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Subject: Rulebooks on your table : January 2012 rss

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ian morris
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Happy New Year everyone !


It's a brand new year, so time to shake off that hangover, sweep out the old, and get a new rulebook on your table. Perhaps Santa Grogs got that brand new, must-have game for you, or your loved ones shelled out for your Grail game. Get the shrinkwrap off, get that rulebook out, and start reading !

One of my loved ones defied the game embargo instigated by HG this Xmas, and bought me Napoleonic Battles: Austerlitz 1805, so that will be my first rulebook of the month. I'm sure it won't be my last...





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Chris B
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1914: Twilight in the East
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Erik Nicely
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Naval Battles, will take about an hour to read.

Fighting Wings quick start rules.
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Deacon
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I'm reading Regimental Fire and Fury and will give it a try with PnP minis first.
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Chris Buhl
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kiraly wrote:


That is a great game my friend! It's more or less Up Front with army men. I have never played a game of DH that was not tense, fast paced and tons of fun. Enjoy. Let us know how the minis look. The guys I play with are crazier about painting their minis than you are about clipping counters.
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ian morris
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kiraly wrote:



Weird name for a game. What's that all about ?


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Chris Buhl
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gamer72 wrote:
kiraly wrote:



Weird name for a game. What's that all about ?




It's a miniatures game of squad level WWII combat. I've only played using 28mm figures, but I don't think the size matters (in that case). There are many similarities with Up Front in how the game models firepower, unit cohesion and morale.

Each model is one man, squads are generally broken down into two teams. The first rule book the Kiraly mentions has rules covering Germans and Russians. Exapnsions add other nations. Each weapon is modeled based mainly on how many dice it rolls. So the German MG 42 rolls 6 dice (with a "to hit" number based on range, terrain, light / dark), while the Russian equivalent MG rolls 5 dice. Even if no "hits" are scored, the fired at unit checks morale and could pin. Each weapon has a morale modifier as well (one of the aspects of DH I love). So when the Russian infantry hears the rat-a-tat-tat of an MG 42, they are more likely to duck and cover than if they only hear small arms fire coming their way. For each hit that is scored (say your roll 6 dice and need a 2 or less to hit - 10 sided dice) you then roll a kill number. Generally, all of the bullets have a similar TK number, 8 is standard as I recall. So if you roll 2 hits, you roll two dice. If you roll 8 or less on each, two models are killed. There is also a morale modifier for number of men killed in the attack. So an MG 42 that kills 1 man in the squad will cause them to check morale at a -4 or something.

Each "element" is allowed one activation per turn. So a squad generally has two elements - a smaller unit with the LMG and a unit of more men with rifles / SMGs. We played around with activations, I believe the game itself has each side alternate activations, but to save time we sometimes have each side take two at a time, etc. A vehicle is an element, an MG team is an element.

If you buy enough of the books, I think you can play with any vehicle that's ever had a model made of it. I found the game to do a pretty good job of integrating vehicles into combat at that scale (not always easy). There was one notable exception, the Americans have a half track with four MGs on it that I think of as a nuclear bomb. If those trucks were that effective in the actual war, we'd never have bothered building anything else.

There is hand to hand combat, OBA, air strikes, land mines, flame throwers, snipers, command ability, beserk / banzai rules. It is, in its full implementation, a game I find to be amazingly flexible, highly detailed without being too bogged down (it helps that we have a fellow who really knows the rules) and allows for an incredible range of game play. You can fight squad on squad or company on company easily. You can go bigger if you want. The fellow I know who's most invested in the game is very creative at coming up with interesting scenarios and difficult challenges.

We played a really, really fun campaign two years ago. There were six of us, three to side. Two supreme commanders, and then we each controlled our own platoon. We had a home made campaign map that we moved our platoons around, between battles we refitted based on our prestige after winning / losing, etc. A losing platoon didn't generally have the option to re-fit as effectively between turns, plus had to make attrition rolls, so the tactical battles we played out face to face were really, really important. After about six months, on side won the campaign by a single point, after holding out in a very difficult battle (two platoons vs. 1) on the last turn, or something like that.

It helps if the people you play with are really into their minis, and the guys I know are. We had Stugs, Pumas, FJ platoons, Japanese anti-tank infantry with pole mines or whatever those crazy bastards used when they ran up on tanks, Italian armored cars with 8 wheels and a better rear facing MG than frontal armament, flamethrower teams, Russian recon teams. Lots of fun, and maybe lots more information than you wanted.

Kiraly, if one side or the other has more elements (and thus more activations per turn), you'd do well to focus on how to either force the side with fewer to burn through them before you unfold the main element of your plan, or if you're on the other end, how to preserve them as long as possible.

Oh, and don't get caught in the open in a crossfire. In case you didn't know that already...

Good luck.
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Chris Buhl
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kiraly wrote:
fatgreta wrote:
The guys I play with are crazier about painting their minis than you are about clipping counters.

Scary! laugh


Yes, it is.

One of them has cottage house on his property, dedicated to holding (some of) his 10,000 plus miniatures, along with all the terrain you could possibly imagine.

We once re-created the final battles of the Boxer Rebellion, where the rebels stormed some walled town or something that was manned by a rag tag assortment of Western troops, sympathizers and the like. The guy not only had the entire city available in terrain, he had models for every troop type we needed. Just because he had them around, you know...
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Jeff Perrella
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gamer72 wrote:
kiraly wrote:

Weird name for a game. What's that all about ?


I'm guessing you're referring to "Coffin for Seven Brothers?"

That's the literal translation to a Russian nickname for lend-lease American M3 Lee tanks. Kinda tells you what they thought of those tanks on the Eastern Front.
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Jeff Perrella
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Right now I have Nations at War: White Star Rising, Lock 'n Load: Band of Heroes, and Normandy '44 at the top of the increasingly large stack.
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Wulf Corbett
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Well, I did read The Battle of Lepanto, but it didn't take long...

Next up I'll be rereading Hornet Leader II while I try to persuade myself to buy the ink to print it out...
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Jim Ransom
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Reading through the rules for The Battle for Normandy so I can play my brother on Vassal. Will be our first game together since Richthofen's War when we were kids.

I've waited 35+ years to snap that losing streak!
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Advanced Squad Leader: Starter Kit #1, World at War: The Untold Stories, Combat Commander: Europe, and Washington's War.

Edited: And Sekigahara: The Unification of Japan
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Axis & Allies: 1942 & Zitadelle: Duel for Kursk
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A Most Dangerous Time: Japan in Chaos, 1570-1584
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Bill Lawson
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The 1916 Brusilov Offensive / Gorlice-Tarnow Breakthrough
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Judd Vance
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M@tthijs
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This Wednesday my 2nd game of 1941, so bit of rereading.
In a week or 3 my 2nd game of Warmaster Ancients. So I'll need to have the rules down by then. (First game was without the burden of any knowledge :-)
Hope to read: Clash of Empires: August 1914, as I haven't played this yet and I'm curious about it.
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Mark Tomlinson
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No Retreat! The Russian Front

Just learning the rules solo.
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Cataphract and Attila for the GBoH fix. I am also looking at Ancient Battles Deluxe.
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Axis Empires: Totaler Krieg! and Asia Engulfed.

I've really been jonesing for some strategic level WWII gaming recently. Probably going to start up a solo game of Asia Engulfed soon, and then graduate to Totaler Krieg after I finish it.
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Tim
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I'm reading through Mosby's Raiders that I recently got on Ebay. Doesn't look too complicated so hoping to get it on the table soon.
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I’m reading the rulebook of Barbarossa: Crimea as I’m learning GMT East Front Series. There’s a lot to remember!

The Coming Storm is also on my table as I plan to play a solo game of the twin battles of Jena-Auestädt.
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Stig Morten
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Clash of Giants II and the Galicia playbook in preparation for a vassal pbem game against desaix
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Wilderness War
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