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Subject: Tactical, Divert All Power to Forward Phasers!! rss

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Paul Gibbons
United Kingdom
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After missing the rule that you may not ever leave one of the three ship types without engines, our group looked back through the game that we'd just played and decided that we would house rule as a variant in favour of allowing this tactic.

Our reasoning?

Well, besides the move being very thematically appropriate (how many times have we seen a Star Trek episode when Main Engineering have been asked to divert power from some ship component? Even notably on one occasion that I can think of, from life support!) it is costing the player an action to upgrade the ships so that they don't have engines, then on the following turn another upgrade action to put the engines back to move again. It therefore allows a temporary powerup at the cost of an action.

What do others think?
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Tim Seitz
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That's interesting.

My only complaint from that would be that you've created some extra overhead that you need to check blueprints every time someone does a move action. Other than that, it sounds like a neat idea. use 2 actions to try and improve combat odds?
 
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Juho Snellman
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Dream and Death wrote:
What do others think?

I'm often willing to try house rules, but would refuse to play with that one. It'd have a tremendously unbalancing effect on the game, and doesn't even have the benefit of trying to fix some perceived problem.
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Simon Skov
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Well, you need to check blueprints every time you move anyway, to see how far each ship type can move.
 
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Tim Seitz
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Glen Allen
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nom_ wrote:
Well, you need to check blueprints every time you move anyway, to see how far each ship type can move.

Oh... you make a good point there
 
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Wim van Gruisen
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nom_ wrote:
Well, you need to check blueprints every time you move anyway, to see how far each ship type can move.

If that ship moves more than one hex, that is.

I consider the idea potentially unbalancing. ShiPs can speed to the battle using their tachyon drive and then, for the cost of one action, drop the drive and install weapons. If the player was planning to upgrade one other part of the ship anyway, dropiping the drive in favor of a weapon is free, even.
 
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Cameron McKenzie
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Whymme wrote:
nom_ wrote:
Well, you need to check blueprints every time you move anyway, to see how far each ship type can move.

If that ship moves more than one hex, that is.

I consider the idea potentially unbalancing. ShiPs can speed to the battle using their tachyon drive and then, for the cost of one action, drop the drive and install weapons. If the player was planning to upgrade one other part of the ship anyway, dropiping the drive in favor of a weapon is free, even.


Aside from the cost of the additional upgrade action...
 
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Wim van Gruisen
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MasterDinadan wrote:
Whymme wrote:
nom_ wrote:
Well, you need to check blueprints every time you move anyway, to see how far each ship type can move.

If that ship moves more than one hex, that is.

I consider the idea potentially unbalancing. ShiPs can speed to the battle using their tachyon drive and then, for the cost of one action, drop the drive and install weapons. If the player was planning to upgrade one other part of the ship anyway, dropiping the drive in favor of a weapon is free, even.


Aside from the cost of the additional upgrade action...

Put the engines back in, you mean? That only counts if the ships are going to move again. Which they probably won't after reaching battle in the last round. But even earlier, you only have to put the engines back in again if you are planning to move (or to threaten with a move).
 
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Camelorn
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Dream and Death wrote:

Well, besides the move being very thematically appropriate (how many times have we seen a Star Trek episode when Main Engineering have been asked to divert power from some ship component? Even notably on one occasion that I can think of, from life support!) ...


As one turn in Eclipse represents approximately 100 years, removing and putting back in engines has nothing to do with temporarily redirecting power to your weapons. This redirection of power is far to tactical to be represented in a game the scale of Eclipse.

Beeing able to remove engines will strengthen defensive strategies and make attacks against turtled up players more difficult. This will probably have negative effect on the general flow and balance of the game.
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Antti Autio
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Camelorn wrote:
Dream and Death wrote:

Well, besides the move being very thematically appropriate (how many times have we seen a Star Trek episode when Main Engineering have been asked to divert power from some ship component? Even notably on one occasion that I can think of, from life support!) ...


As one turn in Eclipse represents approximately 100 years, removing and putting back in engines has nothing to do with temporarily redirecting power to your weapons. This redirection of power is far to tactical to be represented in a game the scale of Eclipse.

Beeing able to remove engines will strengthen defensive strategies and make attacks against turtled up players more difficult. This will probably have negative effect on the general flow and balance of the game.

I totally agree.

It never ceases to amaze me how people tend to come up with the craziest "thematically appropriate" explanations whenever they've gotten into their heads that they want to abuse the rules somehow.
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Touko Tahkokallio
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Initially we actually playtested the game without the "ships must have a drive"-restriction. However, even though it was kind of fun to play that way at first, it become much less interesting after a while. As you can improve your ships quite a bit by replacing drives by other ship parts (especially so for your interceptors), it results a bit degenerate strategy where all players engaged in the fighting almost always try to drop out their drives before the combat.
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Paul Gibbons
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aautio wrote:
It never ceases to amaze me how people tend to come up with the craziest "thematically appropriate" explanations whenever they've gotten into their heads that they want to abuse the rules somehow.


It also never ceases to amaze me how rude people can be on the internet. If you'd bothered to read my first post, you'd know that we weren't intent on abusing rules, but had simply missed the rule! Since it was our first play of Eclipse, it's not that surprising. Still, we enjoyed ourselves and I thought it was worth sharing for discussion.
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