This is the third and final report of battles using the C&C:A base game with included scenarios plus the Truceless War series. AirJudden and I have undertaken to play all 20 scenarios (40 games) via VASSAL. Rather than blow-by-blow details of each battle, this report outlines the broad strokes of each battle, the victor, the number of turns, and overall impressions of the scenario.
The first 14 games (7 scenarios) report can be found here: An Epic Struggle: Session Summaries of a 40 Game Campaign (Part I)
At the end of this segment, the score was tied 7-7
The second installment can be found here: An Epic Struggle: Session Summaries of a 40 Game Campaign (Part II)
At the end of that installment, the totals were 18-12 in favor of AirJudden.
The final battles are below:
Comments: This was a favorite scenario and high point of the 40 game campaign.
First Game: AirJudden, as Rome, started out harassing the Carthaginian elephants with his lights, causing damage and gaining a banner from rampage and blocked-retreat damage. Barteus eventually drew an Order Heavy card and moved the elephants forward, scoring a banner but having his troops eliminated (which was better than squishing his own infantry). Barteus played two double times and advanced his line, but Hasdrubal was killed on a double-helmet leader roll at the beginning of the melee. With Hasdrubal gone from the center, Rome advanced and won the battle.
Results: AirJudden (Rome) 8-6 in 14 turns.
Second Game: Barteus, as Rome, played Double Time and rushed up to the right of the Carthaginian line. AirJudden countered with I Am Spartacus, got a perfect roll, pushed back against the Roman advance and scored three banners in one turn, destroying three of the four units that were moved forward with the Double Time card. Barteus responded with Line of Command, made contact with the Carthage line on the right and left, and scored three banners in one turn. Scipio was killed on a double-helmet leader check. On the final turn, Barteus knocked out a heavy infantry commanded by Hasdrubal and killed him, earning 3 medals and winning the game.
Results: Barteus (Rome) 8-6 in 17 turns.
Utica: Rebel Camp
First Game: AirJudden, as Carthage, activated his elephants with a Mounted Charge card. One of the elephants destroyed the auxilia guarding the rebel camp on the right and the units entered the camp. Elephants on the rebel left attacked the camp, but are destroyed in a battle back (double red roll). Later, AirJudden used a Move Fire Move to advance and bring a total of 5 units into line to assault the rebel fortifications. An elephant advanced around the right side of the rebel camp and attacked the medium infantry in the backfield. The infantry counter attacked, but were destroyed by yet another timely AirJudden First Strike. The rebel heavy infantry advanced and eliminated the elephant menace. After finally getting medium and heavy infantry into play, the rebels win. The Carthaginian war machines never fired.
Results: Barteus (Rebels) 6-4 in 10 turns.
Second Game: Barteus, as Carthage, unleashed his elephants and forced his way in to one of the fortified camps. The war machines fired several times, but never scored a hit. An elephant attempted to attack a Rebel medium infantry, but was felled by yet another AirJudden First Strike. Barteus used a Move Fire Move to advance light troops forward. AirJudden moved his units from the backfield forward. One of his light infantry scored a double hit and slew the Carthaginian leader to win the game.
Results: AirJudden (Rebels) 6-2 in 11 turns.
First Game: AirJudden , as Carthage, advanced medium cavalry and elephants. Barteus, playing the rebels, surrounded the medium cavalry and destroyed it with light units. This was followed by Mounted Charge and light units and destroyed medium cavlary against the back of board. Barteus played Order Medium, advanced warriors and used their momentum and bonus combat to gain 2 more banners and win the game.
Results: Barteus (Rebels) 5-0 in 10 turns (the only shut-out of the series)
Second Game: Barteus, as Carthage, advanced his medium cavalry on the Rebel left. AirJudden attacked the medium cavalry with his light cavalry and scored 3 blues out of 4 dice (the ancient version of Chuck Norris was leading the units). AirJudden linked all of his infantry and then played Line of Command to move 12 foot units. Barteus responded with Order Heavy and advanced elephants. Despite rolling 18 dice, no banners were gained. AirJudden attacked the inept elephants and gained 3 banners in one turn. AirJudden finished with Darken the Sky and slew a light cavalry, winning the game.
Results: AirJudden (Rebels) 5-1 in 13 turns
First Game: Barteus, as the besieged Carthaginians, played Move Fire Move twice and was not effective either time in ranged fire, but lined up his meager troops on the ramparts. He later played Line of Command to fire his light units and rolled 5 greens out of 6 dice, eliminating a light cavalry. The Rebels advanced on the left and converted the elephant to a banner. AirJudden pressed the left side and entered the Carthagianain defenses with 2 medium infantry, but one of them was killed in a battle back and the (unnamed) leader was forced to flee. Barteus advanced with his heavy infantry and prepared to eliminate the remaining opponent behind the fortifications, but AirJudden played First Strike. The attacker was eliminated and Hannibal was forced to flee the battlefield.
Results: AirJudden (Rebels) 5-3 in 22 turns
Second Game: AirJudden, as Carthage, also played Move Fire Move to harass his opponent and line up his units. Barteus, as the Rebels, lined up his units, played Line of Command and then Double Time to storm the ramparts with a heavy, two medium and an axilia infantry units. He gained two banners, but lost a unit in a battle back. The Rebel heavy infantry was surrounded within the fortification and was eliminated, along with Mathos, the Rebel leader. At this loss, Barteus used cards to back off and reform his line. Hannibal, with a medium infantry, left the fort and attacked the Rebels, attempting to gain the last 2 banners and win the game, but his attack was ineffective. Barteus followed with Double Time and was able to move up his other heavies and eliminate the medium unit, with Hannibal fleeing back across the ramparts. Barteus had all of his units lined up at the ramparts and played Darken the Skies, rolling 20 dice and gaining the fifth banner to win the game.
Results: Barteus (Rebels) 5-3 in 21 turns.
First Game: AirJudden, as Carthage, advanced the elephant and light cavalry on his right and attacked the chariot and other Rebel units. Barteus countered with ranged attacks and was able to roll a double red to gain the first banner from the elephant. AirJudden pressed further into enemy territory and Barteus surrounded his lights and attacked with his chariot, gaining two more banners. AirJudden then advanced two medium cavalry on the rebel right, attempting to mop up some light units and force them against the back of the board. Barteus responded with a Double Time, cut off the medium cavalry evade path, and gained two more banners. AirJudden played Line of Command and Center Leadership and engaged the Rebels with his heavy units, gaining 2 banners in one turn. Barteus responded with Clash of Shields and a light infantry took out an elephant unit, ending the game.
Results: Barteus (Rebels) 6-4 in 18 turns.
Second Game: Barteus, as Carthage, started with Move Fire Move, advanced his light cavalry and scored a banner by pelting an opposing light cavalry. He then moved forward two elephants, but AirJudden countered them, and converted both to banners before they could cause harm. Barteus lined up his troops, played Line of Command and then Double Time to crash into the Rebel Line. Two heavies, a medium and a light infantry, with 3 leaders, attacked their counterparts and gained 2 banners. AirJudden responded with Counter Attack and earned 3 banners in one turn to end the game.
Results: AirJudden (Rebels) 6-4 in 27 turns.
Every Man a (K-State) Wildcat!
"Just get that sucka to the designated place at the designated time and I will gladly designate his ass...for dismemberment!" - Sho Nuff.
23 wins, 211 banners
17 wins, 189 banners
Overall campaign reflections:
We were tied 7-7 for the first 14 scenarios and we tied 5-5 in the last 10. AirJudden gained his lead in the middle of the campaign, and neither lost nor added to it. AirJudden scored 2-0 in the following scenarios: Crimissos River, Castulo, Trebbia, Bagradas, Metaurus and Ilipa. Barteus scored 2-0 in the following scenarios: Great Plains, Lake Trasimenus and Cannae.
Hard to believe this has taken 11 months to play out, but it has been a fun project. Both of us enjoyed the Zama scenario. Barteus listed Castulo and AirJudden added Baecula to the “top pick” list.
The other Euro guy
Good job! Sounds like it was fun. Although not "epic" in the way I had thought...
Sounds like a dedicated effort and lots of fun.
And thank you, thank you for not doing a bunch of solo games and writing reports on those results!
May the Great Spirit Bless all who read this.