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Star Trek Deck Building Game: The Next Generation» Forums » Variants

Subject: A few House Rules rss

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The Jigsaw Man
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Goose Creek
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So, I've got a few games under my belt, and I wish to propose two house rules.

First: During the Exploration game, you will not be attacked by a ship of the same faction as the one you are using. You can still attack it if you want, or engage in diplomacy, but it will be optional. Other faction starships will still jump you.

That is mostly a flavor mechanism, because I can't see Enterprise blasting a Constellation out of the black. During the Borg scenario, they already won't attack you, and during the Klingon Civil War, all bets are off.

Second: I would recommend that for the Borg Scenario, always use all 30 Borg Cards. With only a few players, you are already disadvantaged by having less firepower, and I found the tight time limit to be too hard a burden to bear. Large groups get more time, and more firepower, but they risk having far more Borg Cards for each encounter, so I consider that an acceptable balance.

Any comments?
 
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Craig Groff-Folsom
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Grand Rapids
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I think for exploration, something could be done to clean up the encountered ships. Not sure exactly what it is, but maybe having the option to leave it out and attack or diplomacy it on a future turn (taking up one of the two available mission slots) could prevent the "first player with a ship wins" drawback.

As for the second rule, I haven't played enough of the Borg scenario to comment either way. I will mention that the one time I played it, there were only two players. We ran out of Borg cards but we were already at the bottom of the space deck, and had no chance of actually winning the scenario.
 
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Tony Fanchi
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JgzMan wrote:
First: During the Exploration game, you will not be attacked by a ship of the same faction as the one you are using. You can still attack it if you want, or engage in diplomacy, but it will be optional. Other faction starships will still jump you.

That is mostly a flavor mechanism, because I can't see Enterprise blasting a Constellation out of the black. During the Borg scenario, they already won't attack you, and during the Klingon Civil War, all bets are off.

Sounds reasonable to me. There are already some liberties taken with the theme in this game (namely having a crew made up of characters from many species, many of which are enemies), so I don't think this is a rule I'd play, but it doesn't seem like it would imbalance the game.

JgzMan wrote:
Second: I would recommend that for the Borg Scenario, always use all 30 Borg Cards. With only a few players, you are already disadvantaged by having less firepower, and I found the tight time limit to be too hard a burden to bear. Large groups get more time, and more firepower, but they risk having far more Borg Cards for each encounter, so I consider that an acceptable balance.

I don't know if it's necessary to play all 30, but for 2 players I've found it makes the game much more winnable to play with 20, rather than the 15 the rulebook specifies. Considering this is a very difficult coop game for 2 players, I don't think having a bit more margin for error is unreasonable.
 
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Bob K
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20 seems like a good compromise. And then the chance of seeing a five-card assimilation hand goes up!
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