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A Few Acres of Snow» Forums » General

Subject: Just to throw it out there: Handicapping/bidding for starting side rss

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Chris Ferejohn
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I don't think I've seen this proposed, but has anyone toyed with the idea of having players bid for their starting side, a la Twilight Struggle? I'm not sure if the currency should be money or something else - VPs probably doesn't work since the issues with British dominance lead to absolute victories.

Anyway, just a thought - sorry if it's already come up.
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Justin Nordstrom
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I think it's a great idea, and I expect we'd see something like this in tournaments. In other games the process is pretty simple--players roll dice to determine who offers the first bid. That player bids a whole number (including zero) to play a particular side. The opponent can either accept or bid a higher number...this continues until one player accepts.

Just off the cuff, I think I'd bid for the brits, though I'd probably offer very little, like 2-3 points.
 
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Tom
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cferejohn wrote:
I don't think I've seen this proposed, but has anyone toyed with the idea of having players bid for their starting side, a la Twilight Struggle? I'm not sure if the currency should be money or something else - VPs probably doesn't work since the issues with British dominance lead to absolute victories.

Anyway, just a thought - sorry if it's already come up.

It's already been mentioned earlier, before rules change, but... Are British still overpowerded? I don't mean slight imbalance (it'll always be the case in such a game) but I've seen someone mentioning another "Hammer" under new rules and I quickly closed that page to not read about details of that strategy.
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Benoît Delcorps
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justnord wrote:
I think it's a great idea, and I expect we'd see something like this in tournaments. In other games the process is pretty simple--players roll dice to determine who offers the first bid. That player bids a whole number (including zero) to play a particular side. The opponent can either accept or bid a higher number...this continues until one player accepts.

Just off the cuff, I think I'd bid for the brits, though I'd probably offer very little, like 2-3 points.


As mentioned in the original post, bidding for victory points doesn't make any sense as with the (neo) Hammer strategies, the Brits go for a straight military victory by winning a Quebec siege.

An idea might be to bid for the starting hands + some other advantages as free cards or free fortifications...
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Clyde W
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I like the bid for start cards variant proposed a while back.
 
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Joseph Wisniewski
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New player, but I get the feeling bidding money would be a decent idea. France starting with 10+ money might make for a very different experience/balance.
 
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Mike Mayer
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So is the H.H. strategy dependent on the Governor now?

If so, players could bid on how many turns they'll wait before the Governor is available to the British to use .... ala, I'll wait 4 turns before I'm able to take the Gov, will you outbid me by waiting 5?

Or, if the Gov is not the key, players could bid for how many turn the Brits will wait before able to use their reserve action.
 
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Tom
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I was just thinking... If there's still an unbeatable British strategy and its major cause is their extremely efficient money engine, how about introducing a tax to slow it down a little? Like: every turn or every other turn you must pay a certain amount to the Crown. If you don't want to or you are not able to pay, Home Support and/or Governor can't be used this turn or can't be used until the debt is paid off (the last one would require some accounting though). That would slow down the British rapid military expansion.

I still hope the neo-Hammer is just a neo-Hoax ninja
 
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Chris Ferejohn
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solkan1 wrote:
I was just thinking... If there's still an unbeatable British strategy and its major cause is their extremely efficient money engine, how about introducing a tax to slow it down a little? Like: every turn or every other turn you must pay a certain amount to the Crown. If you don't want to or you are not able to pay, Home Support and/or Governor can't be used this turn or can't be used until the debt is paid off (the last one would require some accounting though). That would slow down the British rapid military expansion.


I imagine that would get nixed for thematic reasons.
 
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Tom
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cferejohn wrote:
I imagine that would get nixed for thematic reasons.


Taxation is not far from being thematic I believe. It's not like the big money generated by the colony would be not of interest to the Crown.

Or maybe even a simpler solution, to limit money engine: if you generate more money than a certain amount during one turn, you have to pay the surplus over this amount to the Crown. Could be applied to both sides of conflict (not necessarily with the same limit). To depict a wealthy colony being money-drained by the mother country.
 
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Blake Morris
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British colonies' being taxed for defense is very "thematic". If you read Three Victories and a Defeat, an excellent history of the wars of the 18th Century, it will come into focus.
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Tim Seitz
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While I am in the camp that the game still needs fixing, I do think that it might be possible for French to hold Quebec. In these cases, the British would still win, but it's by ending the game under other circumstances, and scoring the game by VP. I've had games that were pretty close, VP-wise. Perhaps I could have run up the score a little bit more to cover a high bid, but I'm not sure.

My concern would be how to make this game playable in a tournament setting.
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Paul Horvath
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How about limiting how many cards the Brits can keep in Reserve? That's an important part of British play, that is granular, and easy to keep track of. Has anyone tried that? Do you think three would be a sweet spot?
 
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Tim Seitz
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Horvo wrote:
How about limiting how many cards the Brits can keep in Reserve? That's an important part of British play

Not really. It's mostly where you sock the governor now. Occasionally, it can come in handy to station military, but it's not very important.
 
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