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A Game of Thrones: The Board Game (Second Edition)» Forums » Variants

Subject: Always Play With Six Houses rss

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TheBeast TheBeast
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In games of three, four, or five players, the victory score of any player who controls two houses is a weighted average of the scores of his two houses.

The weight of the house with the lower victory score is 2/3. The weight of the house with the higher victory score is 1/3.

Example: The Stark + Tyrell player has 7 victory points for House Stark, 1 victory point for House Tyrell. This player's victory score is (1 x 2/3) + (7 x 1/3) = 9/3 = 3. This player would probably lose, because he did not fight well enough for his second house. Tyrell.

Weighted averaging prevents players from using either house for the benefit of the other. It forces players to fight equally well for each house they control.

EDIT: We did this with three players last night:

Player 1: Stark=Tyrell.
Player 2: Lannister-Martell.
Player 3: Greyjoy-Baratheon.

We decided this made Lannister-Martell too weak as Lannister was quickly crushed by Greyjoy-Baratheon. The latter also has too big an advantage in having two island home strongholds. Next time we will try

Player 1: Stark-Greyjoy
Player 2: Lannister-Tyrell
Player 3: Baratheon-Martell.

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Mike Smith
United Kingdom
Wigton
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But if some players control 2 while others don't, the synergy of using two powers co-operatively to bash somebody else rather than each other will probably raise the score of both and thus raise the average.
Your example assumes an extreme differential between the scores of the two Houses controlled by the same player.
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Mantuanwar wrote:
But if some players control 2 while others don't, the synergy of using two powers co-operatively to bash somebody else rather than each other will probably raise the score of both and thus raise the average.
Your example assumes an extreme differential between the scores of the two Houses controlled by the same player.


Good point. So would this be better to implement with 3 players (2 houses each)? Perhaps Stark & Tyrell, Baratheon & Greyjoy, Lannister & Martell?
 
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TheBeast TheBeast
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Mantuanwar wrote:
But if some players control 2 while others don't, the synergy of using two powers co-operatively to bash somebody else rather than each other will probably raise the score of both and thus raise the average.
Your example assumes an extreme differential between the scores of the two Houses controlled by the same player.


You're not looking at the whole picture. A two-house player has a terrible vulnerability which offsets his advantage. Other players, by bashing the weaker of the two-house player's houses, can radically punish his overall player score. On the other hand, victory points of the house faring well for the two-house player will be worth only 1/3 of a normal victory point.

A one-house player also has the advantage of focusing all his mental energies on just one house. This is important for players (such as I) with low mental energy and high beer and pretzel needs. Experienced and high-energy players will handle two-houses. So, the variant also expedites good gaming among unequal players.
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Radosław Michalak
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Bytom
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I think that better idea is to change winning number of strongholds/castles from 7 to maybe 11-12 for both houses.
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