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Subject: Wolfpack attack on convoy mini-game rss

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Dean Brown
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I've been reading about wolfpack attacks on inbound convoys, and decided to develop a mini-game to simulate a wolfpack attack on a convoy.

The link to the instructions is:
http://talk.consimworld.com/WebX?233@716.acwmcjg54oW.4@.1dd0...

It's been fun. I had to create new Convoy cards though, which requires some double-sided printing.

I've had some bad results, as well as some great results.

EDIT: Added option to use existing Convoy Cards if desired. I haven't tried this version out yet, so if anyone has, please tell me how it went.


 
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Dean Brown
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Wolfpack attack on convoy Mini-Game Description
Description: You are in charge of a Wolfpack that has just intercepted a convoy of merchant ships and a limited number of escorts at sea. This variant consists of a multi-day attack on the Convoy in an attempt to sink as much merchant ship tonnage as possible. There are significant differences between this variant and the normal U-Boat Leader game.

- There are a limited number of merchant ships and escort ships that are part of the convoy. Once a ship is sunk (including Escorts), they are removed from the card stack. If a Convoy card includes an Escort, and all the Escorts have been sunk, then no Escort ship is placed on the Tactical Display.

- The timeline for this variant consists of a certain number of days. There is no returning to base to resupply. Each day is divided into a Day phase and a Night phase. During the Night phase, Escorts detection range is decreased, along with attacks on Surfaced U-boats. The scenario ends when the last day is complete.

- Convoys can be in one of two formations; Tight (i.e. Merchant ships are orderly and in columns) and Dispersed. Tight formations potentially have more merchant ships per encounter, but may also have more escorts. Dispersed formations potentially have fewer ships, but will likely have fewer Escort ships. Attacking a Tight formation with Wolfpacks will increase the likelihood of dispersing the convoy. Sinking ships while dispersed will increase the likelihood of them staying dispersed. You have two piles of Convoy cards to select, so pick Convoy cards that match the current formation.

- For each convoy encounter in a Tight formation, most Convoy cards allow the player to create a wolfpack to attack the ships on the card. A U-boat can potentially join one or more wolfpacks. A U-boat can join a wolfpack even if it already had a turn, however no U-boat can reload torpedoes until the entire phase is complete. One stress point is added at the end of the attack for each U-boat in the wolfpack.

- Contact with convoys could potentially be lost at night. If the convoy is lost, no further attacks can be made unless the convoy is found again.

- Each day can have one of three different weather conditions; calm, rough, and stormy. Weather can impact several different factors during play; including losing a convoy and identifying ships.
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Cameron Harris
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Hobart
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G'day Dean,

Well done!

I particularly like your new convoy cards with your creative approach to different situations.

Nicely put together pdf.

Cheers,
Cameron
 
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Dean Brown
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Thanks Cameron. Some of the Convoy Cards are definitely challenging!
 
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