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Subject: Wargames you are prepping for play - January 2012 Edition rss

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Leo Zappa
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Yeah, so we have all kinds of various and sundry threads in this subdomain regarding our hobby. Whether it's 'what's the last wargame you completed', or 'rulebooks on your table this month', or 'box art on your bathroom wall last month*', we wargamers like to go on about our hobby and all of the ancillary activities related to it. Well, I figure, why not another list? After all, we wargamers are nothing if not compulsive about our hobby. So, building on that solid foundation of an introduction, I thought I'd start a similar thread, but one not quite covered by the others.

"Wargames you are prepping for play" is about those things you do before you play a game. Unlike many other niches in the boardgaming hobby, in wargaming, one does not simply walk into the gameroom, open the box, and begin to play. There is more than just reading the rules involved in playing a wargame. The very air you breathe is a poisonous fume...wait a minute - that's for after the game starts. But what I really mean is all of those things related to playing a given game, such as:
* tearing off the shrink - these things are sometimes televised.
* punching the counters (or carefully extracting them with a knife)
* clipping the counters - don't think I forgot, did you?
* stickering blocks
* 'added' - sleeving cards
* 'added' - writing variants and/or scenarios
* building or painting miniatures or terrain
* plotting strategy to destroy your next opponent
* yes, reading rules, though ably covered by one of the existing threads
* building the whole damn game, for you PnP fanatics...

So, to start off the January 2012 edition of the obsessive list making which tugs on the soul of every wargamer, I will note my current wargame preparation activities:

1. I am resetting the gameboard for our next Axis & Allies Europe 1940 Global campaign. I will be setting up all forces prior to our next session, saving considerable time.

2. I am preparing to rip the shrink off of Commands & Colors: Napoleonics Expansion #1 – The Spanish Army and Commands & Colors: Ancients Expansion Pack #6 – The Spartan Army which arrived for Christmas. Then it's off to stickering once again.

3. Setting up and playing Situation 2 of PanzerBlitz solo, as my effort to play all of the situations for PB and PL continues.


So, what games are YOU prepping for play as the new year begins???
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Dave Oleksy
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Advanced Squad Leader: Starter Kit #1 - Reading (and re-reading the rules), watching Joe's videos, reading Jay Richardson's tutorials, punching and clipping counters.

World at War: The Untold Stories - reading rules (while awaiting its arrival next week)

Washington's War - re-reading rules in anticipation of actually playing it this year

Combat Commander: Europe - finish clipping counters, work through some solitaire games, and then try to find some opponents to help me learn it.
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Enrico Viglino
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Reading rules to King Phillip's war.

Clipping some fantasy shlock.
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Jeffrey D Myers
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Steven Isaak
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well I wish I could say I was preparing to play, but I am preparing to move. I just finished packing the game room and the majority of the house I am moving. I am hoping the house I am trying to purchase records Tuesday, then I can move in, start cleaning, painting and hopefully prepare to play something later in January.
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Bill Lawson
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The 1916 Brusilov Offensive / Gorlice-Tarnow Breakthrough I got this out (and a couple other games in this series, Der Weltkrieg Series) to inventory some pieces for a friend who might be doing a vassal mod. I ended up starting to set it up on my table!
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Erik Nicely
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Punching Whistling Death and getting it ready to play for later this month. Rather than use a Chessex counter tray I think I'll put all my counters for that game series in one of the Plano trays I have laying around.

Sleeping the cards for Naval Battles, also for play later this month.

Punching the counters for Ancient Battles Deluxe Expansion Kit 5.1: Way of the Samurai. Might solo one of the cool new scenarios from the Age of Warfare.
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Chris B
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The table has been cleared and I'm reading the rules for 1914: Twilight in the East. I plan on keeping TitE on the table for quite awhile.....
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Cutthroat Cardboard (Barry)
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Harkonnen13 wrote:
Punching Whistling Death and getting it ready to play for later this month.


I fancy giving this a go some time. It's been a long while since I played Airpower and Speed of Heat. I'd be tempted by the intro game in the Against All Odds Mag if I could find a copy in the UK.

I've just finished the prep for SWWAS Atlantic Convoy. I've been promising to get this on the table since I picked it up, along with Bomb Alley last year when Avalanche were looking for cash. Having set aside time to set it up its been quite dificult to get it actual started. The rules are not complex but there's a fair bit going on in the first scenario. In addition, to be able to make any meaningful decisions, most of which will have long term implications, you really need to have done your homework before you start pushing cardboard around the table.

...the size of the map provides a bit of a challenge to!
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ian morris
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I'm persuading HG to feltline a shallow cardboard box for me to keep the pieces of Warriors of God in. And I've just bought a 4 GB flashdrive to keep gamefiles and photos on.


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Michael McCalpin
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Reading the rules and strategy articles for Hammer of the Scots that I will be playing at the next North Texas Gamers meeting, and punching Summer Lightning: The Invasion of Poland 1939 in hopes of enticing someone to play it at a future meeting.
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Leesa
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Zitadelle: Duel for Kursk ninja
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The Devil's Cauldron: Arnhem & Nijmegan

Paths of Glory

General Quarters 3 (WW2 naval miniatures) for a Sealion scenario

Empires in Arms (next session in a long campaign)
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Erik Nicely
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kiraly wrote:

One of these days I'm going to get to one of the games in this series...


I'm a beginner with FW and there's now 2 sets of intro rules, 1 more complex than the other. I'm moving into the 2nd one. It makes it pretty easy (hopefully) to move up to the detailed 3.0 rules. The designer and several old hands of the game on the Yahoo group are always willing to give teaching games so you can get some help when you decide to try it. FW has a really good community of players.

Skipp wrote:

I fancy giving this a go some time. It's been a long while since I played Airpower and Speed of Heat. I'd be tempted by the intro game in the Against All Odds Mag if I could find a copy in the UK.


Hopefully you can find a copy of Buffalo Wings. Even if you never moved to the full rules it's still a great air combat game. Those rules can also be used to play dogfights from other games in the series and I've used BW to play scenarios from Over the Reich.

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David Boeren
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Reviewing the rulebook for War of the Ring for play tomorrow night, including the multiplayer rules in case we have to use them (we're expecting a potential 3rd player).

Also considering reorganizing the pieces after finding some more plastic bags last night that had been misplaced.
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Leesa
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red black wrote:
oscal wrote:


yeah right, women don't play wargames.























Just kidding.




was telling the hubby that the dinning table we don't use for dinning is going to have this game on it and to make sure our furry personal petting zoo stays clear of it.
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Damo
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The Korean War and Vietnam 1965-1975

I've heard that both of these can take awhile to play (solo). So once I've read the rules for both I'll choose which one hits the table.

And that'll be my gaming sorted for quite some time.


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Cutthroat Cardboard (Barry)
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Harkonnen13 wrote:
Skipp wrote:

I fancy giving this a go some time. It's been a long while since I played Airpower and Speed of Heat. I'd be tempted by the intro game in the Against All Odds Mag if I could find a copy in the UK.


Hopefully you can find a copy of Buffalo Wings. Even if you never moved to the full rules it's still a great air combat game. Those rules can also be used to play dogfights from other games in the series and I've used BW to play scenarios from Over the Reich.



Thanks, I'll continue my search!

Personally I have no problem with heavy weight air combat games (hopefully just picking up a copy of BoP on the Geek marketplace!) it's just getting other people to play them that's the problem.....

Good to know that the BW rules can be used with the other games, makes me even more interested in picking them up and seeing if I can convince our group to give it a try.

Is the difference between maneuvering in the vertical and the horizontal less of an issue than in the modern combat rules?

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Erik Nicely
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Skipp wrote:

Thanks, I'll continue my search!

Personally I have no problem with heavy weight air combat games (hopefully just picking up a copy of BoP on the Geek marketplace!) it's just getting other people to play them that's the problem.....

Good to know that the BW rules can be used with the other games, makes me even more interested in picking them up and seeing if I can convince our group to give it a try.

Is the difference between maneuvering in the vertical and the horizontal less of an issue than in the modern combat rules?


I don't know if it's less of an issue since I have very little experience with the Air Power series, like just 2 solitaire games. I do know it's super easy using BW rules. Not easy to the point where it's stupid, it's not Wings of War: The Dawn of World War II, it is a surprisingly solid set of 3D flying rules in just a few pages.

BTW someone in Germany is selling BW in the BGG marketplace. I don't know if that would be cheaper than buying from the US.
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Leo Zappa
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Harkonnen13 wrote:
Skipp wrote:

Thanks, I'll continue my search!

Personally I have no problem with heavy weight air combat games (hopefully just picking up a copy of BoP on the Geek marketplace!) it's just getting other people to play them that's the problem.....

Good to know that the BW rules can be used with the other games, makes me even more interested in picking them up and seeing if I can convince our group to give it a try.

Is the difference between maneuvering in the vertical and the horizontal less of an issue than in the modern combat rules?


I don't know if it's less of an issue since I have very little experience with the Air Power series, like just 2 solitaire games. I do know it's super easy using BW rules. Not easy to the point where it's stupid, it's not Wings of War: The Dawn of World War II, it is a surprisingly solid set of 3D flying rules in just a few pages.

BTW someone in Germany is selling BW in the BGG marketplace. I don't know if that would be cheaper than buying from the US.


I used to own Flight Leader, but traded it away some time ago. As much as I liked the game, to me, aerial combat is one of the very few military simulation subjects that just flat out seem to be done better electronically than in boardgame form. At least, this is how I feel about the tactical dogfighting aspect of aerial combat. I think boardgames are a better medium when exploring the operational and strategic scales of aerial warface, as in any game where the player has to make decisions about the make-up and size of the strike package, the weapons load-out, escorts, countermeasures, while the actual combat is abstracted. When the game's object is to put the player in the cockpit, just seems like the PC or console platform works better for me.
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Jeffrey D Myers
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Now on to FAB: Sicily....
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Rick Koeppen
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I just printed the solitaire rules for No Retreat! The Russian Front. I can't wait to get it on the table.
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The Spanish Civil War 1936-1939
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Going to try Unhappy King Charles! via Vassal here sometime soon, after I solo it first. The orange and blue translucent bingo chips are working out well as control markers.
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Rereading Paths of Glory in hopes of a tentatively scheduled game mid-month.

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Rereading Labyrinth: The War on Terror, 2001 – ? in preparation for an upcoming PBEM game.
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