Recommend
7 
 Thumb up
 Hide
4 Posts

Kingmaker» Forums » Variants

Subject: My house rules rss

Your Tags: Add tags
Popular Tags: [View All]
Brian Newman
United States
Portland
Oregon
flag msg tools
Avatar
mbmbmbmb
These hopefully keep the game moving.


Kingmaker House Rules:

Setup:
- If any player's initial draw contains no nobles, they draw Crown cards until they draw a noble, discarding all others to the Chancery.
- If any player still has fewer cards than their initial draw, they draw one final Crown card and play it or discard it to the Chancery.

Royal Heirs:
- Royal heirs will never move with a noble to Ireland or the Continent (Calais is allowed). This means that a boat carrying a royal heir subject to "Storms At Sea" must choose a port other than Ireland or the Continent.

Writ:
- Writs may be used in response to an Event Card summons to send another noble instead.
- If the Event Card "Parliament may be summoned by the Chancellor" is revealed, the Chancellor does not need to play a Writ to summon Parliament, nor does it need to be the Chancellor player's turn.
- If the Event Cards "Parliament may be summoned by the Chancellor" or "Parliament must be summoned if there is no sole king" are revealed but Parliament is not summoned, any one player may play a Writ to summon Parliament.

Parliament:
- All living royal heirs under the control of a player faction must attend Parliament. They may be accompanied by one noble each as normal.
- If there is a sole king, the faction in control of the king runs Parliament.
- If there is no sole king, the faction in control of the Chancellor runs Parliament.
- Otherwise, the player who caused Parliament to be called runs Parliament.
- Each player starting with the player who runs Parliament decides which of their nobles will attend.
- The player who runs Parliament may then play Writs to force non-attending nobles to attend Parliament.
- Each faction votes in each house as one bloc of votes.
- Any deals may be struck in the casting of votes.
- No teleporting back to personal castles is allowed at the conclusion of Parliament.
- The Event Card and Crown Card decks are reshuffled at the conclusion of Parliament.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dave Dawn
United States
Monroe
Michigan
flag msg tools
Avatar
mbmbmbmbmb
As long as it gets played!

Long Live Kingmaker!
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jeremy
United States
Orange
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Blackberry wrote:
These hopefully keep the game moving.

Parliament:
- All living royal heirs under the control of a player faction must attend Parliament. They may be accompanied by one noble each as normal.


Wow that could make some bloody games very quickly.

I like the idea about Ireland being off limits to the heirs but in all my games I've never seen a player move one there.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim Kiefer
United States
Fremont
California
flag msg tools
badge
It's all about the theme!
Avatar
mbmbmbmbmb
Blackberry wrote:
These hopefully keep the game moving.
Kingmaker House Rules:

Setup:
- If any player's initial draw contains no nobles, they draw Crown cards until they draw a noble, discarding all others to the Chancery.
- If any player still has fewer cards than their initial draw, they draw one final Crown card and play it or discard it to the Chancery.

There's already a rule for this. But usually ends up with some player donating a lot of cards to the chancery.

Quote:
Royal Heirs:
- Royal heirs will never move with a noble to Ireland or the Continent (Calais is allowed). This means that a boat carrying a royal heir subject to "Storms At Sea" must choose a port other than Ireland or the Continent.

We fix this with our variant ending. If anyone holds the sole king for 4 turns IN ENGLAND, they win the game. I suppose someone could hole up in Ireland waiting to increase their strength. No one ever has.

Quote:
Writ:
- Writs may be used in response to an Event Card summons to send another noble instead.
- If the Event Card "Parliament may be summoned by the Chancellor" is revealed, the Chancellor does not need to play a Writ to summon Parliament, nor does it need to be the Chancellor player's turn.
- If the Event Cards "Parliament may be summoned by the Chancellor" or "Parliament must be summoned if there is no sole king" are revealed but Parliament is not summoned, any one player may play a Writ to summon Parliament.

I really like these!

Quote:
Parliament:
- All living royal heirs under the control of a player faction must attend Parliament. They may be accompanied by one noble each as normal.
- If there is a sole king, the faction in control of the king runs Parliament.
- If there is no sole king, the faction in control of the Chancellor runs Parliament.
- Otherwise, the player who caused Parliament to be called runs Parliament.
- Each player starting with the player who runs Parliament decides which of their nobles will attend.
- The player who runs Parliament may then play Writs to force non-attending nobles to attend Parliament.
- Each faction votes in each house as one bloc of votes.
- Any deals may be struck in the casting of votes.
- No teleporting back to personal castles is allowed at the conclusion of Parliament.
- The Event Card and Crown Card decks are reshuffled at the conclusion of Parliament.

This is very nice, too. We mostly play it this way, except for using writes AFTER the players announce who's coming. Very nasty.

Is there any safety after parliament????
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.