James Ryan
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Battle Pit is a deck building fantasy combat game which currently supports 2-4 players. Players take on the role of Pit Bosses, drafting armies of mercenaries who will fight for them in the Pit. These mercenaries have come to Battle from all across time and space and multiple dimensions. Put a crew of Velociraptors and Vikings into the Pit backed by a team of Wealthy Industrialists. Or hire an army of Martians supported by King Louis XV.

The mercenaries of Battle Pit have one of three rarity levels: common, uncommon, or rare. Deck building happens in an initial phase during which players take turns drafting cards from a common market. Once decks are built, the main game begins and players battle one another with their decks, dealing damage and using the special powers of their cards. After eight rounds, the player who has gained the most points wins.

This initial playtesting set of Battle Pit is a free print-and-play production. Included here are pdf files for the rules and a complete set of cards which will support up to four players. Please feel free to print out a set of cards and give the rules a try. If you do, I'd love to hear back from you. Any and all feedback is welcome. We're in Beta and need all the help we can get.

I should mention that even though the cards have different "rarities" this is NOT meant to be a collectable card game. It might turn out to be a "Living Card Game," if we can put together enough playable cards. Speaking of which…I've also posted a blank card template, in case anyone out there likes the system enough to design their own cards. A game like this really needs a team of designers, so if you've got an idea for a card, make it up and give it a try. If your cards work with your group, feel free to post it (or send it to me and I'll post it) so others can give it a try, too. Ideally, if this thing ever takes off, we'll be able to include cards from a large number of designers.

If you are interested in playtesting and have an established group of gamers who are also interested, send me a geekmail. I'd be happy to send a set of cut cards your way if you'd rather not print out your own copy. These cards are nothing fancy, mind you. Just simple card stock with art done on google docs by my 8 year old son. But I'm happy to send out sets to established groups who are willing to provide feedback on the game.

Thanks for even reading this pitch! I hope you enjoy the game.

Battle Pit 1.0 Beta Rules.PDF
https://docs.google.com/open?id=0B8no06empJ0hODVmMTY1YjQtMGV...

Game File (smaller, about 300k) PDF
https://docs.google.com/open?id=0B8no06empJ0hZmQ5OTE1NDktMTI...

Game File (larger, about 900k. Same document, higher resolution.) PDF
https://docs.google.com/open?id=0B8no06empJ0hZGFhMGU3OTUtNjN...

Card Template. PDF
https://docs.google.com/open?id=0B8no06empJ0hY2QxOTU4MTUtMjN...

Need the rules or cards in a different format? Just let me know.
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David Gregg
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williamj35 wrote:
Deck building happens in an initial phase during which players take turns drafting cards from a common market. Once decks are built, the main game begins

This part concerns me. I actually had a point in the development of Chainmaster where I had this exact setup, where deckbuilding and playing with the deck were separated. It was terrible. Sure it worked fine, but it was boring. Zero interaction other then denying others from buying the more rare cards. Then during combat you have tons of interaction, but aren't able to modify your deck any further to adapt to changing strategies. Not good.

Highly recommend looking into merging the two phases somehow. I used the chaining mechanic to pace my game, surely there's a cool way for yours to do similar.

Just my $0.02. Hope it helps.

Theme sounds really cool by the way

Also, look into Dropbox, the public folder you get is great for sharing files.
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James Ryan
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Thanks for your 2cents!
And for your compliments on the theme.

In our playtesting the initial deck-building phase worked rather well. We initially played with buying cards only during play (too slow). The initial buy phase allows players to build up a deck to get started with (much faster and more fun). But I can see what you mean: if I build a shoddy deck, I might feel like there's no way to catch up during a match. So maybe allowing purchases in game as well would work better.

Thanks for the tip.




s3rvant wrote:
williamj35 wrote:
Deck building happens in an initial phase during which players take turns drafting cards from a common market. Once decks are built, the main game begins

This part concerns me. I actually had a point in the development of Chainmaster where I had this exact setup, where deckbuilding and playing with the deck were separated. It was terrible. Sure it worked fine, but it was boring. Zero interaction other then denying others from buying the more rare cards. Then during combat you have tons of interaction, but aren't able to modify your deck any further to adapt to changing strategies. Not good.

Highly recommend looking into merging the two phases somehow. I used the chaining mechanic to pace my game, surely there's a cool way for yours to do similar.

Just my $0.02. Hope it helps.

Theme sounds really cool by the way

Also, look into Dropbox, the public folder you get is great for sharing files.
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James Ryan
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Files now up on Dropbox. (Thanks again, s3rvant.)

Game file:
http://dl.dropbox.com/u/6409362/BattlePitGameFile.pdf

Low-rez version of game file:
http://dl.dropbox.com/u/6409362/BattlePitGameFileSMALL.pdf

Rules:
http://dl.dropbox.com/u/6409362/BattlePitRules-1.0Beta.pdf

Template for cards:
http://dl.dropbox.com/u/6409362/BattPitCardsTemplate.pdf
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