin
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Burster of Bubbles, Destroyer of Dreams.
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In 1830, and in most 18xx games, there is no significance to two companies having the same president, except that it should be easier to get the presidents of the two companies to agree to terms of a inter-company train sale if such is desired. :-)
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Dave

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So do you start bidding on the private companies and see if you can get a
number of them at a good price and forget about getting your public company running the first round? And then do you sell or use income from the private company to start the public company in the second round?
 
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J C Lawrence
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asd123321 wrote:
So do you start bidding on the private companies and see if you can get a number of them at a good price and forget about getting your public company running the first round?


This is a surprisingly difficult question to answer well. Running a public company is useful, and the larger and more private companies you own, the more useful it is (exception: B&O). That said, it isn't all required to run a public company early in the game in order to do well. I have won many a game in which I didn't float or control a public company until the 4th or 5th stock round. I've also won games in which I already controlled 4 companies by the 5th Stock Round. The right course is heavily contextual.

The general key in the private auction is to buy private companies for less than you can leverage them, and to ensure that others pay at least what their privates are worth if not more. The more you pay for your privates, the tougher it is to leverage them as it is harder to get control of a company to sell them. But, the bigger your privates, the more you can sell them for. In very broad, the basic course is to ensure that you get some privates but not all, and if you happen to get none at all (only likely in a 6-player game), then make sure the other players paid heartily for their's.

Quote:
And then do you sell or use income from the private company to start the public company in the second round?


Possibly, that is one way to do it.
 
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The only way to liquidate a private company is for a public corporation to buy it. If you buy a lot of privates then you are committing to a certain strategy.
 
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