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A Game of Thrones: The Board Game (Second Edition)» Forums » Rules

Subject: A king beyond the wall rss

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Cory C
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Lowest bidder moves their icons to the lowest position on all 3 tracks.

Others, in turn order, move an icon on either the Fiefdom or King's court to the lowest position.

Which is resolved first?
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Tiago Nunes
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Following the logic of these cards, it must be all others first and then the lowest bidder last. It doesn't make sense that other bidders get the last place instead of the lowest (which would happen if you'd follow the card reading top to bottom).

However the rules aren't really explicit about this case
 
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Alex Banks
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I've played it by the order written on the cards
ie. move the lowest bidder to the bottom of the tracks first, then in turn order everyone selects where they will end up bottom of (fiefdoms or king's court). This still punishes the player who bids lowest (being guarenteed bottom of Iron Throne and near bottom on both the others after resolutions).

I think if it was the other way around it would hardly punish the other players at all (knowing that theyd all move up one at the end anyway), while being way too bad for the lowest bidder..
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Dirk James
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I agree with alex!
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Sean Combs
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In our group we did it the same way as Alex.

I agree with the rules not being explicit regarding this (and other minor stuff).
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Tiago Nunes
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I went for the official response and this is what I got:

FFG Support wrote:
The lowest bidder always resolves his penalty first, followed by everyone else.


So you guys are right
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Marek K
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We've recently played a game where Lannister was already at the bottom of Iron Throne and Fiefdom tracks and in the middle of King's Court track, when we had to fight the Wildlings.

Lannister didn't add any token, as he was saving them for bidding later on, we've lost against Wildlings and then...
Lannister (lowest bidder) moved his one marker to the bottom of the third track (as two were already at the last places) and other players (everyone else) had to move their markers to the bottom of Fiefdom or King's Court track.

In the end result Lannister was not punished at all, and actually gained an improvement of the situation comparing to his initial position on tracks, whereaes other players who at least tried to fight Wildlings were punished harder.

Did you have such situation in your games? Did we do something wrong or is this rule just not working well in certain situations?
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Tiago Nunes
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manekk wrote:

In the end result Lannister was not punished at all, and actually gained an improvement of the situation comparing to his initial position on tracks, whereaes other players who at least tried to fight Wildlings were punished harder.

Did you have such situation in your games? Did we do something wrong or is this rule just not working well in certain situations?


That's why I thought it was wrong. But it seems the rule sometimes benefits the lowest bidders.
 
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Radosław Michalak
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ghosthack wrote:
manekk wrote:

In the end result Lannister was not punished at all, and actually gained an improvement of the situation comparing to his initial position on tracks, whereaes other players who at least tried to fight Wildlings were punished harder.

Did you have such situation in your games? Did we do something wrong or is this rule just not working well in certain situations?


That's why I thought it was wrong. But it seems the rule sometimes benefits the lowest bidders.

In some situations you may want to lose with Wildlings and maybe even be the lowest bidder. It happens not only with King beyond the Wall.
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dustin boggs
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I did just that in a 9 player game we played on the weekend. I bid 1 to not be the lowest (person had 0) so that they would lose 4 muster points worth of units so that I could make my final push for the win.
 
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Matt Shinners
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ghosthack wrote:
manekk wrote:

In the end result Lannister was not punished at all, and actually gained an improvement of the situation comparing to his initial position on tracks, whereaes other players who at least tried to fight Wildlings were punished harder.

Did you have such situation in your games? Did we do something wrong or is this rule just not working well in certain situations?


That's why I thought it was wrong. But it seems the rule sometimes benefits the lowest bidders.


The game will allow a smart player to take advantage of a 'disadvantage' sometimes, if they play correctly. Instead of a flaw, I see that as a benefit, and very thematic.

Just imagine Tywin, after losing some battles in the field to Robb, allowing (or even plotting with) the wildlings to lead a raid across the wall to weaken the other houses.
 
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Arnaud Gain
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MattShinners wrote:
The game will allow a smart player to take advantage of a 'disadvantage' sometimes, if they play correctly. Instead of a flaw, I see that as a benefit, and very thematic.

Just imagine Tywin, after losing some battles in the field to Robb, allowing (or even plotting with) the wildlings to lead a raid across the wall to weaken the other houses.


But you are supposed to reveal the Wildlings attack card AFTER the bid. In that case it's hardly a matter of playing smart but just being lucky.
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Radosław Michalak
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arnaudgf wrote:
MattShinners wrote:
The game will allow a smart player to take advantage of a 'disadvantage' sometimes, if they play correctly. Instead of a flaw, I see that as a benefit, and very thematic.

Just imagine Tywin, after losing some battles in the field to Robb, allowing (or even plotting with) the wildlings to lead a raid across the wall to weaken the other houses.


But you are supposed to reveal the Wildlings attack card AFTER the bid. In that case it's hardly a matter of playing smart but just being lucky.

Or having the Raven.
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