It's all about the theme!
These hopefully keep the game moving.
Kingmaker House Rules:
- If any player's initial draw contains no nobles, they draw Crown cards until they draw a noble, discarding all others to the Chancery.
- If any player still has fewer cards than their initial draw, they draw one final Crown card and play it or discard it to the Chancery.
There's already a rule for this. But usually ends up with some player donating a lot of cards to the chancery.
- Royal heirs will never move with a noble to Ireland or the Continent (Calais is allowed). This means that a boat carrying a royal heir subject to "Storms At Sea" must choose a port other than Ireland or the Continent.
We fix this with our variant ending. If anyone holds the sole king for 4 turns IN ENGLAND, they win the game. I suppose someone could hole up in Ireland waiting to increase their strength. No one ever has.
- Writs may be used in response to an Event Card summons to send another noble instead.
- If the Event Card "Parliament may be summoned by the Chancellor" is revealed, the Chancellor does not need to play a Writ to summon Parliament, nor does it need to be the Chancellor player's turn.
- If the Event Cards "Parliament may be summoned by the Chancellor" or "Parliament must be summoned if there is no sole king" are revealed but Parliament is not summoned, any one player may play a Writ to summon Parliament.
I really like these!
- All living royal heirs under the control of a player faction must attend Parliament. They may be accompanied by one noble each as normal.
- If there is a sole king, the faction in control of the king runs Parliament.
- If there is no sole king, the faction in control of the Chancellor runs Parliament.
- Otherwise, the player who caused Parliament to be called runs Parliament.
- Each player starting with the player who runs Parliament decides which of their nobles will attend.
- The player who runs Parliament may then play Writs to force non-attending nobles to attend Parliament.
- Each faction votes in each house as one bloc of votes.
- Any deals may be struck in the casting of votes.
- No teleporting back to personal castles is allowed at the conclusion of Parliament.
- The Event Card and Crown Card decks are reshuffled at the conclusion of Parliament.
This is very nice, too. We mostly play it this way, except for using writes AFTER the players announce who's coming. Very nasty.
Is there any safety after parliament????