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The Lord of the Rings: The Card Game – Khazad-dûm» Forums » General

Subject: am i missing something? rss

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after playing the game a number of times, i am trying to decide if i should buy a few different AP for the game or just get the deluxe expansion instead.

so, what does the Khazad-dum expansion offer (other then cost savings), in comparison with a 3 x adventure pack combo of my own choosing from the Shadows of Mirkwood Cycle? this is assuming i will not be playing the future Dwarrowdelf Cycle AP where this expansion is needed.

 
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Aaron Morgan
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abe18 wrote:
so, what does the Khazad-dum expansion offer (other then cost savings), in comparison with a 3 x adventure pack combo of my own choosing from the Shadows of Mirkwood Cycle?


A lot more heroes (there is only one in each of the packs), for more variety in building your teams.
 
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Malte Menger
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+ if you are thinking of settling with this game you will need khazad-dûm anyway as it is mandatory for future releases. The other packs are not, so I would stick to the big box.
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Jim Neuschwander
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Not true about more heroes. Khazad-dum is only coming with 2 heroes, so with 3 APs you'd get 3 heroes, plus more player cards and the same amount of new scenarios.

If you choose to go the AP route, Amazon was selling the Rhosgobel AP for about $4. Not sure if they still do.
 
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Dmitry Vensko
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I don't have Khazad-dum yet, but it seems as very small addition comparing to already released chapter packs, not mentioning base game. This is what I'm going to review once I'll get that missing box.

Edit. Ok, it provides too few heroes and player cards, but relatively many new encounter cards.
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Richard Morris
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You should not only worry about how many cards, but what cards. Some of the cards in the APs may be crucial to your play (I play solo, so the songs are very valuable indeed).
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Aaron Morgan
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Winterfella wrote:
Not true about more heroes. Khazad-dum is only coming with 2 heroes, so with 3 APs you'd get 3 heroes, plus more player cards and the same amount of new scenarios.


I was under the impression that it was a second base set. How lame!
 
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James Ludlow
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I really like the mix in this expansion. It's almost entirely new encounter cards. I prefer the player cards coming at this slower pace (with a higher likelihood of being balanced) than having a bunch of new "must these now omg" player cards printed in each big expansion.

It makes it much easier to skip an entire block if you want to.

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Mabb Queen
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The MRSP for The Lord of the Rings: The Card Game the original core set is $10.00 more than The Lord of the Rings: The Card Game – Khazad-dûm. So, really you shouldn't expect the big box expansion to have the same number of cards as the core set. The core set does have the threat counters as well, but in many business models they underprice an early element to get you to "try" it.

I, for one, amd fine with the way they are going about this. It is a co-op game and it needs the new encounter set cards to keep it fresh and new. Would you rather they put in a bunch of junk filler cards to pad out the deck construction options? When you play a CCG there are more cards, perhaps, but, depending on the game, lots of them are junk anyway. This actually might help stop the power creep from getting out of hand too quickly. My guess is this game will be around for awhile, it will just keep getting better as they release more card sets, but I am not in a rush.

When people say after they "figure out" how to beat the quest scenarios the game gets boring. I don't know ... you can always try different decks or sphere combinations. Or if you play with Gandalf(s), take them out etc. They are keeping up a pretty quick release schedule as it is. A new adventure pack every month, with 2 big box expansions planned a year is a lot of cards and game play options. Especially if you take into account the people, like ninjadorg creating their own quest scenarios for everyone.

To the OP: if you aren't playing Dwarrowdelf cycle, then unless you want specfic cards in the pack, well you might get more bang for you buck with the APs.

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Tristan Hall
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queen_mabb wrote:
I, for one, amd fine with the way they are going about this. It is a co-op game and it needs the new encounter set cards to keep it fresh and new.


Agree with this 100% - hard core deck builders may think that there aren't many options yet but personally I'm already agonising over which cards to include when we build our decks now. I'd be positively overwhelmed if there was suddenly a player card glut. The drip feed method is much better because the adventures themselves are what deliver the replayability anyway.




Also, thanks for the name check - actually thumbed your post before I got that far...
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VDmitry wrote:
I don't have Khazad-dum yet, but it seems as very small addition comparing to already released chapter packs, not mentioning base game. This is what I'm going to review once I'll get that missing box.

Edit. Ok, it provides too few heroes and player cards, but relatively many new encounter cards.


i look forward to your review, as i am still undecided what to do.
 
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queen_mabb wrote:
The MRSP for The Lord of the Rings: The Card Game the original core set is $10.00 more than The Lord of the Rings: The Card Game – Khazad-dûm. So, really you shouldn't expect the big box expansion to have the same number of cards as the core set. The core set does have the threat counters as well, but in many business models they underprice an early element to get you to "try" it.

I, for one, amd fine with the way they are going about this. It is a co-op game and it needs the new encounter set cards to keep it fresh and new. Would you rather they put in a bunch of junk filler cards to pad out the deck construction options? When you play a CCG there are more cards, perhaps, but, depending on the game, lots of them are junk anyway. This actually might help stop the power creep from getting out of hand too quickly. My guess is this game will be around for awhile, it will just keep getting better as they release more card sets, but I am not in a rush.

When people say after they "figure out" how to beat the quest scenarios the game gets boring. I don't know ... you can always try different decks or sphere combinations. Or if you play with Gandalf(s), take them out etc. They are keeping up a pretty quick release schedule as it is. A new adventure pack every month, with 2 big box expansions planned a year is a lot of cards and game play options. Especially if you take into account the people, like ninjadorg creating their own quest scenarios for everyone.

To the OP: if you aren't playing Dwarrowdelf cycle, then unless you want specfic cards in the pack, well you might get more bang for you buck with the APs.



Mabb,

can you explain why you think i would get more bang for my buck when buying individual APs versus the Khazad-dum expansion?
 
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Tony Cocks
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So if you've not purchased any APs then K-dum is the way to go?
 
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Tomas Riha
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I would make sure to get the AP that contains Dain Ironfoot if you are buying this expansion.

Dain is a super awsome hero in company of other Dwarfs...
 
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AnnuverScotinExile wrote:
You should not only worry about how many cards, but what cards. Some of the cards in the APs may be crucial to your play (I play solo, so the songs are very valuable indeed).


are the song cards only available in the AP? any specific AP?
 
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abe18 wrote:
AnnuverScotinExile wrote:
You should not only worry about how many cards, but what cards. Some of the cards in the APs may be crucial to your play (I play solo, so the songs are very valuable indeed).


are the song cards only available in the AP? any specific AP?
Different song cards in several of the APs. After all, they WANT you to buy them all.
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AnnuverScotinExile wrote:
abe18 wrote:
AnnuverScotinExile wrote:
You should not only worry about how many cards, but what cards. Some of the cards in the APs may be crucial to your play (I play solo, so the songs are very valuable indeed).


are the song cards only available in the AP? any specific AP?
Different song cards in several of the APs. After all, they WANT you to buy them all.


ah, sorry i wasn't clear. i am looking for the specific song card - that allows a "player" from 1 sphere (i.e. Lore) to use their own resource tokens, to buy a card for a another "player's" sphere (i.e.tactics).
 
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There are 4 different songs that do that - for transfer of resources from different spheres. Each comes in a different AP.
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abe18 wrote:
ah, sorry i wasn't clear. i am looking for the specific song card - that allows a "player" from 1 sphere (i.e. Lore) to use their own resource tokens, to buy a card for a another "player's" sphere (i.e.tactics).

Songs are neutral Attachment cards.

Song of Kings - gain Leadership Resource Icon - Hunt for Gollum
Song of Wisdom - gain Lore Resource Icon - Conflict At The Carrock
Song of Travel - gain Spirit Resource Icon - The Hills of Emyn Muil
Song of Battle - gain Tactics Resource Icon - The Dead Marshes
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abe18 wrote:
AnnuverScotinExile wrote:
abe18 wrote:
AnnuverScotinExile wrote:
You should not only worry about how many cards, but what cards. Some of the cards in the APs may be crucial to your play (I play solo, so the songs are very valuable indeed).


are the song cards only available in the AP? any specific AP?
Different song cards in several of the APs. After all, they WANT you to buy them all.


ah, sorry i wasn't clear. i am looking for the specific song card - that allows a "player" from 1 sphere (i.e. Lore) to use their own resource tokens, to buy a card for a another "player's" sphere (i.e.tactics).


Here are the "Song of ..." cards in the Lord of the Rings: The Card Game database. Each song (except the Song of Mocking, which is unrelated to this discussion) gives one hero the ability to spend his resources on cards of a specific sphere. Each appears in a different AP, so you'd have to buy all 4 APs to have all of the songs.

http://lotrlcg.com/searchBox.php?terms=song+of&Type=1&Sphere...

Edit: once again, ColtsFan76 has beat me to the buzzer.
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thank you @ LSUtigers, ColtsFan76, mmoberly for your help.

i was afraid of this, that in order for me to get these cards i would have to buy 4 x AP.

i still have not decided whether to first buy the expansion or a few AP, but this leans me slightly towards getting the APs.
 
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Sebastian Barth
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abe18 wrote:
thank you @ LSUtigers, ColtsFan76, mmoberly for your help.

i was afraid of this, that in order for me to get these cards i would have to buy 4 x AP.

i still have not decided whether to first buy the expansion or a few AP, but this leans me slightly towards getting the APs.

If you want to play a Lore deck and try songs for a start, then I suggest you try The Hunt For Gollum first, it has two advantages (as far as songs go):

1. It contains the Song for Leadership Resources, which would turn your Lore deck into Lore/Leadership (obviously) and this sphere combination is the most solid (aka "well rounded") sphere combination in my opinion.

2. It contains the Rivendell Minstrel, which allows you to search your deck for a Song card, which makes acquiring the right one (or any one) much more reliable. The presence of the Minstrel often leads me to build my decks with 3 Minstrels + 1 copy of necessary songs instead of multiple copies of the necessary songs. That offers more slots for other cards and the Minstrel is also a good ally on its own.
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