Interestingly enough, when this game was created in 1949 the typical seasons batting average for a team during that period was around .258 to .262. When all of the cards of this game are examined it reveals that the chance of getting a hit reflects this batting average range very well. The problem is that each batter in the lineup has the same chance (there all .260 hitters!) In reality, of course, some hitters are better and some are not as good. Where are Ted Williams, Joe DiMaggio, Stan Musial for example? And where are all those weak hitters of the late 1940's?
Try the following adjustments to this card game to bring more realism into your lineups:
I. Go through old box scores that can found in numerous baseball books, or even use the current box scores from today's newspaper to get a lineup today's teams.
After making the line ups use the following adjustments to the CARDS in the game deck:
A. When a .300 hitter (a good hitter) bats treat the PICKOFF card as a SINGLE, if there are no runners on base AND treat the FOUL CARD as a DOUBLE.
B. For .300 hitters with power (Homerun hitters), do the same as above, but ALSO make treat the BUNT card as a HOMERUN instead of bunt.
C.For regular hitters that don't have high batting averages, but do have power,just treat the BUNT card as a HOMERUN but do not use the adjustments from "A".
D. For pitchers who are batting treat the TRIPLE card and the HOMERUN card into STRIKEOUTS.
E. For .330 hitters (an outstanding hitter) treat PICK-OFF card and POP UP card as SINGLES, and FOUL cards as a DOUBLE. (BUNT card would be treated as HOMERUN for .330 hitters with power)
F. For all other hitters not identified from the above exceptions treat the cards in normal manner and do what they say.
G. (For all hitters) Because there are not as many Triples hit as the card deck allows for (either in 1949 or today), use a die roll whenever a TRIPLE card is played. If the die roll is 1-3 treat it as a DOUBLE. If the die roll is 4-6 TREAT it as a TRIPLE.